Today's update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We're also adding a few new songs and paintings, as well as a new tile path!
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[b]New Content:[/b]
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[*]2 New paintings: Chicken and Duck paintings.
[*]2 New songs: Gymnopédies and Alouette
[*]New path: Flagstone road
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[b]Improvements:[/b]
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[*]Added a setting to disable action pop-ups.
[*]Added a specific custom permission to allow starting house jobs.
[*]Multipliers used in Town shops are now saved between sessions.
[*]Roads placed over Sidewalk ground no longer switch to pavement. [i]They will be raised a bit and won't perfectly connect to paths placed on other floor types, which is the reason this wasn't allowed before, but it doesn't look that bad on most road types.[/i]
[*]Changed achievement description to clearly tell that it's unlocked when you unlock all rewards from an event.
[*]Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. [i]This is just a visual change, no changes to the way it works.[/i]
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[b]Gameplay changes:[/b]
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[*]Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops.
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[b]Bugfixes:[/b]
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[*]Fixed mining custom permission not working properly.
[*]Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop.
[*]Fixed seeing a directional arrow while recycling items.
[*]Should have fixed the "Stuck in Mine" issue.
[*]Fixed potential network desynchronization when the host travels to another Land.
[*]Fixed texture issues in the Seashell big corner piece.
[*]Fixed potential edge case where quest progress wouldn't show up if the game is running at very high framerates.
[*]Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map.
[*]Fixed being able to place event items when the event is not active by using a sign.
[*]Fixed sleeping pose not sounding.
[*]Changed exterior Xmas tree size from 1x1 to 2x2. Items already placed will be increased in size if there's enough space, or will be removed if there's not. [i]This was initially intended to be 2x2, but a problem in our development pipeline caused it to become 1x1.[/i]
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[b]Today's Farm showcase: Szederkert by Szatti[/b]
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