Early Access Update #68 - Hake, mine changes & lots more!

In today's update we're adding a new fish, the Hake, and doing some changes (again) to how the mine works, attempting to dial down a bit on the unpredictability side, to help fulfilling specific quests, etc. [img]{STEAM_CLAN_IMAGE}/44878975/546886d0c4dd02865aeb7cc7159f521795f7b34e.jpg[/img] As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback. [b]New content:[/b] [list] [*]New fish: Hake (3 variants) [/list] [b]Gameplay changes:[/b] [list] [*]Prospection tables are added back to each room in the mine again. They can be used to choose a specific mineral that will show up more frequently on that section. [i]This guarantees a minimum spawn rate for the chosen mineral, but it still depends on its rarity.[/i] [*]Minerals with highest rarity in the mine will show up a bit more often (~5% instead of ~2.5%). Adjusted income values and mining price in the process. [/list] [b]Improvements:[/b] [list] [*]On-Screen inventory display now shows current item count (doesn't show max value to save clutter). [*]Favor earned by helping townspeople now counts towards achievement progress. [i]Favor from daily rewards won't count towards the achievement.[/i] [*]When looking for favorites in the Find Farms section, people favorited that are not available will be shown as disabled buttons. [*]There's now a small time window where you can still fulfill townspeople tasks after they become unavailable. [i]Townspeople Tasks are available for ~1 hour. It could happen that you opened the dialog right before the task became unavailable, and be unable to fulfill it. This fixes it.[/i] [*]Lobbies that have been inactive for over 5 minutes will not show up in Find Farms.[i]When the game is shutdown in unconventional ways, "ghost" lobbies could remain visible for over 30 minutes, but be unjoinable, showing an error. [b]Note that "active" means "the game is running and internet connection is available". AFK farms will still show up and be joinable as usual.[/b][/i] [*]"Available" sorting now gives priority to items that may unlock others when leveled up. Also added information regarding that as a new line in the shop details. [*]The drone position is now used when opening the map in Terraforming mode. Also, you can now teleport with the drone while terraforming if you open the map. [*]Added some visual aids when terraforming to easily spot slopes. [i]Depending on lighting conditions and camera angle, slopes could be hard to differentiate. This should help spotting them.[/i] [*]Added a setting that allows you to override the visual look of the mine to show the same mineral for all pillars in the room. [i]This is only a visual setting, the mineral will still be randomly chosen as usual.[/i] [/list] [b]Bugfixes:[/b] [list] [*]Fixed FPS counter showing default values in Settings->Video->Advanced [*]Fixed farm name character limit being 25 instead of 30. [*]Fixed being able to hear and see other players' actions when they're on the mine and you're inside a house. [*]Fixed potential invisible players inside buildings issue when having split screen and online players at the same time. [/list] [b]Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum[/b] [img]{STEAM_CLAN_IMAGE}/44878975/61121830ac07b64d16c79f5059944a58acda4d2b.jpg[/img]