Update 1.0.20 released!

It's a pretty big update. The game completing process and the mechanism of enemies appearing has been greatly changed. Leviathans now have their own arenas to fight, enemies spawn now is time-based, not wave, new Upgrades were added. Now it should be more interesting to play. We will be adding more content in future updates! [b]Changes:[/b] [list] [*] Fixed bug: Sometimes slot for Active ability was locked on Upgrades Selection screen. [*] Fixed bug: Blaster module projectiles previously were hitting the walls. Now it not happens. [*] Fixed bug: Grenade Drop ability grenade was collided with player character. Now it not happens. [*] Fixed bug: Jump Platform physical force was different sometimes and jump was failed. Now it pushes player to same height every time. [*] Fixed bug: Ally Turrets AI still bad in previous version. Now it should be better. [*] Leviathans now can be found on the separated arenas using Teleport. [*] Was fully reworked spawn mechanism and now it is time-based, not wave-based like before. [*] Jump platforms now not require to press Use key, them just work when player enters it. [*] All Planet were extended a bit. [*] Added something like "objectives", which will help you to understand, what to do next. [*] Nanomachines effect now shown only targets, which will spawn your ally NPC. [*] Nanomachines Drones now prefer to fly in zone where them was spawned, if no enemy target near. [*] Some new Upgrades were added. [*] Some visual effects were improved, added some new effects. [*] Grenade Drop ability was balanced to make more damage. [*] Healing items now taking only if the player character has not full HP. [*] Added reload time on skills icons. [*] Improved Upgrade selection screen for a bit. [*] Player character spawn on Planets now randomized a bit. [*] Were made some code optimizations, game now should work better with bigger amounts of NPCs on screen. [*] Localizations fixes and improvements. [/list]