Update 13 Release Notes and Bug Fixes

Forza Motorsport

Out-build the competition in Career. Race the globe in Multiplayer. Compete in over 500 cars on 27 world-famous tracks – now featuring the exhilarating Nürburgring Nordschleife!

[img]{STEAM_CLAN_IMAGE}/44237489/973223e772990344c76301cb1d69c06a2588f4b6.jpg[/img] [h1]Bug Fixes and Improvements[/h1] [h2]Stability and Performance [All Platforms][/h2] [list] [*]Fixed a crash that could happen during sign in at the splash screen. [1849093] [*]Fixed occasional crashes that could occur in popup dialogs during tutorials and when buying cars. [1869447] [*]Fixed a soft lock which could occur after applying tune when exiting tuning menu from test drive. [1863280] [*]Fixed a soft lock issue where players could get stuck in the "Changing Car" loading screen after selecting a car to use in Private and Featured Multiplayer. [1869603] [1870619] [*]Fixed an issue where the game would crash when the file option modal for My Files is being shown in a community tab and share option is being selected. [1871675] [*]Fixed an issue where the game would crash during controller pairing [1840134] [*]Fixed occasional crash when accessing fuel and tire menu in pre-race. [1866444] [*]Fixed an issue related to changing Car Performance Index for Any Car Class on Freeplay. [1857926] [*]Fixed an issue where the game would crash when utilizing the search input in Find Designs. [1870680] [*]Fixed a crash during Post Race when populating the scoring for the podium. [1615010] [*]Fixed an issue where the game could crash if the player was attempting to save a livery, and they already had their maximum number of saved liveries. [1846221] [*]Fixed an issue where the game would crash when viewing replays or in photo mode [1865205] [*]Fixed a crash during the transition into My Cars or Buy Cars. [1866619] [*]Fixed an issue regarding UI transitions when preparing for a track swap. [1775767][/list] [h2]PC[/h2] [list] [*]The "Change camera" hint button is now always visible regardless of active input. [1860241] [*]The button icon for "Camera" hint button is now visible when using Mouse & keyboard as input. [1860271] [*]Mid mouse hint button is now visible in "View Car" scene when using mouse/keyboard as input [1862453] [*]Hint button text for "Camera" will no longer show up when the player switches to controller input. [1862488] [/list] [h2]Audio [All Platforms][/h2] [list] [*]Updated car audio for the following vehicles based on community feedback: [list] [*]2022 Pagani Huayra R [*]2014 Chevrolet #3 Corvette Racing Corvette C7.R [*]2001 Acura Integra Type R[/list] [*]Added an “all clear” sound to the Car Proximity Radar. [*]Fixed an issue where cockpit audio was not being controlled by the car audio volume slider on some cars.[/list] [b]Developers Note:[/b] With regards to car audio, our goal is to ensure that any new cars added to Forza Motorsport are built authentically and uniquely. We are updating our authoring techniques and pipelines so that we can update as many of the most egregious car audio issues as possible. The initial work on this is now complete and from Update 13 onwards, all cars added to the game will be built to this newer specification. In addition, a number of cars that have been flagged as inauthentic, both internally and by the community, will be updated over time. Please stay tuned for additional updates on this in the months ahead. [h2]Drivatar AI [All Platforms][/h2] [list] [*]Improved AI trailing ability especially in braking zones, making AI less prone to rear ending other cars. [1845364][/list] [h2]Tracks [All Platforms][/h2] Update 13 introduces some small, yet notable improvements to Virginia International Raceway (VIR) track layouts: [list] [*]Reduced the number of collidable objects on the track. [1828786] [*]Tuned road wetness across the track for better consistency. [1848710] [*]Improved quality and detail of grass throughout the track. [1847678][/list] [h2]Physics [All Platforms][/h2] [list] [*]Updated multi-car aero model to reduce downforce impact on leading cars, widen the aero wake near the car, smooth transitions near wake edges and reduce drafting induced aero balance changes. [1821540][/list] [h2]Rivals [All Platforms][/h2] [list] [*]Fixed an issue where Featured Rivals and VIP Rivals events had dynamic rubbering set to 0% by default. It should now be 100% by default. [1865690][/list] [h2]Featured Multiplayer [All Platforms][/h2] [list] [*]Moved the weekly, cycled one-make series from the Spec tab to Featured tab. [*]Removed the Forza GT4 Spec Series and Spotlight Series from event rotation. [*]Increased race length of Medium races to target 18 minutes (previously 16 min.) [*]Updated Tire Wear Scalar for all Short and Medium length races to 4x, making tire wear consistent across Short, Medium, and Long races in Featured Multiplayer. [*]Updated Open Series lineup in Featured Multiplayer based on player feedback and concurrency: [list] [*]Multi-Class Series has been updated to focus solely on ABCS. [*]Introduced a new ‘Cycled Class Series’, which changes classes daily, cycling through P, D, X, C, and E Classes. [*]Dedicated B, A, S, and R Class Series will cycle weekly.