It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We will be adding more content in future updates!
[b]Changes:[/b]
[list]
[*] Fixed bug: Sometimes slot for Active ability was locked on Upgrades Selection screen.
[*] Fixed bug: Blaster module projectiles previously were hitting the walls. Now it not happens.
[*] Fixed bug: Grenade Drop ability grenade was collided with player character. Now it not happens.
[*] Fixed bug: Jump Platform physical force was different sometimes and jump was failed. Now it pushes player to same height every time.
[*] Fixed bug: Ally Turrets AI still bad in previous version. Now it should be better.
[*] Leviathans now can be found on the separated arenas using Teleport.
[*] Was fully reworked spawn mechanism and now it is time-based, not wave-based like before.
[*] Jump platforms now not require to press Use key, them just work when player enters it.
[*] All Planet were extended a bit.
[*] Added something like "objectives", which will help you to understand, what to do next.
[*] Nanomachines effect now shown only targets, which will spawn your ally NPC.
[*] Nanomachines Drones now prefer to fly in zone where them was spawned, if no enemy target near.
[*] Some new Upgrades were added.
[*] Some visual effects were improved, added some new effects.
[*] Grenade Drop ability was balanced to make more damage.
[*] Healing items now taking only if the player character has not full HP.
[*] Added reload time on skills icons.
[*] Improved Upgrade selection screen for a bit.
[*] Player character spawn on Planets now randomized a bit.
[*] Were made some code optimizations, game now should work better with bigger amounts of NPCs on screen.
[*] Localizations fixes and improvements.
[/list]