Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General[/b]
[list]
[*] After many requests for alternate looks for characters in the game, we are happy to announce that alt costumes have been added for all characters!
[*] Separated hitboxes across the cast to allow for proper interpolation
[*] Fixed an issue with the second stick that caused the wrong type of attack to come out the first few frames of entering/leaving the ground
[*] Added turnaround functionality to up and down attacks when using second stick
[*] Fixed an issue that caused some matches to suffer FPS drops.
[*] Fixed an issue that prevented users from joining multiplayer matches through invites when watching replays.
[*] Balance[list]
[*] Korra[list]
[*] Light Neutral 1[list]
[*] Added grounded hitbox for jab resets
[/list][*] Light Down 1[list]
[*] Decreased Korra’s Light Down 1 end lag time[list]
[*] Attack to Idle frame (25 → 20)
[/list][*] Increased Korra’s Light Down 1 hitstun time[list]
[*] Hitstun frames (15 → 20)
[/list][*] Decreased Korra’s Light Down 1 knockback[list]
[*] Knockback (40 → 30)
[/list][/list][*] Light Down 2[list]
[*] Increased Korra’s Light Down 2 foot hitbox size[list]
[*] Hitbox radius (0.9 → 1.1)
[/list][/list][*] Strong Down[list]
[*] Korra’s Strong Down hitboxes appear sooner now[list]
[*] Hitbox start frame (14 → 12)
[/list][/list][*] Strong Dash[list]
[*] Korra’s Strong Dash hitboxes appear sooner now[list]
[*] Hitbox start frame (16 → 10)
[/list][/list][*] Light Dash[list]
[*] Korra’s Light Dash now jumps over opponent instead of getting stuck
[/list][*] Neutral Special[list]
[*] Increased Korra’s Neutral Special blocking stun and push distance[list]
[*] Block stun (10 → 20)
[*] Block push (1 → 6)
[/list][/list][*] Up Special[list]
[*] Fixed Korra’s charged Up Special missing hitboxes at the start[list]
[*] Hitbox start frame (16 → 6)
[/list][*] Increased Korra’s Up Special hitstun[list]
[*] Hitstun (30 → 35)
[/list][/list][*] Down Special[list]
[*] Increased Korra’s grounded Down Special hitstun[list]
[*] Hitstun (30 → 35)
[/list][/list][*] Light Neutral Air[list]
[*] Increased Korra’s Light Neutral Air’s hitbox size[list]
[*] Radius (0.85 → 0.9)
[*] World offset X (-1.1 → -1.2)
[*] World offset 2nd X (1.1 → 1.2)
[/list][/list][/list]
[*] Helga[list]
[*] Light Down Air[list]
[*] Increased active frames (2 → 3)
[*] Added hitboxes to hips
[/list][*] Special Mid[list]
[*] Decreased initial startup time (14 → 7)
[*] Increased speed for changing angles
[*] Increased overall angle coverage (50° → 80°)
[*] Decreased endlag after firing (17, 37, 57 → 17, 25, 33)
[*] Increased travel distance cap (20 units → 40 units)
[*] Increased travel time cap (70 seconds → 100 seconds)
[/list][*] Special Up[list]
[*] Fixed regression where special fall no longer transitioned to regular fall after 60 frames
[/list][/list]
[*] Leonardo[list]
[*] Universal[list]
[*] Removed sword moves’ shoulder hitboxes (excluding Special Up)
[*] Ensured tippers have lowest priority
[/list][/list][*] Lucy Loud[list]
[*] Special Mid[list]
[*] Fixed bug where stance change was possible without damaging an opponent (ie: hitting someone blocking or invincible)
[/list][/list]
[*] April O’Neil[list]
[*] Universal[list]
[*] Fixed bug where moves could gain ratings without damaging an opponent (ie: hitting someone blocking or invincible)
[/list][*] Light Mid[list]
[*] Removed all body/leg hitboxes
[*] Added grounded hitbox for jab resets
[/list][*] Light Down[list]
[*] Increased endlag (26 → 32)
[*] Increased overall horizontal coverage
[/list][*] Strong Mid[list]
[*] Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
[/list][*] Strong Mid Air[list]
[*] Removed back 2 hitboxes from Mic (less likely to cause back-attacks)
[/list][/list]
[*] Oblina[list]
[*] Down Special[list]
[*] Fixed regression where the sludge could be reflected on the ground
[/list][/list]
[*] Toph[list]
[*] Light Mid Air[list]
[*] Set hitboxes to fixed point in front of Toph
[*] Increased active frames (2 → 4)
[/list][/list]
[*] Zim[list]
[*] Light Mid Airlist[list]
[*] Increased active frames (2 → 6)
[/list][/list]
[*] Nigel Thornberry[list]
[*] Down Special[list]
[*] Increased base knockback (200 → 220)
[*] Increased knockback gain (300 → 340)
[/list][*] Up Special[list]
[*] Increased jump height (12 units → 12.5 units)
[*] Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted
[/list][/list][/list][/list]