Dear friends,
This is the first of a series of big updates we’ve planned for November.
This month, we are also planning to introduce considerable changes to Vocation balance. Besides, all players will have access to 4-6 stages of Vocations with minimal requirements, but all that’s information for a separate announcement.
You’ll find day-off fixes and changes at the end of the patch note.
[h3]The Way for All[/h3][list] [*]Experience:[/*][list] [*]Changed the proportion of XP gains in PvE: decreased the final blow XP but increased the overall XP gain;[/*] [*]on average, players will get more XP;[/*] [*]using AOE for leveling will be more effective (but there’ll still be no XP for using buffs);[/*] [/list] [*]Т5-Т12 containers:[/*][list] [*]A considerable increase of crafter NPC DVB to minimize the effect of demand on prices;[/*] [*]A number of positive changes in the weight and carrying capacity of T8, T10, T11 containers;[/*] [/list] [/list][h3]The Way for Beginners[/h3][list] [*]Northern T1 Counties:[/*][list] [*]Are wholly filled with lower-level mobs (previously, such spawners were only places around starting villages);[/*] [*]Mob loot drops were updated to match that of mobs from T1 southern counties;[/*] [/list] [*]Rivulet Island rings:[/*][list] [*]Updated their bonuses to +14;[/*] [*]added quests to get their full set;[/*] [*]these rings can be enchanted;[/*] [/list] [/list][h3]The Way for Mids[/h3][list] [*]Fazira[/*][list] [*]added another Fazira map for levels 51-60 (the previous 41-60 map is restricted to 41-50);[/*] [*]Fazira spiders now give twice as much XP;[/*] [*]Increased the bonuses Fazira rings give per level from +5 to +12 (e.g., Т6 ring gives +72, Т9 gives +108), but their durability was decreased;[/*] [*]added T7-T9 rings and quests to get them;[/*] [*]a substantial reconsideration of Ice Golem loot drops;[/*] [*]added shading to buff duration to make them readable;[/*] [*]decreased the overall brightness of snow and light sources;[/*] [/list] [/list][h3]Vocations and abilities:[/h3][list] [*]T2 Vocation stage quests can now be completed at T2 Guides. Only T3 quests have to be picked up and completed at Vocation Teachers beyond settlements;[/*] [*]Added tokens leading to Vocation Teachers who give T3 Vocation quests;[/*] [*]Hunter:[/*][list] [*]by default, gets a passive ability to shoot and reload crossbow while sprinting;[/*] [/list] [*]Archmage:[/*][list] [*]fly speed increased 3 times, added a visual effect;[/*] [/list] [*]Thief:[/*][list] [*]“Steal Talers” basic ability was replaced with “Elusiveness”;[/*] [*]The quest that gave “Elusiveness” now gives a new ability — “Pretend”;[/*] [/list] [*]Anti-invisibility:[/*][list] [*]added a new ability and a quest to get it:[/*][list] [*]applies an affect on a caster that dispels all invisibility effects around them in N radius for n seconds, depleting caster’s HP and MP;[/*] [/list] [*]Assassin’s Invisibility:[/*][list] [*]allows only 1H sword attacks; 3/4/5 chargers for T1/T2/T3 levels of the ability;[/*] [*]increased duration;[/*] [*]slightly decreased CD;[/*] [/list] [*]Thief’s Invisibility:[/*][list] [*]1 charge on every stage of the Vocation;[/*] [*]increased duration;[/*] [*]decreased CD;[/*] [/list] [/list] [/list][h3]Magic[/h3][list] [*]General:[/*][list] [*]Medium projectiles and AOE (and other magic with long casting time) now use the area or direction that was chosen at the end of its casting time;[/*] [/list] [*]Pasive HP/MP regeneration powders:[/*][list] [*]250-450% more effective[/*] [*]now have greater requirements;[/*] [*]added R1 concentration—don't dispel on death, longer duration, but they tick 30% less frequently;[/*] [/list] [*]AOE:[/*][list] [*]Disable sprinting while casting;[/*] [*]Casting time increased to 1,5;[/*] [*]Earth: increased range, speed, decreased CD, added 2 second long stun on hitting a character with the projectile;[/*] [*]Air: increased range, slightly increased CD;[/*] [*]Water: decreased the