Update 0.94.1215

Dear friends, Technical work will be extended until 17:00 (GMT+0). This update contains fixes and some unavoidable refactoring of the mechanics before adding new ones. Besides, we set a foundation for critical changes in the experience of new players. [h3]The Way for Beginners[/h3][list] [*]Vocation Guides of the starter villages of Dwarrhan now act as Vocation Trainers;[list] [*]now you can learn the 1st stage of any Vocation right in the village;[/*] [*]there, you can also start the quest to get to the 2nd stage of your Vocation. To complete it you will need to go to the trainer beyond the village, though;[/*] [/list][/*] [*]Increased boss loot drops:[list] [*]by 30% for T1 recipes of armor and weapons for mini-bosses (lvl 15);[/*] [*]by 25% for T2 recipes of armor and weapons for Golems (lvl 25), mini-bosses (lvl 30), Swamp Trolls (lvl 35); [/*] [*]T1 enchantment recipes - by 25% for Swamp Troll (lvl 20), by 50% for Troll Warlord (lvl 20);[/*] [*]T1 enchantment recipes - by 25% for Swamp Troll (lvl 25), by 50% for Troll Warlord (lvl 25);[/*] [/list][/*] [*]Armor crafting on Rivulet Island:[list] [*]added crafting recipes;[/*] [*]added the necessary fabric refining and processing NPCs;[/*] [*]added cotton spawners - Ruined Farm became a Ruined Plantation with cotton;[/*] [/list][/*] [/list][h3]World Map and Compass[/h3][list] [*]Fixed quest markers on the map (fully for Rivulet Island and partially for Dwarrhan);[list] [*]including changing the color to green when the quest is completed and the reward is available;[/*] [/list][/*] [*]Significantly improved client performance when displaying markers on the map and compass, and when measuring the distance to markers (compass), optimized textures;[/*] [*]Improved performance and visual display when showing information about spawners;[/*] [/list][h3]AI, Spawners, Loot[/h3][list] [*]Mobs no longer drop on top of characters' heads - before spawning at a chosen point the spawner checks for the presence of players nearby;[/*] [*]Spiders:[list] [*]Regular and Frozen: attack delay reduced by 40%;[/*] [*]Small: attack delay reduced by 50%, attack speed increased by 25%, movement speed increased by 15%, acceleration increased by 80% (making it nearly impossible to escape);[/*] [/list][/*] [*]Humanoid mobs:[list] [*]Lepers: some types have had their movement speed increased by 10% and acceleration by 20%;[/*] [*]Fixed missing sounds in movement animations;[/*] [/list][/*] [*]Loot:[list] [*]The maximum quality of dropped T4 tool recipes has been reduced to make them craftable;[/*] [*]Fixed several inaccuracies in T2, T3 drops (on average, there’ll be more loot);[/*] [/list][/*] [*]Added Black Zones for bosses in Gwaelot;[/*] [*]Fixed the position of the Swamp Troll in Gwaelot;[/*] [/list][h3]Vocations[/h3][list] [*]Inquisitor[list] [*]bonus to Strength replaced with bonus to Accuracy;[/*] [*]penalty to Dexterity reduced by 50%;[/*] [/list][/*] [*]Druid[list] [*]increased mana consumption for group healing spells;[/*] [/list][/*] [/list][h3]Added[/h3][list] [*]All buffs (including technical) are now divided into groups, negative debuffs can no longer be applied in Safe Zones;[/*] [*]Conversion of in-game date and time to real system date and time (a tooltip opens when you hover over it);[/*] [*]The ability to change Tabula Rasa points by holding the mouse button;[/*] [*]Token vendors selling tokens to Mennitz and Gwaelot;[/*] [/list][h3]Changed[/h3][list] [*]The drop rate of T8-9 frozen equipment (Fazira) decreased by 50%;[/*] [*]Requirements for frozen robes (Fazira);[/*] [*]evels of frozen equipment (Fazira);[/*] [*]Skins that required the Base version of the game now require Knight;[/*] [/list][h3]Fixed[/h3][list] [*]Tooltips for powders/abilities that didn’t show the effect;[/*] [*]Incorrect conversion of in-game time into real world time when filling the castle and saving it to the database;[/*] [*]Disappearance of cauldrons and campfires when trying to pick them up into an overfilled inventory or overloaded bag;[/*] [*]Incorrect saving of the result of a siege and uploading the Hannerziff castle;[/*] [*]Buff levels that could lead to overwriting/not saving of buffs;[/*] [*]Descriptions of alloys;[/*] [*]The possibility of reverse transferring wromg item types into the recipe book;[/*] [*]Missing damage logs on the training dummy;[/*] [*]Issues with passing through objects in several remote locations;[/*][*]Resource requirements for magistrate bills (oak);[/*][*]Quest "Axe Mastery" (T2 was given by a different quest-giver);[/*][*]Quest "Another Report";[/*][*]Texts for T2 stages quests of Vocations;[/*][/list] Hotfixes: [list] [*]fix for displaying tokens in the token box;[/*] [*]only mid-level and higher ranks can collect taxes from castles;[/*] [/list] Best regards, The Atlant Games Team