Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.
Dear friends,
In our new update, we focused on balancing professions, improving castle capture mechanics, and fixing errors.
Additionally, due to the difficulties in transitioning to the free-to-play (F2P) system, we will provide compensation to all players in the form of special food and 4th-level cauldrons.
[b]Added[/b]
[list] [*]Cauldrons up to level 12 have been added. They can be crafted at the alloy smelter.
There are two types: lightweight portable cauldrons weighing 5 kg and heavy stationary cauldrons weighing 15 kg.
The amount of powder produced per brew has been increased by 96%. On average, each cauldron gives 119% more powder.
These improvements are part of a broader initiative to simplify life on the continent, which also includes increasing the spawn rate of herbs and marked areas on the map.[/*][/list]
[b]Changes[/b]
[list] [*]The flight speed of the crossbow bolt has been increased by 30%.[/*] [*]The accuracy of the crossbow bolt has been increased by 15%.
Due to changed priorities, we were unable to allocate time to AMMO crossbow within the planned timeframe, so we have brought the speed and accuracy of the bolt in line with our expectations for the future "Light" bolt.[/*][*]The stacking of bleeding effects from unnamed monsters has been removed.
Currently, there is no evasion and damage in relative terms from maximum HP, which reduces the effectiveness of tank builds and unnecessarily complicates the game for new players.[/*][*]Experience in PvE has been increased by 25%, including a 25% increase in experience for the final blow.
The motivation behind this change is to make the game more accessible and easier for new players, as well as less punishing.[/*][/list]
[b]Castle Capture Changes[/b]
[list] [*]It is now forbidden to fill level 15 and 45 castles with royal elixirs.[/*] [*]The time for filling castles with regular elixirs has been reduced by 32%.[/*] [*]The maximum time is 16 hours for any castle level and any elixir.[/*] [*]The time for filling castles with royal elixirs has been reduced by 24%.[/*] [*]The maximum time is 48 hours for level 30 and 60 castles.[/*] [*]The cost of creating castle elixirs has been changed to more accurately reflect their value in terms of the duration of the blue phase of castle ownership.[/*] [*]The duration of the red phase has been reduced by 50%.[/*] [*]Level 15: from 45 to 57.5 minutes depending on the elixir level.[/*] [*]Level 60: from 55 to 67.5 minutes for regular elixirs, and from 65 to 90 minutes for royal elixirs.[/*] [*]The burning of forts has been reduced to 2 minutes (up to 90% depending on the castle level).[/*] [*]The HP of fort gates has been increased by 50-100%.[/*][/list]
With 24 available castles, our actions are aimed at increasing dynamics, reducing time intervals, and intensifying events.
Meanwhile, we highlight the recent addition of publicly available information about the start of the red phase and its upcoming addition to the game map.
The originally planned mechanics of prolonged fort burning, serving as a buffer before the rapid loss of a castle for its owners, will be further developed within the framework of the castle grade.
[b]Error Fixes[/b]
[list] [*]The abilities of northerners that did not apply debuffs correctly have been fixed.[/*] [*]The repeated giving of quests by trainers after their completion has been fixed.[/*] [*]The chat error where messages were not displayed has been fixed.[/*] [*]The absence of a cooldown for invincibility when re-entering the game has been fixed.[/*] [*]The error where the PvP invincibility buff was not applied on the starting island has been fixed.[/*] [*]The quality mark has been removed from items that should not have it.[/*] [/list]
[b]Vocation Balance Changes[/b]
We have made significant changes to vocation bonuses.
Our approach:
[list] [*]Rejection of unified bonuses;[/*] [*]Priority of bonuses over penalties;[/*] [*]Overall increase in vocation bonuses.[/*] [/list]
In connection with these changes, we will also provide free redistribution points corresponding to your current character level.
The full list of changes can be [url=https://reignofguilds.com/en/news/20241001-02/]found on our website[/url] .
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