Update 0.76.00. Save Slots, Bug Fixes and more!

December 22, 2020 spraycanmansam | Beam Team Games Community Announcements
Hey everyone,

A new stable build (0.76.00) is live!

The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new Save Slots, bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch. One of the bigger behind-the-scenes changes is that save game data has moved, from: %USERPROFILE%\\Documents\\Stranded Deep\\ to: %USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\ The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=2265407307 As always, the previous stable branch is available in the branches list if you need to roll-back for any reason. We hope everyone has a safe and happy holidays! Stay Alive! :: Beam Team --

0.74.00-0.76.00 Stable Change Log

New Features

- Added new Save Game Slots! including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc.

Changes

- Changed Save Game location. - Removed GTA style loading game sequence. - Added ‘Day X’ screen when loading game. - Improved Furniture placement.

Bug Fixes

- Fixed P2 unable to navigate main menu controls in local co-op. - Fixed Main Menu showing previous user stats even when a save file was not loaded. - Fixed not being able to open the