Update 12-13-2021

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General[/b] [list] [*] Added Sweet Dreams as a legal stage for competitive matches. [*] Fixed issue where character images would show a white box behind them. [*] Fixed an issue that made The Flying Dutchman’s Ship stage show visual errors. [*] Fixed issue that created an invalid state where players had to restart the game after experiencing a network error when entering “Quick Play”. [*] Improvements have been made to the matchmaking algorithm and now the competitive matchmaking should be much faster. [*] Fixed visual bug with Oblina when performing get up attack with her alt costume. [*] Fixed issue where effects animations wouldn’t be cut off as expected when entering the results screen. [*] Overall improvements to the netcode functionalities. [*] Character fixes[list] [*] Zim[list] [*] Zim's up special now reaches the correct vertical height. [*] Gir now faces the expected direction when being redirected. [*] Gir now explodes when z-dropped. [*] Gir no longer despawns after a set time. [*] Gir now immediately falls through sinking terrain. (Prevents bug where Gir couldn’t be respawned if trapped in quicksand) [/list] [*] Leonardo[list] [*] Fixed bug where Leonardo’s mid special release animations were slower than intended, causing hitboxes to appear behind him. [*] Leonardo's Up Aerial now uses the correct animation. [/list] [*] Sandy[list] [*] Sandy's lasso comes out correctly in the air now. [*] Sandy's lasso reel-in animation is sped up so opponents are released in front of Sandy as expected. [/list] [*] Toph[list] [*] Toph's neutral special fire animation comes out correctly in the air now. [/list] [*] Garfield[list] [*] Garfield's light down hits aerial opponents now. [/list] [*] Aang[list] [*] Aang now rolls the correct directions. [/list][/list][/list]