Update 08-05-2022

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General [/b] [list] [*] Hugh Neutron joins the battle as a DLC character! [/list] Balance [list] [*] Universal[list] [*] Reworked interaction calculations to ensure consistent outcomes [*] RPS [*] Neither player suffers any hitlag whatsoever [*] Base stun frames increased from 30 to 60 [*] Percentage penalty multiplier decreased from 0.5 to 0.3 [*] Warning color overlay to indicate stun ending now appears later (20f → 30f) [*] Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in [*] Spinout no longer forces a character to leave the ground [*] Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically [*] Now considered an “OnHit” interaction [*] Inactive hitboxes changed from single capsule to mirroring hurtbox values [*] Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends [*] Fixed bug causing momentum to be retained even after losing a stock [*] Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable [*] Picking up an item with light attack no longer requires the user to also hold down [*] Halved the speed at which a character can be pushed [*] Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit [/list] [*] Characters balancing (More details in comment section) [list] [*] Spongebob [*] Patrick [*] Sandy [*] Aang [*] Toph [*] Korra [*] Leonardo [*] Michelangelo [*] April O’Neil [*] Shredder [*] Lincoln Loud [*] Lucy Loud [*] Ren & Stimpy [*] Powdered Toast Man [*] Nigel Thornberry [*] Danny Phantom [*] Reptar [*] Helga [*] Zim [*] CatDog [*] Oblina [*] Garfield [/list][/list]