Early Access Update #63 - Winery & new aquatic path

In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations! [img]{STEAM_CLAN_IMAGE}/44878975/e5cba610973c696a283c5259415cad87f02e287b.jpg[/img] [b]New content:[/b] [list] [*]New production building: Winery [*]New road: Seashell path [*]Added color variations for bamboo fence, harbor path and benches. [/list] [b]Improvements:[/b] [list] [*]Added new quest names/descriptions based on the recently added resources. [*]Changed the way shaders are organized in the game data. [i]While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.[/i] [/list] [b]Gameplay changes:[/b] [list] [*]Performing townspeople requests now grants some favor. [i]This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.[/i] [*]Changed Pink Tulip resource to be a white flower instead of pink. [i]There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.[/i] [/list] [b]Bugfixes:[/b] [list] [*]A sound is no longer played when right clicking on the recycle confirmation dialogs. [*]Should have fixed farm lands being in a different season. [*]Fixed clouds suddenly changing color in the day/night transition. [*]Fixed terrain pop-ups during the farm intro sequence. [*]Fixed minimum farm level for crystal resources in shop upgrades being too low. [/list] [b]Today's Farm showcase: "My Farm" by Moo[/b] [img]{STEAM_CLAN_IMAGE}/44878975/0a76046379fa2352f7fc3e34661a2fba42a05b3a.jpg[/img]