Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General [/b]
[list]
[*] Hugh Neutron joins the battle as a DLC character!
[/list]
Balance
[list]
[*] Universal[list]
[*] Reworked interaction calculations to ensure consistent outcomes
[*] RPS
[*] Neither player suffers any hitlag whatsoever
[*] Base stun frames increased from 30 to 60
[*] Percentage penalty multiplier decreased from 0.5 to 0.3
[*] Warning color overlay to indicate stun ending now appears later (20f → 30f)
[*] Losing RPS no longer causes the character to slowly fall, they'll just be dazed in whatever location they interacted in
[*] Spinout no longer forces a character to leave the ground
[*] Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
[*] Now considered an “OnHit” interaction
[*] Inactive hitboxes changed from single capsule to mirroring hurtbox values
[*] Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
[*] Fixed bug causing momentum to be retained even after losing a stock
[*] Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
[*] Picking up an item with light attack no longer requires the user to also hold down
[*] Halved the speed at which a character can be pushed
[*] Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit
[/list]
[*] Characters balancing (More details in comment section)
[list]
[*] Spongebob
[*] Patrick
[*] Sandy
[*] Aang
[*] Toph
[*] Korra
[*] Leonardo
[*] Michelangelo
[*] April O’Neil
[*] Shredder
[*] Lincoln Loud
[*] Lucy Loud
[*] Ren & Stimpy
[*] Powdered Toast Man
[*] Nigel Thornberry
[*] Danny Phantom
[*] Reptar
[*] Helga
[*] Zim
[*] CatDog
[*] Oblina
[*] Garfield
[/list][/list]