Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General[/b]
[list]
[*] Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience
[*] Added the option to play versus another player in Training Mode when two controllers are connected.
[*] A new option was added to have CPU vs CPU in local matches
[*] For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time
[*] Character Selection no longer resets when entering the Rules menu.
[*] A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it.
[*] Stage collisions have been improved to prevent phasing.
[*] UI now properly adapts to different screen aspect ratios.
[*] Minor UI Tweaks
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[b]Balance[/b]
[list]
[*] Universal[list]
[*] General[list]
[*] Grounded normals now clang with grounded normals, always
[*] Grounded normals now rebound against grounded strongs, always
[*] Grounded strongs now beat out grounded normals, always
[*] Aerial normals now never collide with other hitboxes, excluding projectiles
[*] Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions
[*] RPS loss length increased to 30 plus half your current percent for duration (frames)
[*] RPS loss takes hitstun from winning strong attack
[*] RPS loss takes damage from winning strong attack
[*] Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash
[*] Initiating a dash from a state that isn't explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character's idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have
[*] Color overlays for standard and good blocks altered to be more opaque
[*] Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left
[*] Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented[/list]
[*] Sports Mode[list]
[*] Players are now able to hold the ball
[*] AI is now able to handle balls around hazards[/list]
[*] Mid Throw Grounded[list]
[*] base kb: 50 → 40
[*] kb growth: 120 → 100
[*] base stun: 32 → 11
[*] stun growth: 10 → 28[/list]
[*] Mid Throw Aerial[list]
[*] base kb: 85 → 45
[*] base stun: 28 → 10
[*] stun growth: 5 → 22[/list][/list]
[*] Spongebob[list]
[*] General[list]
[*] Certain actions now use proper textures when mirrored
[/list][*] Aerial Down Light[list]
[*] Length increased: 24f → 31f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 44f → 49f[/list][/list]
[*] Patrick[list]
[*] Aerial Down Light[list]
[*] Length increased: 23f → 33f
[*] Base stun increased: 13 → 18[/list][/list]
[*] Shredder[list]
[*] Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.[/list]
[*] Sandy[list]
[*] Aerial Down Light[list]
[*] Length increased: 24f → 32f
[*] [/list]Aerial Down Strong[list]
[*] Length increased: 40f → 48f[/list][/list]
[*] Aang[list]
[*] Aerial Down Light[list]
[*] Length increased: 24f → 30f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 40f → 53f[/list][/list]
[*] Korra[list]
[*] Aerial Down Light[list]
[*] Length increased: 26f → 32f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 38f → 50f[/list][/list]
[*] Lincoln Loud[list]
[*] Aerial Down Light[list]
[*] Length increased: 20f → 31f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 38f → 51f[/list][/list]
[*] Lucy Loud[list]
[*] Aerial Down Light[list]
[*] Length increased: 22f → 30f
[/list][*] Mid Special[list]
[*] Length increased: 25f → 29f
[*] Damage increased: 1% → 3%
[*] Launch angle changed: 20° → 34°
[*] Base knockback decreased: 60 → 35
[*] Knockback gain increased: 0 → 90
[*] Base stun decreased: 40 → 21
[*] Stun gain increased: 0 → 13
[*] Block direction set to "Mid"
[/list][*] Down Special[list]
[*] Block direction set to "Down"[/list][/list]
[*] Leonardo[list]
[*] Aerial Down Light[list]
[*] Length increased: 29f → 39f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 40f → 55f[/list][/list]
[*] April O'Neil[list]
[*] Aerial Down Light[list]
[*] Length increased: 24f → 35f
[*] Fixed issue where ratings would only build on hitbox's last active frame
[/list][*] Aerial Down Strong[list]
[*] Length increased: 42f → 52f[/list][/list]
[*] Shredder[list]
[*] Aerial Up Strong[list]
[*] Grabbed can no longer escape
[/list][*] Mid Special[list]
[*] Hitbox activates one frame later
[*] X-velocity decreased: 130 → 100
[*] Hitting a shielding/invincible opponent will halt Shredder's movement
[*] Block push decreased: 3 → 0.5[/list][/list]
[*] Ren & Stimpy[list]
[*] Aerial Down Light[list]
[*] Length increased: 24f → 36f[/list][/list]
[*] Powdered Toast Man[list]
[*] Up Strong[list]
[*] Base knockback decreased: 170 → 100
[/list][*] Aerial Down Light[list]
[*] Length increased: 20f → 31f
[/list][*] Aerial Up Strong[list]
[*] Base knockback decreased: 270 → 115
[/list][*] Aerial Down Strong[list]
[*] Length increased: 45f → 51f[/list][/list]
[*] Zim[list]
[*] Aerial Down Light[list]
[*] Length increased: 22f → 30f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 40f → 48f
[/list][*] Gir[list]
[*] Can no longer be grabbed during very beginning of explosion animation[/list][/list]
[*] CatDog[list]
[*] Aerial Down Light[list]
[*] Length increased: 30f → 34f[/list][/list]
[*] Reptar[list]
[*] Aerial Down Light[list]
[*] Length increased: 24f → 33f
[/list][*] Down Special (air)[list]
[*] Launch angle changed: 300° → 322°[/list][/list]
[*] Nigel Thornberry[list]
[*] Aerial Down Light[list]
[*] Length increased: 22f → 28f
[*] Launch angle changed: 290° → 318°[/list][/list]
[*] Helga[list]
[*] Aerial Down Light[list]
[*] Length increased: 22f → 31f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 45f → 49f[/list][/list]
[*] Danny Phantom[list]
[*] Aerial Down Light[list]
[*] Length increased: 18f → 30f[/list][/list]
[*] Oblina[list]
[*] Aerial Down Light[list]
[*] Length increased: 22f → 32f
[/list][*] Aerial Down Strong[list]
[*] Length increased: 45f → 51f[/list][/list]
[*] Garfield[list]
[*] Light Down[list]
[*] Hits aerial opponents now… Again
[/list][*] Aerial Down Strong[list]
[*] Length decreased: 55f → 50f
[/list][/list][/list]
[b]Gameplay updates explained [/b]
[list]
[*] The current update contains several balance tweaks which address feedback we have received from the community. We also added a couple of features which have been by players like CPU vs CPU. Enjoy!
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