And another update! And how do I find time for real life? :D Nevermind, this update has a lot of fixes and gameplay balance adjustments.
Changes:
[list]
[*] Fixed bug: when were several damage hits in the same game tick, was applied only first one.
[*] Fixed bug: Loot Crates collecting were required to complete Area. Now you need only elliminate all enemies.
[*] Fixed bug: Worms were stuck on corners sometimes. Now it should happen much less frequently or not happen at all. But I continue to improve movement algorithms.
[*] Fixed bug: Very rarely Leviathan can not be spawned and other NPCs too.
[*] Fixed bug: Split Shoot Module and Energy Burst damage change was affecting player damage a wrong percent.
[*] Shotgun and Plasma Moon weapons knockback is increased.
[*] Plasma Moon damage is decreased.
[*] Shotgun damage and reload speed is decreased a bit. For shotgun it still be very good since bugfix, described above.
[*] Berserk ability reload is increased by 1 sec.
[*] On Loadout screen you now can see weapon Knockback parameter info.
[*] Periodic damage/heal now has delay before start affecting target.
[*] Balanced player leveling a bit.
[*] Other changes.
[*] Jet Modules and Auto-aimed rocket effects were improved.
[*] Fixed conflicting buttons on gamepad controller. Duplicated movement controls to a D-pad.
[*] Modding: Loadout modding was added as preview. Its API will be changed in future!
[/list]