number of damage ticks, increased the interval between ticks, decreased CD;[/*] [/list] [*]Dispels:[/*][list] [*]Significantly increased range, speed, and flight speed for tier cycles;[/*] [*]Fixed the wrong radius of the projectile;[/*] [/list] [*]Air Slow (Wind):[/*][list] [*]Decreased CD;[/*] [/list] [/list][h3]Refining and Crafting[/h3][list] [*]Recalculated the bonuses for having extra crafting points while crafting and enchanting:[/*][list] [*]extra crafting points give a considerable bonus to item quality within the recipe’s quality range and much lower bonuses beyond it;[/*] [*]the lower the quality of a recipe, the greater the bonus from extra points;[/*] [*]reasonably decreased the bonus for extra crafting points when enchanting items with unmatching recipes;[/*] [/list] [/list][list] [*]Fixed wrong results of resource refining, including merging and splitting;[/*] [*]Cauldron durability is now visible in both item and brewing widgets;[/*] [*]Fixed using the last point of durability for multiple brewings;[/*] [/list][h3]Addressing Old Issues[/h3][list] [*]Fixed excessive loading of sublevels on the client when entering town and castle zones;[/*] [*]The third-person camera now looks over the shoulder, and the aiming reticle has full functionality;[/*] [*]Fixed incomplete quest progress tracking for gathering quests when filling stacks from different items with varying quality;[/*] [*]Respawning for players with neutral or higher karma in T2 counties now occurs in mini-locations with a Green Zone and teleport (as T2 settlements have not yet been introduced);[/*] [*]Fixed the "Hit the Road" quest, which could fail to count all coins if pelts and some coins were turned in simultaneously;[/*] [/list][h3]Fixes[/h3][list] [*]Boss spawners now have a single fixed respawn offset for any level (+/- 1 in-game hour);[/*] [*]The bleeding and vampirism skills no longer scale with the caster's MA (Magic Attack);[/*] [*]Northerners were reducing PA (Physical Attack) by 90% for one debuff instead of 10%. Now, both debuffs reduce it by 20% each;[/*] [*]Chat: Improved tab functionality, chat menu, and the chat is now in a separate window;[/*] [*]Fixed several problematic collision errors in level 60 castles;[/*] [*]Localization and Descriptions:[/*][list] [*]Fixed localization of ring enchantments;[/*] [*]Corrected the names of enchantments in the large and small “Life” and “Health” gear, which were swapped;[/*] [*]Added descriptions of the components of the large and small gear in the enchantment descriptions;[/*] [*]Fixed localization of quests and items.[/*] [/list] [/list][h3]Changes[/h3][list] [*]Intermediate character backup is now every 2 minutes (previously 10);[/*] [*]Characters are no longer deleted;[/*] [*]An additional check has been added every 5 minutes to ensure the character is in the game;[/*] [/list][h3]Day-Off Changes[/h3][list] [*]Added Т5-Т12 items:[/*][list] [*]Pouches;[/*] [*]Books;[/*] [*]Token Boxes;[/*] [/list] [*]Added vendors who sell tokens leading to Vocation Teachers (T3);[/*] [*]Fixed high drop of T3-T4 tools;[/*] [*]Fixed some errors related to map markers;[/*] [*]Fixed crafting requirements of several items (including T12 Tools);[/*] [*]Set up roles that can withdraw from castle treasury;[/*] [/list][h3]ROG Store[/h3][list] [*]Added an in-game store for Zlaty (icon with a cart in the upper right corner of the screen, to the left of the Knowledge Base);[/*] [*]Current goods::[/*][list] [*]Containers (Pouches, Books, token bags);[/*] [*]Cauldrons;[/*] [*]Tools;[/*] [*]Food;[/*] [*]Attention! Cauldrons and tools are less effective than items of similar levels obtained through the game and have lower durability;[/*] [/list] [*]Upcoming goods:[/*][list] [*]Realty Т1:[/*][list] [*]personal warehouse;[/*] [*]personal libraries with cabinets for recipes;[/*] [*]personal crafting workshops with craft stations;[/*] [/list] [*]Character slots;[/*] [/list] [/list]
Best regards,
Atlant Games Team