[/list] [*]Fixed an issue in the Endurance Series where players could use a car that did not meet the event restrictions. [1866684][/list] [h2]Featured Multiplayer Car Balancing [All Platforms][/h2] [table] [tr][th][b]Car[/b][/th][th][b]Change Summary[/b][/th][th][b]Series[/b][/th][/tr] [tr][td]2021 Cadillac #31 Whelen Racing DPi-V.R[/td][td]Reduced HP by .5% Reduced Weight by 4.5%[/td][td]Forza Proto-H Series[/td][/tr] [tr][td]2023 Cadillac #31 Whelen Engineering Cadillac Racing V-Series.R[/td][td]Reduced Weight by 5%[/td][td]Forza Proto-H Series[/td][/tr] [tr][td]2023 Cadillac #01 Cadillac Racing V-Series.R[/td][td]Reduced Weight by 5%[/td][td]Forza Proto-H Series[/td][/tr] [tr][td]2023, Cadillac #2 Cadillac Racing V-Series.R[/td][td]Reduced Weight by 5%[/td][td]Forza Proto-H Series[/td][/tr] [tr][td]2024 Porsche #5 Porsche Penske Motorsport 963[/td][td]Reduced HP by 14%[/td][td]Forza Proto-H Series[/td][/tr] [/table] [h2]Private Multiplayer [All Platforms][/h2] [list] [*]Fixed an issue where, in certain circumstances in a Private Multiplayer match, players would crash after the host starts the race. [1823425, 1848781] [*]Fixed an issue causing pit and penalty information to not display accurately when spectating a race that is in progress. [1841891] [*]Fixed a crash that could sometimes occur after finishing a Private Multiplayer race and then selecting a new car. [1861657] [*]Added ability to Spectate after joining a race in progress. [*]Fixed an issue during a multiplayer race where the other drivers' cars would flicker during pre-race. [1846494] [*]Fixed an issue where the Event Info screen wasn't displaying the correct Race Length after changing the Game Type to Timed Race. [1861080] [h2]Livery Editor [All Platforms][/h2] [list] [*]Added a new “Enter Text” button to font menus (all upper and lower letters tabs in the Apply a Vinyl Shape/ Vinyl Select menus), enabling you to type characters with a keyboard or virtual keyboard and automatically create a vinyl group containing those characters for faster creation of numbers, words, names, and phrases. [*]Fixed an issue where the player could not remove/apply existing liveries when livery storage was full [1844670] [*]Fixed an issue when searching UGC files, where finding no results caused the previous search results list to not function properly. [1876253] [*]Removed the "Purchase Car And Apply Livery" button when overwriting a saved livery. [1859125][/list] [h2]UI [All Platforms][/h2] [list] [*]Fixed an issue where the Car Proximity Radar background remains on screen despite Radar not being active. [1845061] [*]Fixed an issue where switching tabs in the Challenge Hub sometimes causes challenges to be cut off. [1845115] [*]Fixed an issue where rented cars inherited the same level and Car XP as the previously selected car. [1841896] [*]Added a Team column to the Pre-Race Driver List to inform players of each driver’s team affiliation. [1849475] [*]Fixed an issue where max-leveling six or more cars will show an incorrect discount percentage. [1854434] [*]Fixed an issue where players can get soft-locked in a race by unplugging their controller and saving a blank controller layout. [1857875] [*]Fixed an issue where a Spectated Racer’s position map number did not dynamically update when passing an opponent. [1823434] [*]Fixed an issue when spectating where backing out of the Driver List does not reset the highlighted map icon back to the position of the spectated driver. [1823420] [*]Fixed an issue where the PI Limit shown in Upgrade & Tune is different from the Performance Index Max shown in Event Setup. [1830431] [*]Fixed an issue where gamertags display over cars in the first race for new players. [1830473] [*]Fixed an issue where +0.00 penalties given to other drivers are shown in race. [1798918] [*]Fixed an issue where players cannot select the Rewind Further hint button with mouse. [1803223] [*]Fixed an issue where damaged components time value did not reset after skipping repairs during pitting. [1815820] [*]Fixed an issue where rival times sometimes do not appear. [1791017] [*]Fixed an issue with exiting Setup Manager after leaving Test Drive. [1852959] [*]Changed wording on gearing drive speeds for additional clarity during Tune Setups; The UI now reads Shift speed. [1599867] [*]Fixed an issue where the View button would show the Setup Manager in the Performance menu. [1848620] [*]Fixed an issue related to opening and closing the Search modal in Find Designs. [1865116] [*]Fixed the "Report Offensive Content" modal not showing the "Report" and "Back" buttons. [1864023] [*]Fixed an issue where Tire information is displayed incorrectly during Walk the Grid. [1790928] [*]Fixed a visual issue when tabbing between titles in the Tune Setups menu. [1850570] [/list] [h2]Accessories [All Platforms][/h2] [list] [*]Fixed an issue where Turtle Beach wheels had inverted force feedback [1871902].[/list] [h2]Accessibility [All Platforms][/h2] [list] [*]Fixed an issue in the Challenge Hub where reward driver suits did not narrate. [1857556] [*]Fixed an issue in the Settings menu where the TrueForce slider options did not narrate correctly. [1823616] [*]Screen Reader will now correctly spell the single character letters instead of narrating the inline mark up. [1863244] [*]Fixed a spelling error in the Volkswagen decal narration line [1851481] [*]Fixed a spelling error in the Lightning decal narration line. Will say 'Lighting' instead of 'Lightning'. [1855508] [*]Updated the Description for Community Vinyls 3 - Item 30 [1856080] [*]Fixed a misspelled word in the narration description for Livery Categories in Design & Pain; It will now say "Condensed" instead of "Consensed". [1856606] [*]Screen Reader will now narrate dates and spell/pronounce single character lines (e.g., 'A') correctly while browsing UGC and selecting Vinyl Decals. [1822480] [*]The Livery Group Item Info Panel in the Curated Tab in Vinyl Select scene is now fully narrated. [1860970] [h2]Localization [All Platforms][/h2] [list] [*] [hu-HU] Some driver suit names have been updated to reflect accurate translation. [*] [es-ES] Updated the translations for the Race Marshal driver suit description. [*] [it-IT] Updated the translations for “Rewind” message in the HUD. [*] [fi-FI] Updated the translations for Proximity Radar Position options. [/list]