Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
Hi everyone,
[h3][i][b]A new experimental build (0.78.00) is now live![/b][/i][/h3]
For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly!
Stay Alive!
Beam Team
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[h3][b]Changes[/b][/h3]- Changed ‘Play’ button to enter New Game menu if no save game available to continue.
- Changed [b][i]Boat Motor[/i][/b] to be usable as a rudder when out of fuel.
- Changed [b][i]Medical Consumables[/i][/b] to refund Coconut Flasks after consuming.
- Increased [b][i]Meat[/i][/b] inventory capacity from 4 to 8.
- Increased [b][i]Fish[/i][/b] inventory capacity from 4 to 8.
- Increased [b][i]Fruit[/i][/b] inventory capacity from 4 to 8.
- Added [b][i]Crafter[/i][/b] placing controls on screen when placing.
- Improved [b][i]Pinned Crafting Combo[/i][/b] display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough.
- Improved [b][i]Watch[/i][/b] feedback when displaying player [b][i]Skills[/i][/b]; Removed clamped values on skill bars making it easier to monitor skill progress.
[h3][b]Bug Fixes[/b][/h3]- Fixed [b][i]Tutorial[/i][/b] not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data.
- Fixed [b][i]Projectiles[/i][/b] (spears, etc) drifting out of player hands when held.
- Fixed objects attached to [b][i]Spears[/i][/b] not saving if player holding spear.
- Fixed being able to place [b][i]Craftable[/i][/b] objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.
[h3][b]Dev Notes[/b][/h3]- Upgraded to Unity 2017.4.40f1.
- Upgraded to Steam SDK 1.51.