Early Access Update #65 - New year's update

Today's update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We're also adding a few new songs and paintings, as well as a new tile path! [img]{STEAM_CLAN_IMAGE}/44878975/3df38f5f919a6ab0458fa74d07ac83de5fc6a2c0.jpg[/img] [b]New Content:[/b] [list] [*]2 New paintings: Chicken and Duck paintings. [*]2 New songs: Gymnopédies and Alouette [*]New path: Flagstone road [/list] [b]Improvements:[/b] [list] [*]Added a setting to disable action pop-ups. [*]Added a specific custom permission to allow starting house jobs. [*]Multipliers used in Town shops are now saved between sessions. [*]Roads placed over Sidewalk ground no longer switch to pavement. [i]They will be raised a bit and won't perfectly connect to paths placed on other floor types, which is the reason this wasn't allowed before, but it doesn't look that bad on most road types.[/i] [*]Changed achievement description to clearly tell that it's unlocked when you unlock all rewards from an event. [*]Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. [i]This is just a visual change, no changes to the way it works.[/i] [/list] [b]Gameplay changes:[/b] [list] [*]Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops. [/list] [b]Bugfixes:[/b] [list] [*]Fixed mining custom permission not working properly. [*]Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop. [*]Fixed seeing a directional arrow while recycling items. [*]Should have fixed the "Stuck in Mine" issue. [*]Fixed potential network desynchronization when the host travels to another Land. [*]Fixed texture issues in the Seashell big corner piece. [*]Fixed potential edge case where quest progress wouldn't show up if the game is running at very high framerates. [*]Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map. [*]Fixed being able to place event items when the event is not active by using a sign. [*]Fixed sleeping pose not sounding. [*]Changed exterior Xmas tree size from 1x1 to 2x2. Items already placed will be increased in size if there's enough space, or will be removed if there's not. [i]This was initially intended to be 2x2, but a problem in our development pipeline caused it to become 1x1.[/i] [/list] [b]Today's Farm showcase: Szederkert by Szatti[/b] [img]{STEAM_CLAN_IMAGE}/44878975/6def42aac18f186cd61e38a91968195b694f510f.jpg[/img]