In today's update we're adding a new fish, the Hake, and doing some changes (again) to how the mine works, attempting to dial down a bit on the unpredictability side, to help fulfilling specific quests, etc.
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As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback.
[b]New content:[/b]
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[*]New fish: Hake (3 variants)
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[b]Gameplay changes:[/b]
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[*]Prospection tables are added back to each room in the mine again. They can be used to choose a specific mineral that will show up more frequently on that section. [i]This guarantees a minimum spawn rate for the chosen mineral, but it still depends on its rarity.[/i]
[*]Minerals with highest rarity in the mine will show up a bit more often (~5% instead of ~2.5%). Adjusted income values and mining price in the process.
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[b]Improvements:[/b]
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[*]On-Screen inventory display now shows current item count (doesn't show max value to save clutter).
[*]Favor earned by helping townspeople now counts towards achievement progress. [i]Favor from daily rewards won't count towards the achievement.[/i]
[*]When looking for favorites in the Find Farms section, people favorited that are not available will be shown as disabled buttons.
[*]There's now a small time window where you can still fulfill townspeople tasks after they become unavailable. [i]Townspeople Tasks are available for ~1 hour. It could happen that you opened the dialog right before the task became unavailable, and be unable to fulfill it. This fixes it.[/i]
[*]Lobbies that have been inactive for over 5 minutes will not show up in Find Farms.[i]When the game is shutdown in unconventional ways, "ghost" lobbies could remain visible for over 30 minutes, but be unjoinable, showing an error. [b]Note that "active" means "the game is running and internet connection is available". AFK farms will still show up and be joinable as usual.[/b][/i]
[*]"Available" sorting now gives priority to items that may unlock others when leveled up. Also added information regarding that as a new line in the shop details.
[*]The drone position is now used when opening the map in Terraforming mode. Also, you can now teleport with the drone while terraforming if you open the map.
[*]Added some visual aids when terraforming to easily spot slopes. [i]Depending on lighting conditions and camera angle, slopes could be hard to differentiate. This should help spotting them.[/i]
[*]Added a setting that allows you to override the visual look of the mine to show the same mineral for all pillars in the room. [i]This is only a visual setting, the mineral will still be randomly chosen as usual.[/i]
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[b]Bugfixes:[/b]
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[*]Fixed FPS counter showing default values in Settings->Video->Advanced
[*]Fixed farm name character limit being 25 instead of 30.
[*]Fixed being able to hear and see other players' actions when they're on the mine and you're inside a house.
[*]Fixed potential invisible players inside buildings issue when having split screen and online players at the same time.
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[b]Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum[/b]
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