In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations!
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[b]New content:[/b]
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[*]New production building: Winery
[*]New road: Seashell path
[*]Added color variations for bamboo fence, harbor path and benches.
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[b]Improvements:[/b]
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[*]Added new quest names/descriptions based on the recently added resources.
[*]Changed the way shaders are organized in the game data. [i]While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.[/i]
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[b]Gameplay changes:[/b]
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[*]Performing townspeople requests now grants some favor. [i]This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.[/i]
[*]Changed Pink Tulip resource to be a white flower instead of pink. [i]There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.[/i]
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[b]Bugfixes:[/b]
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[*]A sound is no longer played when right clicking on the recycle confirmation dialogs.
[*]Should have fixed farm lands being in a different season.
[*]Fixed clouds suddenly changing color in the day/night transition.
[*]Fixed terrain pop-ups during the farm intro sequence.
[*]Fixed minimum farm level for crystal resources in shop upgrades being too low.
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[b]Today's Farm showcase: "My Farm" by Moo[/b]
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