This is a small update tweaking some numbers so the mine feels more rewarding to use.
[b]Gameplay changes:[/b]
[list]
[*]Increased success rate for minerals (values have been adjusted so the overall income is the same)
[*]Item experience for Minerals now increases even if the attempt is unsuccessful.
[*]Quests can now only have one non-standard item (such as jobs, mines or production buildings). [i]This only applies to newly created quests.[/i]
[*]Decreased chance of getting non-standard quest items in quests by 20-40%.
[*]Decreased unlock requirements for new zones in the mine.
[/list]
[b]Bugfixes:[/b]
[list]
[*]Fixed mine content disappearing in split screen.
[/list]