Update 1.0.38.0

Stranded Deep

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.

Hi everyone, [h3][b][i]A new stable build (1.0.38.0) is now live.[/i][/b][/h3] Stay Alive! — Beam Team [h3][b]Bug Fixes[/b][/h3][list][*] Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. [*] Fixed multiplayer desync causing bird flocks to not replicate on client correctly. [*] Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. [*] Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. [*] Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month. [*] Fixed weather not reloading state correctly between sessions resulting in long periods without rain. [*] Fixed some animals not being affected by gravity when the player left their proximity. [*] Fixed tool-belt and trophy combos not appearing in the quick-craft menu. [*] Fixed ‘No community content’ text not localized in cartographer. [*] Fixed ‘Broken Bones’ cause of death not showing on game-over screen. [*] Fixed player colliding with raft attachments while holding a ‘Bed’. [*] Fixed player able to interact with objects while using the ‘Spyglass’. [*] Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty. [*] Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction. [*] Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating. [*] Fixed client character’s head enabled in intro sequence. [*] Fixed raft base crafting ghosts not snapping to water level in open ocean. [*] Fixed players able to initiate the escape sequence while apart. [*] Fixed carrier map displaying a mission icon in the cartographer after creating a new world. [*] Fixed mission map descriptions not localized. [*] Fixed drowning SFX not stopping when killed. [*] Fixed day-based achievements unlocking in the intro scene. [*] Fixed ‘Call Me Ahab’ not unlocking in some scenarios. [*] Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor. [*] Fixed medical items partially highlighting. [*] Fixed raft bases and floors not highlighting when selected. [*] Fixed ‘Potato’ and ‘Rations’ not highlighting. [*] Fixed starting crate display name. [*] Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands. [*] Fixed projectiles attached to an object being destroyed when the object was split by physics forces. [*] Fixed player able to destroy farming plots while plants are growing. [*] Fixed redundant prompts to clear or water showing when a farming plot is empty. [*] Fixed player able to rotate ‘Boat Motor’ when placing. [*] Fixed male voice SFX playing for female character when waking in intro scene. [*] Fixed watch ‘UV’ display not updating for rainy weather. [*] Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials. [*] Fixed ‘Ultra’ graphics preset not changing water quality to ultra. [*] Fixed ‘Caustics’ graphics settings not working. [*] Fixed player stats not decreasing while loading a zone. [*] Fixed missing achievement icon for ‘This Sparks Joy’ achievement. [*] Fixed projectiles attaching to player ragdolls. [*] Fixed physical skill points increasing while floating. [*] Fixed ‘Compass’ position when crouched. [*] Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’. [*] Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen. [*] Fixed character continuing to auto-walk after interacting. [*] Fixed shark ragdolls behaving erratically after being skinned. [*] Fixed localization errors. [*] Fixed combination label text overflow in French. [*] Fixed crafting menu category label text overflow in German. [*] Fixed able to refill campfire when full. [*] Fixed able to change multiplayer lobby settings after canceling dialog. [*] Fixed third-person camera boom avoiding gyrocopter mast. [*] Fixed player able to use inventory while operating vehicles. [*] Fixed ‘Sleeping Bag’ not refunding materials. [*] Fixed end-game stations and VFX state after completing end game and reloading. [*] Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code. [*] Fixed large sea creatures not dying from a melee hit while attacking the player at the same time. [*] Fixed player able to skin animals while in water. [*] Fixed game crashing on Alt+F4 instead of graceful exit. [*] Fixed storage menus remaining open when the player is knocked out. [*] Fixed players unable to interact with storage after being knocked out while storage was opened. [*] Fixed player able to destroy container shelves with crates attached. [*] Fixed parts of the player model appearing transparent while inside a life raft. [*] Fixed no bubble particles when using ‘Airtank’. [*] Fixed furniture missing damage FX. [*] Fixed crosshair overlapping watch. [*] Fixed ‘Lantern’ not casting a shadow. [*] Fixed voice SFX not playing when jumping. [*] Fixed birds clipping through construction walls. [*] Fixed players being able to invoke sleep at same time using different beds. [/list] [h3][b]Changes[/b][/h3][list][*] Enabled intro scene for local co-op mode. [*] Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’. [*] Changed container shelf to show notification on damage. [*] Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects. [*] Changed farming plots to retain water when clearing. [*] Removed ‘World’ option from New Game menu. [/list]