Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General[/b]
[list]
[*] Added Sweet Dreams as a legal stage for competitive matches.
[*] Fixed issue where character images would show a white box behind them.
[*] Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors.
[*] Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”.
[*] Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster.
[*] Fixed visual bug with Oblina when performing get up attack with her alt costume.
[*] Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen.
[*] Overall improvements to the netcode functionalities.
[*] Character fixes[list]
[*] Zim[list]
[*] Zim's up special now reaches the correct vertical height.
[*] Gir now faces the expected direction when being redirected.
[*] Gir now explodes when z-dropped.
[*] Gir no longer despawns after a set time.
[*] Gir now immediately falls through sinking terrain. (Prevents bug where Gir couldn’t be respawned if trapped in quicksand)
[/list]
[*] Leonardo[list]
[*] Fixed bug where Leonardo’s mid special release animations were slower than intended, causing hitboxes to appear behind him.
[*] Leonardo's Up Aerial now uses the correct animation.
[/list]
[*] Sandy[list]
[*] Sandy's lasso comes out correctly in the air now.
[*] Sandy's lasso reel-in animation is sped up so opponents are released in front of Sandy as expected.
[/list]
[*] Toph[list]
[*] Toph's neutral special fire animation comes out correctly in the air now.
[/list]
[*] Garfield[list]
[*] Garfield's light down hits aerial opponents now.
[/list]
[*] Aang[list]
[*] Aang now rolls the correct directions.
[/list][/list][/list]