Brawl it out with your Nickelodeon favorites in epic platform battles.
[b]General[/b]
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[*] Garfield joins the battle!
[*] Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished, so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers.
[*] Added the option to go back to the character select screen after a match is over.
[*] Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation
[*] Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during hitstop as expected
[*] Fixed issue with Gir that made him get stuck in some walls or against another Gir.
[*] Added a message that clarifies when a match can’t be spectated once it has started.
[*] Balance
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[*] Universal
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[*] Cooldown implemented for dash attacks from dash attacks. Now once per dashing string a dash light can be canceled into a dash strong, or vice-versa; after this, attempting a dash attack input will instead send out their respective mid attack
[*] Grab hitbox comes out sooner on ground (frame 8 → frame 7)
[*] Grab hitbox comes out later in the air (frame 8 → frame 12)
[*] Grab length increased in the air (30 → 40)
[*] Characters can no longer be grabbed while downed
[*] Tech roll distance increased (9 units → 11 units)
[*] Ensured consistent roll distance across the cast for getups and techs
[*] Throw Mid launch angle changed (20° → 35°)
[*] Throw Up launch angle changed (60° → 75°)
[*] Throw Down launch angle changed (350° → 15°)
[*] Throw Down base knockback decreased (80 → 65)
[*] Throw Down knockback gain increased (80 → 100)
[*] Throw Air Mid launch angle changed (15° → 35°)
[*] Throw Air Up launch angle changed (70° → 75°)
[*] Throw Air Down launch angle changed (335° → 15°)
[*] Throw Air Down base knockback decreased (120 → 100)
[*] Throw Air Down knockback gain decreased (50 → 30)
[*] DI window tightened (16° → 14°)
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[*] Spongebob
[list]
[*] Down Strong Air
[list]
[*] remove rainbow hitboxes
[*] radius buff foot (0.95 → 1.1)
[*] Local Y offset buff foot (0 → -0.15)
[*] radius nerf knee (0.95 → 0.75)
[*] radius nerf hip (0.95 → 0.65)
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[*] Zim
[list]
[*] Up Special
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[*] Bomb appears sooner (frame 22 → frame 13)
[*] Transitions to special-fall sooner (frame 60 → frame 40)
[*] Grabs edge sooner (frame 51 → frame 30)
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[*] Lucy Loud
[list]
[*] Light Down Air
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[*] Endlag increased (frame 20 → frame 22)
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[*] Toph
[list]
[*] Up Strong
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[*] Can now keep move charging with second stick
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