Update 0.76.00. Save Slots, Bug Fixes and more!

Stranded Deep

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.

Hey everyone, [h3][i][b]A new stable build (0.76.00) is live![/b][/i][/h3] The 0.76.00 update transitions our recent work on the experimental branch to the stable branch, including the new [b][i]Save Slots[/i][/b], bug fixes, and more polish. Check out the patch notes below if you haven’t been playing on the experimental branch. One of the bigger behind-the-scenes changes is that save game data has moved, from: %USERPROFILE%\\Documents\\Stranded Deep\\ to: %USERPROFILE%\\AppData\\LocalLow\\Beam Team Games\\Stranded Deep\\ The game will notify you and attempt to import your existing save data. If you experience any issues during the migration process, please see the guide for more information: https://steamcommunity.com/sharedfiles/filedetails/?id=2265407307 As always, the previous stable branch is available in the branches list if you need to roll-back for any reason. We hope everyone has a safe and happy holidays! Stay Alive! :: Beam Team -- [h3][b]0.74.00-0.76.00 Stable Change Log[/b][/h3] [h3][b]New Features[/b][/h3]- Added new [b][i]Save Game Slots![/i][/b] including a new menu option to change the active slot. Save game data is no longer tied to a user id as some account services can run in offline mode with no user info available. Save game data is now stored in slot folders: Slot0, Slot1, etc. [h3][b]Changes[/b][/h3]- Changed [b][i]Save Game[/i][/b] location. - Removed GTA style loading game sequence. - Added ‘Day X’ screen when loading game. - Improved [b][i]Furniture[/i][/b] placement. [h3][b]Bug Fixes[/b][/h3]- Fixed P2 unable to navigate main menu controls in local co-op. - Fixed [b][i]Main Menu[/i][/b] showing previous user stats even when a save file was not loaded. - Fixed not being able to open the [b][i]Pause Menu[/i][/b when operating vehicles. Please note this requires resetting input settings to ‘Defaults’. - Fixed [b][i]Loading Screen[/i][/b] changing color between Boot and Main Menu scene. - Fixed [b][i]Leaderboards[/i][/b] list not focusing active leaderboard button when scrolling. - Fixed [b][i]Foliage Spawner[/i][/b] losing track of player if travelling too fast. - Fixed [b][i]Raft[/i][/b] pieces causing existing Rafts to explode if crafting cancelled. - Fixed [b][i]Rafts[/i][/b] falling through other Rafts when crafting a new Raft piece. - Fixed [b][i]Sea Anchor[/i][/b] able to deploy when overturned. - Fixed [b][i]Giant Grouper[/i][/b] being caught in fishing trap. - Fixed small [b][i]Fish[/i][/b] clipping through players hands when held. - Fixed [b][i]Crabs[/i][/b] in inventory not loading back in dead pose. - Fixed not being able to place [b][i]Water Bottles[/i][/b]. - Fixed not being able to rotate some [b][i]Craftables[/i][/b] when placing, ie: Shelter, Furniture, etc. - Fixed being able to place [b][i]Furniture[/i][/b] inside the terrain. - Fixed [b][i]Player[/i][/b] arms being invisible when riding along in a Raft. - Fixed [b][i]Player[/i][/b] getting stuck on Shipwreck #4. - Fixed [b][i]Watch[/i][/b] not loading for a knocked-out player. - Fixed [b][i]Torch[/i][/b] halo/visual artefacts in local co-op. [h3][b]Dev Notes[/b][/h3] - Improved [b][i]Foliage Spawner[/i][/b] generation performance.