Update 3-14-2022

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General[/b] [list] [*] Implemented improvements to rollback netcode handlers. This should reflected as a more stable online experience [*] Added the option to play versus another player in Training Mode when two controllers are connected. [*] A new option was added to have CPU vs CPU in local matches [*] For those who are speed running Arcade Mode, we added a timer to the HUD in Arcade Mode. Also loading times are no longer included in the final time [*] Character Selection no longer resets when entering the Rules menu. [*] A timer was added to the Online Modes for the character and stage selection, when the timer runs out, a random character and stage are selected starting the battle after it. [*] Stage collisions have been improved to prevent phasing. [*] UI now properly adapts to different screen aspect ratios. [*] Minor UI Tweaks [/list] [b]Balance[/b] [list] [*] Universal[list] [*] General[list] [*] Grounded normals now clang with grounded normals, always [*] Grounded normals now rebound against grounded strongs, always [*] Grounded strongs now beat out grounded normals, always [*] Aerial normals now never collide with other hitboxes, excluding projectiles [*] Aerial strongs now never collide with other hitboxes, excluding projectiles and RPS win/loss interactions [*] RPS loss length increased to 30 plus half your current percent for duration (frames) [*] RPS loss takes hitstun from winning strong attack [*] RPS loss takes damage from winning strong attack [*] Initiating a dashdance now puts the character into a brief turnaround stance for a frame and keeps the character in place for slightly longer before initiating the next dash [*] Initiating a dash from a state that isn't explicitly set up as tweenable (ie: dashdancing) will activate a fallback where the move tweens from the start of a character's idle animation; this drastically reduces the janky/snappy visual effect dashdancing can have [*] Color overlays for standard and good blocks altered to be more opaque [*] Fixed bug where a move sending down and slightly to the left wouldn’t DI properly if holding horizontal-left [*] Fixed bug where color overlays while blocking persisted a few extra frames than the endlag represented[/list] [*] Sports Mode[list] [*] Players are now able to hold the ball [*] AI is now able to handle balls around hazards[/list] [*] Mid Throw Grounded[list] [*] base kb: 50 → 40 [*] kb growth: 120 → 100 [*] base stun: 32 → 11 [*] stun growth: 10 → 28[/list] [*] Mid Throw Aerial[list] [*] base kb: 85 → 45 [*] base stun: 28 → 10 [*] stun growth: 5 → 22[/list][/list] [*] Spongebob[list] [*] General[list] [*] Certain actions now use proper textures when mirrored [/list][*] Aerial Down Light[list] [*] Length increased: 24f → 31f [/list][*] Aerial Down Strong[list] [*] Length increased: 44f → 49f[/list][/list] [*] Patrick[list] [*] Aerial Down Light[list] [*] Length increased: 23f → 33f [*] Base stun increased: 13 → 18[/list][/list] [*] Shredder[list] [*] Fixed the charge vfx visual bug, vfx now will disappear after dying with the status effect active.[/list] [*] Sandy[list] [*] Aerial Down Light[list] [*] Length increased: 24f → 32f [*] [/list]Aerial Down Strong[list] [*] Length increased: 40f → 48f[/list][/list] [*] Aang[list] [*] Aerial Down Light[list] [*] Length increased: 24f → 30f [/list][*] Aerial Down Strong[list] [*] Length increased: 40f → 53f[/list][/list] [*] Korra[list] [*] Aerial Down Light[list] [*] Length increased: 26f → 32f [/list][*] Aerial Down Strong[list] [*] Length increased: 38f → 50f[/list][/list] [*] Lincoln Loud[list] [*] Aerial Down Light[list] [*] Length increased: 20f → 31f [/list][*] Aerial Down Strong[list] [*] Length increased: 38f → 51f[/list][/list] [*] Lucy Loud[list] [*] Aerial Down Light[list] [*] Length increased: 22f → 30f [/list][*] Mid Special[list] [*] Length increased: 25f → 29f [*] Damage increased: 1% → 3% [*] Launch angle changed: 20° → 34° [*] Base knockback decreased: 60 → 35 [*] Knockback gain increased: 0 → 90 [*] Base stun decreased: 40 → 21 [*] Stun gain increased: 0 → 13 [*] Block direction set to "Mid" [/list][*] Down Special[list] [*] Block direction set to "Down"[/list][/list] [*] Leonardo[list] [*] Aerial Down Light[list] [*] Length increased: 29f → 39f [/list][*] Aerial Down Strong[list] [*] Length increased: 40f → 55f[/list][/list] [*] April O'Neil[list] [*] Aerial Down Light[list] [*] Length increased: 24f → 35f [*] Fixed issue where ratings would only build on hitbox's last active frame [/list][*] Aerial Down Strong[list] [*] Length increased: 42f → 52f[/list][/list] [*] Shredder[list] [*] Aerial Up Strong[list] [*] Grabbed can no longer escape [/list][*] Mid Special[list] [*] Hitbox activates one frame later [*] X-velocity decreased: 130 → 100 [*] Hitting a shielding/invincible opponent will halt Shredder's movement [*] Block push decreased: 3 → 0.5[/list][/list] [*] Ren & Stimpy[list] [*] Aerial Down Light[list] [*] Length increased: 24f → 36f[/list][/list] [*] Powdered Toast Man[list] [*] Up Strong[list] [*] Base knockback decreased: 170 → 100 [/list][*] Aerial Down Light[list] [*] Length increased: 20f → 31f [/list][*] Aerial Up Strong[list] [*] Base knockback decreased: 270 → 115 [/list][*] Aerial Down Strong[list] [*] Length increased: 45f → 51f[/list][/list] [*] Zim[list] [*] Aerial Down Light[list] [*] Length increased: 22f → 30f [/list][*] Aerial Down Strong[list] [*] Length increased: 40f → 48f [/list][*] Gir[list] [*] Can no longer be grabbed during very beginning of explosion animation[/list][/list] [*] CatDog[list] [*] Aerial Down Light[list] [*] Length increased: 30f → 34f[/list][/list] [*] Reptar[list] [*] Aerial Down Light[list] [*] Length increased: 24f → 33f [/list][*] Down Special (air)[list] [*] Launch angle changed: 300° → 322°[/list][/list] [*] Nigel Thornberry[list] [*] Aerial Down Light[list] [*] Length increased: 22f → 28f [*] Launch angle changed: 290° → 318°[/list][/list] [*] Helga[list] [*] Aerial Down Light[list] [*] Length increased: 22f → 31f [/list][*] Aerial Down Strong[list] [*] Length increased: 45f → 49f[/list][/list] [*] Danny Phantom[list] [*] Aerial Down Light[list] [*] Length increased: 18f → 30f[/list][/list] [*] Oblina[list] [*] Aerial Down Light[list] [*] Length increased: 22f → 32f [/list][*] Aerial Down Strong[list] [*] Length increased: 45f → 51f[/list][/list] [*] Garfield[list] [*] Light Down[list] [*] Hits aerial opponents now… Again [/list][*] Aerial Down Strong[list] [*] Length decreased: 55f → 50f [/list][/list][/list] [b]Gameplay updates explained [/b] [list] [*] The current update contains several balance tweaks which address feedback we have received from the community. We also added a couple of features which have been by players like CPU vs CPU. Enjoy! [/list]