Early Access Update #62 - Small update

In today's update, we're doing a few additional changes to the Mine (nothing too serious), and adding a few more items. [b]New content:[/b] [list] [*]New food recipe: Cookies [*]New road: Tile path [*]New decoration: Stone Display Stand [/list] [b]Improvements:[/b] [list] [*]Now the mine can't be recycled once placed. [i]We've done this to avoid accidental recycles, like we did with the town shops.[/i] [*]Added a setting to disable vsync when the game is in the foreground. [i]This should help with the game becoming unresponsive when another game is being played. If you experience issues because of this please let us know.[/i] [/list] [b]Gameplay changes:[/b] [list] [*]Decreased quest discard cooldown to 1 hour. [*]Changed unlock conditions for most of the items in the mine. Now most of them require to level up other minerals. [i]This should reduce the different types required for high level farms that just placed the mine and didn't get the items over natural farm progression. Previously placed minerals won't be affected by this change, but they won't be requested in new quests until unlocked again.[/i] [*]Increased rate at which mine items can be leveled up. [/list] [b]Bugfixes:[/b] [list] [*]Fixed Mine stats counting failed attempts as successes. [*]Fixed jumping fence animation inside the mine. [*]Fixed Photo mode not using the Invert axis settings. [*]Fixed the initial plot of new land not counting towards the expansions achievements. [/list] [b]Today's Farm showcase: "Ready to mine" by GooeyMooey[/b] [img]{STEAM_CLAN_IMAGE}/44878975/450eff41b40dd17cfd3b7d585e83d5e0d44a0c78.jpg[/img]