0.78.00 Experimental Update.

Stranded Deep

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.

Hi everyone, [h3][i][b]A new experimental build (0.78.00) is now live![/b][/i][/h3] For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly! Stay Alive! Beam Team -- [h3][b]Changes[/b][/h3]- Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed [b][i]Boat Motor[/i][/b] to be usable as a rudder when out of fuel. - Changed [b][i]Medical Consumables[/i][/b] to refund Coconut Flasks after consuming. - Increased [b][i]Meat[/i][/b] inventory capacity from 4 to 8. - Increased [b][i]Fish[/i][/b] inventory capacity from 4 to 8. - Increased [b][i]Fruit[/i][/b] inventory capacity from 4 to 8. - Added [b][i]Crafter[/i][/b] placing controls on screen when placing. - Improved [b][i]Pinned Crafting Combo[/i][/b] display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved [b][i]Watch[/i][/b] feedback when displaying player [b][i]Skills[/i][/b]; Removed clamped values on skill bars making it easier to monitor skill progress. [h3][b]Bug Fixes[/b][/h3]- Fixed [b][i]Tutorial[/i][/b] not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed [b][i]Projectiles[/i][/b] (spears, etc) drifting out of player hands when held. - Fixed objects attached to [b][i]Spears[/i][/b] not saving if player holding spear. - Fixed being able to place [b][i]Craftable[/i][/b] objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements. [h3][b]Dev Notes[/b][/h3]- Upgraded to Unity 2017.4.40f1. - Upgraded to Steam SDK 1.51.