Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.
Dear friends!
This is the second of three planned large updates for the month of November and December, which includes a truly necessary and long-awaited mechanic for both the economic and social components of the game.
Also due to prolonged testing, we included a number of significant changes in this update, but first things first.
At the end of the patch note, we’ll talk about our plans.
[h3]Market[/h3]
A fairly traditional market model that permits trading offline.
[list] [*]Access to the Market is provided through NPCs located in all settlements;[/*] [*]Island and Dwarrhan markets are separated. At this moment, however, there is no division between markets in Dwarrhan;[/*] [*]Every character has 15 slots to place sell orders;[/*] [*]Some items are not allowed to be sold on the Market;[/*] [*]2 types of commission:[/*][list] [*]Offer fee (1,8 - 4,8%);[/*] [*]Sale fee (10%);[/*] [/list] [*]Sell orders may last for: 6/12/24/48 hours of real time:[/*][list] [*]The hourly commission increases with the length of the interval;[/*] [/list] [*]At this moment, items can only be sold and bought with talers;[/*] [/list][h3]Real Estate[/h3][list] [*]Added 5 types of real estate for all villages:[/*][list] [*]personal storage (216 slots);[/*] [*]personal library (432 slots exclusively for recipes);[/*] [*]personal armorer’s workshop (162 slots + Т2 station);[/*] [*]personal weaponsmith’s workshop (162 slots + Т2 station);[/*] [*]personal enchanter’s workshop (162 slots + Т2 station);[/*] [/list] [*]Added 3 types of real estate for towns:[/*][list] [*]personal storage (288 slots);[/*] [*]personal library (576 slots exclusively for recipes);[/*] [*]personal universal workshop (288 slots + Т2 stations);[/*] [/list] [*]Real estate craft stations search for materials both in character inventories and in local chests;[/*] [*]Real estate is marked both on the map and on compass;[/*] [*]NPCs selling access to new estates are located in their vicinities;[/*] [/list][h3]Vocations[/h3][list] [*]Changed bonuses/maluses to the basic stats of the majority of Vocations;[/*] [*]Added NPCs in cities that give T4-T6 Vocation stages for a symbolic fee;[/*] [*]T2 Vocation quests can now be completed both at T2 guides and at T3 Vocation teachers.[/*] [*]Changed the Crossbow CD ability;[/*] [/list][h3]Castles[/h3][list] [*]Error related to filling castles with low-level elixirs that caused the next red phase to last just for several minutes of real time;[/*] [*]Issues with re-saving several tokens to T2 castles;[/*] [*]Issues with capturing/filling castles Brabat and Annudar;[/*] [*]Increased the slider area for setting up castle taxes;[/*] [/list][h3]Magic[/h3][list] [*]decreased mana requirements for all damage powders;[/*] [*]increased mana requirements for Druid’s healing powders;[/*] [*]increased cooldowns of dispels for levels 5-9;[/*] [/list][h3]Shop[/h3][list] [*]Added discounts:[/*][list] [*]All newly added items will have discounts lasting for 1-2 weeks;[/*] [/list] [*]Added:[/*][list] [*]character slots (the more slots you buy, the more expensive they become; DLCs are not taken into account);[/*] [*]new real estate;[/*] [*]castle elixirs;[/*] [*]carry capacity buff powders (1 hour long technical buff that gives +150/300/500 kg of additional carry capacity);[/*] [/list] [/list][h3]Changes[/h3][list] [*]Boundaries and effects of exceeding the required number of craft actual points;[/*] [/list][h3]Fixes[/h3][list] [*]3rd person crosshair;[/*] [*]Graveyards in Gwaelot;[/*] [*]Refining mammoth pelts;[/*] [*]Errors in powder recipes;[/*] [*]Errors in the quest line of one of the aggro abilities;[/*] [*]Invisible weapons after the Invisibility effect has worn off;[/*] [*]Error in Hunter quest in Dyrivoy;[/*] [*]Gwasgar swamp: fixed mob spawn points and conflicting vegetation;[/*] [*]Skins can now be applied to items up to level 9;[/*] [*]Errors in the localizations of Vocation names in several widgets;[/*] [/list][h3]Technical[/h3][list] [*]Black screen error — increased the number of connection attempts by 5 times;[/*] [*]Connection errors now returns you to the main menu;[/*] [*]Errors in getting acces to DLCs for connected platforms;[/*] [/list][h3]Optimization[/h3][list] [*]Initial loading (stage 1);[/*] [*]Performance loss with working with the inventory (quick tooltip invocation for various items);[/*] [/list][h3]Nearest plan[/h3][list] [*]Mechanics:[/*][list] [*]castle runes and information about castles on the map;[/*] [*]currency market;[/*] [/list] [*]Changes:[/*][list] [*]new damage formula;[/*] [/list] [*]New items:[/*][list] [*]powders R2;[/*] [*]new healing powders;[/*] [/list] [*]New abilities:[/*][list] [*]we’ll stop stalling and add new abilities and fix a number of old abilities;[/*] [/list] [*]Locations:[/*][list] [*]new location with new mobs within Dwarrhan;[/*] [*]Fazira — adding tax zones and changing the spawn rates of frozen AIs to randomize and increase the difficulty of farming;[/*] [/list] [*]Refactoring:[/*][list] [*]skins: fixing errors and simplifying UX, including issuing the rewards for first 60 level characters;[/*] [*]party XP and transferring experience between attributes;[/*] [/list] [/list]
Best regards,
Atlant Games Team