Update 23 - Fixes, Balance & New Support Abilities

Hi there I've released a small update to address some feedback since the launch. I've receive a ton of feedback, with some people drawing attention to bugs and common pain points. Thanks for this support! [h2]New Support Ability: Focus[/h2] Listen closely and try to locate any potential nearby threats. When a survivor does this, the approximate locations of threats will be revealed in a short radius. [img]{STEAM_CLAN_IMAGE}/40663423/4dc288479aebb2428fc448fb4ec16f0a05eb23f3.gif[/img] [list] [*] This is useful for approaching areas with limited visibility. [*] Focus costs 1 ability token and is available in low tier workshops, so it is a very accessible ability. [*] The 'scavenger' preset survivor starts the game with this ability. [/list] [h2]New Support Ability: Prepare[/h2] Ends the survivor's turn. One action point is spent preparing. After that, [b]any remaining action points will be transferred to the next turn[/b]. [list] [*] Useful for tactically distributing your actions - there are often situations where you can wait a turn but will require more action points the next turn. [*] Prepare costs 2 ability tokens and is available in medium tier workshops. [/list] [h2]Remaining Patch Notes[/h2] [list] [*] [b][Balance][/b] Study durations in the Library are now [b]fixed at 12 turns[/b] [14 => 12]. They no longer increase for subsequent library sessions, whereas previously they got longer for each time the survivor studied. [*] [b][Bug][/b] Fixed a bug which would prevent a save loading during the World Storm. [*] [b][Bug][/b] Fixed a bug where the auto-repair shop would be inaccessible because the barricade could not be reached. [*] [b][Bug][/b] Fixed a bug where the scavenging abilities in the ability tree showed information for communicator abilities. [*] [b][Balance][/b] Abilities token costs reduced for most expensive abilities. This is to encourage more class hybridisation. [list] [*] Marksman - Ability Token Cost [3 => 2] [*] Overkill - Ability Token Cost [2 => 1] [*] Overkill - Action Point Cost [2 => 1] [*] Sweeper - Ability Token Cost [2 => 1] [*] Expert Engineering - Ability Token Cost [3 => 2] [*] Projects Complete Faster - Ability Token Cost [3 => 2] [*] Expert Healing - Ability Token Cost [3 => 2] [*] Faster Healing - Ability Token Cost [3 => 2] [*] Advanced Leadership - Ability Token Cost [3 => 2] [*] Communicator - Action Point Cost [2 => 1][/list] [*] [b][Balance][/b] Buffed the Armour Shredding ammo payload [list] [*] Increased the armour shredding effect [70% => 90%] [*] Increased the damage dealt to unarmoured zombies [85% => 95%] [/list] [/list] Thanks ːsteamthumbsupː Ryan