Hi there
I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support!
[h2]New Support Ability: Focus[/h2]
Listen closely and try to locate any potential nearby threats. When a survivor does this, the approximate locations of threats will be revealed in a short radius.
[img]{STEAM_CLAN_IMAGE}/40663423/4dc288479aebb2428fc448fb4ec16f0a05eb23f3.gif[/img]
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[*] This is useful for approaching areas with limited visibility.
[*] Focus costs 1 ability token and is available in low tier workshops, so it is a very accessible ability.
[*] The 'scavenger' preset survivor starts the game with this ability.
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[h2]New Support Ability: Prepare[/h2]
Ends the survivor's turn. One action point is spent preparing. After that, [b]any remaining action points will be transferred to the next turn[/b].
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[*] Useful for tactically distributing your actions - there are often situations where you can wait a turn but will require more action points the next turn.
[*] Prepare costs 2 ability tokens and is available in medium tier workshops.
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[h2]Remaining Patch Notes[/h2]
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[*] [b][Balance][/b] Study durations in the Library are now [b]fixed at 12 turns[/b] [14 => 12]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied.
[*] [b][Bug][/b] Fixed a bug which would prevent a save loading during the World Storm.
[*] [b][Bug][/b] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached.
[*] [b][Bug][/b] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities.
[*] [b][Balance][/b] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation.
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[*] Marksman - Ability Token Cost [3 => 2]
[*] Overkill - Ability Token Cost [2 => 1]
[*] Overkill - Action Point Cost [2 => 1]
[*] Sweeper - Ability Token Cost [2 => 1]
[*] Expert Engineering - Ability Token Cost [3 => 2]
[*] Projects Complete Faster - Ability Token Cost [3 => 2]
[*] Expert Healing - Ability Token Cost [3 => 2]
[*] Faster Healing - Ability Token Cost [3 => 2]
[*] Advanced Leadership - Ability Token Cost [3 => 2]
[*] Communicator - Action Point Cost [2 => 1][/list] [*] [b][Balance][/b] Buffed the Armour Shredding ammo payload
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[*] Increased the armour shredding effect [70% => 90%]
[*] Increased the damage dealt to unarmoured zombies [85% => 95%]
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Thanks ːsteamthumbsupː
Ryan