Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Hi everyone,
[h3][b][i]A new stable build (1.0.38.0) is now live.[/i][/b][/h3]
Stay Alive!
— Beam Team
[h3][b]Bug Fixes[/b][/h3][list][*] Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client.
[*] Fixed multiplayer desync causing bird flocks to not replicate on client correctly.
[*] Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps.
[*] Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire.
[*] Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month.
[*] Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
[*] Fixed some animals not being affected by gravity when the player left their proximity.
[*] Fixed tool-belt and trophy combos not appearing in the quick-craft menu.
[*] Fixed ‘No community content’ text not localized in cartographer.
[*] Fixed ‘Broken Bones’ cause of death not showing on game-over screen.
[*] Fixed player colliding with raft attachments while holding a ‘Bed’.
[*] Fixed player able to interact with objects while using the ‘Spyglass’.
[*] Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty.
[*] Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction.
[*] Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating.
[*] Fixed client character’s head enabled in intro sequence.
[*] Fixed raft base crafting ghosts not snapping to water level in open ocean.
[*] Fixed players able to initiate the escape sequence while apart.
[*] Fixed carrier map displaying a mission icon in the cartographer after creating a new world.
[*] Fixed mission map descriptions not localized.
[*] Fixed drowning SFX not stopping when killed.
[*] Fixed day-based achievements unlocking in the intro scene.
[*] Fixed ‘Call Me Ahab’ not unlocking in some scenarios.
[*] Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor.
[*] Fixed medical items partially highlighting.
[*] Fixed raft bases and floors not highlighting when selected.
[*] Fixed ‘Potato’ and ‘Rations’ not highlighting.
[*] Fixed starting crate display name.
[*] Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands.
[*] Fixed projectiles attached to an object being destroyed when the object was split by physics forces.
[*] Fixed player able to destroy farming plots while plants are growing.
[*] Fixed redundant prompts to clear or water showing when a farming plot is empty.
[*] Fixed player able to rotate ‘Boat Motor’ when placing.
[*] Fixed male voice SFX playing for female character when waking in intro scene.
[*] Fixed watch ‘UV’ display not updating for rainy weather.
[*] Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials.
[*] Fixed ‘Ultra’ graphics preset not changing water quality to ultra.
[*] Fixed ‘Caustics’ graphics settings not working.
[*] Fixed player stats not decreasing while loading a zone.
[*] Fixed missing achievement icon for ‘This Sparks Joy’ achievement.
[*] Fixed projectiles attaching to player ragdolls.
[*] Fixed physical skill points increasing while floating.
[*] Fixed ‘Compass’ position when crouched.
[*] Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’.
[*] Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen.
[*] Fixed character continuing to auto-walk after interacting.
[*] Fixed shark ragdolls behaving erratically after being skinned.
[*] Fixed localization errors.
[*] Fixed combination label text overflow in French.
[*] Fixed crafting menu category label text overflow in German.
[*] Fixed able to refill campfire when full.
[*] Fixed able to change multiplayer lobby settings after canceling dialog.
[*] Fixed third-person camera boom avoiding gyrocopter mast.
[*] Fixed player able to use inventory while operating vehicles.
[*] Fixed ‘Sleeping Bag’ not refunding materials.
[*] Fixed end-game stations and VFX state after completing end game and reloading.
[*] Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code.
[*] Fixed large sea creatures not dying from a melee hit while attacking the player at the same time.
[*] Fixed player able to skin animals while in water.
[*] Fixed game crashing on Alt+F4 instead of graceful exit.
[*] Fixed storage menus remaining open when the player is knocked out.
[*] Fixed players unable to interact with storage after being knocked out while storage was opened.
[*] Fixed player able to destroy container shelves with crates attached.
[*] Fixed parts of the player model appearing transparent while inside a life raft.
[*] Fixed no bubble particles when using ‘Airtank’.
[*] Fixed furniture missing damage FX.
[*] Fixed crosshair overlapping watch.
[*] Fixed ‘Lantern’ not casting a shadow.
[*] Fixed voice SFX not playing when jumping.
[*] Fixed birds clipping through construction walls.
[*] Fixed players being able to invoke sleep at same time using different beds.
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[h3][b]Changes[/b][/h3][list][*] Enabled intro scene for local co-op mode.
[*] Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’.
[*] Changed container shelf to show notification on damage.
[*] Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects.
[*] Changed farming plots to retain water when clearing.
[*] Removed ‘World’ option from New Game menu.
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