Update 05-13-2022

Nickelodeon All-Star Brawl

Brawl it out with your Nickelodeon favorites in epic platform battles.

[b]General [/b] [list] [*] Jenny “XJ-9” Wakeman joins the battle as a DLC character! [*] Fixed a Toph bug that didn’t showed the Charged VFX [*] Fixed a Powdered Toast Man bug that showed the charged croutons VFX in the results screen [*] Added reset position feature in Training. [*] Arcade timer is now cumulative instead of resetting every match. [*] Gallery images now can be cycled while viewing. [/list] [b]Balance[/b] [list] [*] Universal[list] [*] General[list] [*] Introduced a momentum-clamping property after launches that send considerable horizontal distance to prevent immediately reversing momentum with a special-reverse or airdash [*] All characters can now special-reverse their mid specials [*] Outer-limb hurtboxes are no longer grabbable[/list][/list] [*] Stages[list] [*] Sewers Slam[list] [*] Camera & blastzone bounds tweaked to values used by legal stages[/list][/list] [*] Aang[list] [*] Down Light[list] [*] Launch angle changed (45° → 300°) [*] Grounded knockback gain increased (75 → 95) [*] Grounded base stun increased (30 → 31) [*] Grounded stun gain increased (0 → 7) [*] Aerial knockback gain increased (37.5 → 65) [*] Aerial base stun decreased (30 → 24) [*] Aerial stun gain increased (0 → 6)[/list][/list] [*] Toph[list] [*] General[list] [*] Increased run speed (21.4 → 23) [*] Increased floor acceleration (120 → 145) [*] Increased floor deceleration (200 → 240) [/list][*] Mid Special[list] [*] Reduced stage 2 charge time (35 frames → 30 frames) [*] Reduced stage 3 charge time (70 frames → 60 frames) [*] Increased stage 3 knockback gain (120 → 265) [*] Reduced stage 1 boulder speed to match stage 2 speed [/list][*] Light Up[list] [*] Startup reduced by 1 frame (6f → 5f) [*] Now actionable on frame 21 [/list][*] Light Down[list] [*] Startup reduced by 2 frames (6f → 4f) [*] End lag reduced by 4 frames (35f → 31f) [/list][*] Light Run[list] [*] Startup reduced by 1 frame (6f → 5f) [/list][*] Up Air Strong[list] [*] Knockback gain increased (110 → 120) [/list][*] Mid Air Strong[list] [*] Increased damage (14 → 19) [/list][*] Down special (grounded)[list] [*] Landing on an opponent & dealing damage will make the move jump cancelable if still airborne, even if all midair jumps are exhausted [*] Increased down special's base knockback (100 → 140) [*] Added hip hitbox [*] Increased hitlag (8 → 18) [*] Ensured consistent 290° launch angle[/list][/list] [*] April O’Neil[list] [*] Down Strong[list] [*] Damage reduced (15%/15%/15% → 9%/10%/12%) [*] Blockstun reduced (20/20/20 → 20/15/14) [/list][*] Mid Air Strong[list] [*] Startup increased by 4 frames [/list][*] Up Air Strong[list] [*] Reduced base knockback (180 → 100) [*] Increased knockback scaling (190 → 220) [/list][*] Down Air Strong[list] [*] Damage reduced (15%/15%/15% → 9%/10%/12%) [*] Blockstun reduced (20/20/20 → 20/15/14) [*] Startup increased by 3 frames [/list][*] Mid Special[list] [*] Capped damaged to 30% [*] Removed super armor [*] Startup decreased by 3 frames[/list][/list] [*] Helga[list] [*] Down Tilt[list] [*] Fixed animation facing wrong direction sometimes [/list][*] Mid Special[list] [*] Can now cancel charge by pressing block [*] Can now charge indefinitely[/list][/list] [*] Nigel[list] [*] Down Special[list] [*] Base knockback decreased (220 → 200) [*] Knockback growth decreased (240 → 300) [/list][*] Up Aerial[list] [*] Hitbox ends 1 frame earlier [*] Total length increased 5 frames (20f → 25f) [*] Body hitbox repositioned to neck & decreased in size (1.2 → 0.9)[/list][/list] [*] Shredder[list] [*] Mid Aerial[list] [*] Hitbox size decreased (3 → 2.7) [*] Hitbox repositioned to not be offset & match visuals [*] Final hit blockstun decreased (10 → 7)[/list][/list] [*] Zim[list] [*] Mid Special[list] [*] Projectile level decreased (2 → 1)[/list][/list] [*] Powdered Toast Man[list] [*] Down Special[list] [*] Hitbox size increased (1.1 → 1.35)[/list][/list] [*] Patrick[list] [*] Down Special[list] [*] Command input damage increased (47 → 69) [*] Command input hitlag/hitlagself increased (12 → 24) [/list][/list][/list]