This update is not very big, but it is released under the number [b]1.1.0[/b] - so we draw a line under all the updates released in the last month, which greatly transformed the game. Let's go over the key changes of all these updates.
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[h2]Skills[/h2]
Many new abilities have been added, and many of the old ones have been redesigned and balanced. Abilities are now distributed into branches and can unlock new abilities.
Also ability selection screen was reworked to be more informative.
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[h2]Balance[/h2]
Weapons, enemies, and abilities have been better balanced.
Spawn of enemies and their balance has been completely redesigned and should now feel better than it did before.
[h2]Enemies[/h2]
New types of enemies with their own gameplay features have been added. The AI of both allied NPCs and enemy NPCs has been improved.
[h2]Maps[/h2]
Maps have been redesigned, expanded and improved. Bonus item boxes have been added to the maps.
[h2]What's Next[/h2]
We continue to work on improving the game and new content. We plan to focus on variety and replayability of the gameplay.
[h2]1.1.0 Changelog[/h2]
Especially for 1.1.0, for previous versions check previous posts.
[list]
[*] Fixed bug: Previously, on Gamepad controller claim button on the Bonus Take screen can be unactive. Now should work fine.
[*] Fixed bug: Previously, sometimes ability effect applied to the character forever and this was able to cause some bugs.
[*] Fixed bug: Max Health Addition abilities not restore full health on select anymore.
[*] Level up mechanism was changed a bit, now it not pauses game process when you level up, instead, you can open this menu by key in time, when it better for you.
[*] Font on the level bar was improved, should be more "readable".
[*] Player healthbar size increased and added damage receive effect, to allow player better understand when he was hitted by an enemy.
[*] New abilities were added.
[*] Two new enemy types were added.
[*] Leviathans now drop card with a Bonus skill.
[*] Ally drones AI was reworked to follow player character.
[*] Some enemies spawn balance, new enemies were added into the spawn.
[*] Better abilities descriptions, more numbers info was added. Some skills icons were improved.
[*] Summon abilities were rebalanced to be more powerful.
[*] Now "reroll" button on Ability Select Screen is more fair and gives you always new skills, not just randomed again.
[*] New achievements were added.
[*] Save files moved to the better directory.
[/list]