In today's update, we're adding a new flower type (the Sunflower), and the Fish canning machine production building.
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Flower resources have been reorganized so they're now used as families instead of flower colors, which was becoming problematic and limited when adding new items.
We're also changing the way the mine works, to focus a bit more on unpredictability and remove the chance component when mining.
[b]New content:[/b]
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[*]New flower: Sunflower (5 variants)
[*]New production building: Fish Canning Machine
[*]Added new street lamp variations.
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[b]Gameplay changes:[/b]
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[*]Changed the way the mine works:
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[*]Prospection tables are no longer required, minerals will respawn randomly after 8 seasons.
[*]Minerals no longer require to be paid in advance, and don't have a success chance. Previously spent money will be reimbursed.
[*]Amounts required for quests and town shops have been adjusted with this change in mind.
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[*]Reorganized flower resources so they're categorized by family instead of colors.
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[b]Bugfixes:[/b]
[list]
[*]Fixed incorrect flagstone road variant icons.
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[b]Today's Farm showcase: "Working on a Racetrack, happy with the Pitlane so far :D" by BottleOfScotch
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