Update 1.0.20 released!

Echo Storm

Echo Storm is a 2D action with roguelite elements. Survive enemies attack as long as possible. Death resets the progress, but the longer you survive, the more abilities your character gets. Onslaught of enemies is growing too, so - find best abilities combination and destroy 'em all!

It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We will be adding more content in future updates! [b]Changes:[/b] [list] [*] Fixed bug: Sometimes slot for Active ability was locked on Upgrades Selection screen. [*] Fixed bug: Blaster module projectiles previously were hitting the walls. Now it not happens. [*] Fixed bug: Grenade Drop ability grenade was collided with player character. Now it not happens. [*] Fixed bug: Jump Platform physical force was different sometimes and jump was failed. Now it pushes player to same height every time. [*] Fixed bug: Ally Turrets AI still bad in previous version. Now it should be better. [*] Leviathans now can be found on the separated arenas using Teleport. [*] Was fully reworked spawn mechanism and now it is time-based, not wave-based like before. [*] Jump platforms now not require to press Use key, them just work when player enters it. [*] All Planet were extended a bit. [*] Added something like "objectives", which will help you to understand, what to do next. [*] Nanomachines effect now shown only targets, which will spawn your ally NPC. [*] Nanomachines Drones now prefer to fly in zone where them was spawned, if no enemy target near. [*] Some new Upgrades were added. [*] Some visual effects were improved, added some new effects. [*] Grenade Drop ability was balanced to make more damage. [*] Healing items now taking only if the player character has not full HP. [*] Added reload time on skills icons. [*] Improved Upgrade selection screen for a bit. [*] Player character spawn on Planets now randomized a bit. [*] Were made some code optimizations, game now should work better with bigger amounts of NPCs on screen. [*] Localizations fixes and improvements. [/list]