Update 12-02-2021

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General[/b] [list] [*] After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters! [*] Separated hitboxes across the cast to allow for proper interpolation [*] Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground [*] Added turnaround functionality to up and down attacks when using second stick [*] Fixed an issue that caused some matches to suffer FPS drops. [*] Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays. [*] Balance[list] [*] Korra[list] [*] Light Neutral 1[list] [*] Added grounded hitbox for jab resets [/list][*] Light Down 1[list] [*] Decreased Korra’s Light Down 1 end lag time[list] [*] Attack to Idle frame (25 → 20) [/list][*] Increased Korra’s Light Down 1 hitstun time[list] [*] Hitstun frames (15 → 20) [/list][*] Decreased Korra’s Light Down 1 knockback[list] [*] Knockback (40 → 30) [/list][/list][*] Light Down 2[list] [*] Increased Korra’s Light Down 2 foot hitbox size[list] [*] Hitbox radius (0.9 → 1.1) [/list][/list][*] Strong Down[list] [*] Korra’s Strong Down hitboxes appear sooner now[list] [*] Hitbox start frame (14 → 12) [/list][/list][*] Strong Dash[list] [*] Korra’s Strong Dash hitboxes appear sooner now[list] [*] Hitbox start frame (16 → 10) [/list][/list][*] Light Dash[list] [*] Korra’s Light Dash now jumps over opponent instead of getting stuck [/list][*] Neutral Special[list] [*] Increased Korra’s Neutral Special blocking stun and push distance[list] [*] Block stun (10 → 20) [*] Block push (1 → 6) [/list][/list][*] Up Special[list] [*] Fixed Korra’s charged Up Special missing hitboxes at the start[list] [*] Hitbox start frame (16 → 6) [/list][*] Increased Korra’s Up Special hitstun[list] [*] Hitstun (30 → 35) [/list][/list][*] Down Special[list] [*] Increased Korra’s grounded Down Special hitstun[list] [*] Hitstun (30 → 35) [/list][/list][*] Light Neutral Air[list] [*] Increased Korra’s Light Neutral Air’s hitbox size[list] [*] Radius (0.85 → 0.9) [*] World offset X (-1.1 → -1.2) [*] World offset 2nd X (1.1 → 1.2) [/list][/list][/list] [*] Helga[list] [*] Light Down Air[list] [*] Increased active frames (2 → 3) [*] Added hitboxes to hips [/list][*] Special Mid[list] [*] Decreased initial startup time (14 → 7) [*] Increased speed for changing angles [*] Increased overall angle coverage (50° → 80°) [*] Decreased endlag after firing (17, 37, 57 → 17, 25, 33) [*] Increased travel distance cap (20 units → 40 units) [*] Increased travel time cap (70 seconds → 100 seconds) [/list][*] Special Up[list] [*] Fixed regression where special fall no longer transitioned to regular fall after 60 frames [/list][/list] [*] Leonardo[list] [*] Universal[list] [*] Removed sword moves’ shoulder hitboxes (excluding Special Up) [*] Ensured tippers have lowest priority [/list][/list][*] Lucy Loud[list] [*] Special Mid[list] [*] Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible) [/list][/list] [*] April O’Neil[list] [*] Universal[list] [*] Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible) [/list][*] Light Mid[list] [*] Removed all body/leg hitboxes [*] Added grounded hitbox for jab resets [/list][*] Light Down[list] [*] Increased endlag (26 → 32) [*] Increased overall horizontal coverage [/list][*] Strong Mid[list] [*] Removed back 2 hitboxes from Mic (less likely to cause back-attacks) [/list][*] Strong Mid Air[list] [*] Removed back 2 hitboxes from Mic (less likely to cause back-attacks) [/list][/list] [*] Oblina[list] [*] Down Special[list] [*] Fixed regression where the sludge could be reflected on the ground [/list][/list] [*] Toph[list] [*] Light Mid Air[list] [*] Set hitboxes to fixed point in front of Toph [*] Increased active frames (2 → 4) [/list][/list] [*] Zim[list] [*] Light Mid Airlist[list] [*] Increased active frames (2 → 6) [/list][/list] [*] Nigel Thornberry[list] [*] Down Special[list] [*] Increased base knockback (200 → 220) [*] Increased knockback gain (300 → 340) [/list][*] Up Special[list] [*] Increased jump height (12 units → 12.5 units) [*] Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted [/list][/list][/list][/list]