Update 12-09-2021

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General[/b] [list] [*] Garfield joins the battle! [*] Some people hosting tournaments were having issues with constantly having to press the spectate button as soon as a match finished, so that their audience could watch the match, so we implemented an auto spectate feature that should fix this problem for tournament organizers. [*] Added the option to go back to the character select screen after a match is over. [*] Fixed issue that caused second stick attacks to not come out as expected when trying to do a mid during a run animation [*] Fixed issue where hit effects wouldn’t come out immediately after hitting an opponent, now hit effects will initialize and linger during hitstop as expected [*] Fixed issue with Gir that made him get stuck in some walls or against another Gir. [*] Added a message that clarifies when a match can’t be spectated once it has started. [*] Balance [list] [*] Universal [list] [*] Cooldown implemented for dash attacks from dash attacks. Now once per dashing string a dash light can be canceled into a dash strong, or vice-versa; after this, attempting a dash attack input will instead send out their respective mid attack [*] Grab hitbox comes out sooner on ground (frame 8 → frame 7) [*] Grab hitbox comes out later in the air (frame 8 → frame 12) [*] Grab length increased in the air (30 → 40) [*] Characters can no longer be grabbed while downed [*] Tech roll distance increased (9 units → 11 units) [*] Ensured consistent roll distance across the cast for getups and techs [*] Throw Mid launch angle changed (20° → 35°) [*] Throw Up launch angle changed (60° → 75°) [*] Throw Down launch angle changed (350° → 15°) [*] Throw Down base knockback decreased (80 → 65) [*] Throw Down knockback gain increased (80 → 100) [*] Throw Air Mid launch angle changed (15° → 35°) [*] Throw Air Up launch angle changed (70° → 75°) [*] Throw Air Down launch angle changed (335° → 15°) [*] Throw Air Down base knockback decreased (120 → 100) [*] Throw Air Down knockback gain decreased (50 → 30) [*] DI window tightened (16° → 14°) [/list] [*] Spongebob [list] [*] Down Strong Air [list] [*] remove rainbow hitboxes [*] radius buff foot (0.95 → 1.1) [*] Local Y offset buff foot (0 → -0.15) [*] radius nerf knee (0.95 → 0.75) [*] radius nerf hip (0.95 → 0.65) [/list][/list] [*] Zim [list] [*] Up Special [list] [*] Bomb appears sooner (frame 22 → frame 13) [*] Transitions to special-fall sooner (frame 60 → frame 40) [*] Grabs edge sooner (frame 51 → frame 30) [/list][/list] [*] Lucy Loud [list] [*] Light Down Air [list] [*] Endlag increased (frame 20 → frame 22) [/list][/list] [*] Toph [list] [*] Up Strong [list] [*] Can now keep move charging with second stick [/list][/list][/list][/list]