Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.
Dear friends,
Technical work will be extended until 17:00 (GMT+0).
This update contains fixes and some unavoidable refactoring of the mechanics before adding new ones. Besides, we set a foundation for critical changes in the experience of new players.
[h3]The Way for Beginners[/h3][list] [*]Vocation Guides of the starter villages of Dwarrhan now act as Vocation Trainers;[list] [*]now you can learn the 1st stage of any Vocation right in the village;[/*] [*]there, you can also start the quest to get to the 2nd stage of your Vocation. To complete it you will need to go to the trainer beyond the village, though;[/*] [/list][/*] [*]Increased boss loot drops:[list] [*]by 30% for T1 recipes of armor and weapons for mini-bosses (lvl 15);[/*] [*]by 25% for T2 recipes of armor and weapons for Golems (lvl 25), mini-bosses (lvl 30), Swamp Trolls (lvl 35); [/*] [*]T1 enchantment recipes - by 25% for Swamp Troll (lvl 20), by 50% for Troll Warlord (lvl 20);[/*] [*]T1 enchantment recipes - by 25% for Swamp Troll (lvl 25), by 50% for Troll Warlord (lvl 25);[/*] [/list][/*] [*]Armor crafting on Rivulet Island:[list] [*]added crafting recipes;[/*] [*]added the necessary fabric refining and processing NPCs;[/*] [*]added cotton spawners - Ruined Farm became a Ruined Plantation with cotton;[/*] [/list][/*] [/list][h3]World Map and Compass[/h3][list] [*]Fixed quest markers on the map (fully for Rivulet Island and partially for Dwarrhan);[list] [*]including changing the color to green when the quest is completed and the reward is available;[/*] [/list][/*] [*]Significantly improved client performance when displaying markers on the map and compass, and when measuring the distance to markers (compass), optimized textures;[/*] [*]Improved performance and visual display when showing information about spawners;[/*] [/list][h3]AI, Spawners, Loot[/h3][list] [*]Mobs no longer drop on top of characters' heads - before spawning at a chosen point the spawner checks for the presence of players nearby;[/*] [*]Spiders:[list] [*]Regular and Frozen: attack delay reduced by 40%;[/*] [*]Small: attack delay reduced by 50%, attack speed increased by 25%, movement speed increased by 15%, acceleration increased by 80% (making it nearly impossible to escape);[/*] [/list][/*] [*]Humanoid mobs:[list] [*]Lepers: some types have had their movement speed increased by 10% and acceleration by 20%;[/*] [*]Fixed missing sounds in movement animations;[/*] [/list][/*] [*]Loot:[list] [*]The maximum quality of dropped T4 tool recipes has been reduced to make them craftable;[/*] [*]Fixed several inaccuracies in T2, T3 drops (on average, there’ll be more loot);[/*] [/list][/*] [*]Added Black Zones for bosses in Gwaelot;[/*] [*]Fixed the position of the Swamp Troll in Gwaelot;[/*] [/list][h3]Vocations[/h3][list] [*]Inquisitor[list] [*]bonus to Strength replaced with bonus to Accuracy;[/*] [*]penalty to Dexterity reduced by 50%;[/*] [/list][/*] [*]Druid[list] [*]increased mana consumption for group healing spells;[/*] [/list][/*] [/list][h3]Added[/h3][list] [*]All buffs (including technical) are now divided into groups, negative debuffs can no longer be applied in Safe Zones;[/*] [*]Conversion of in-game date and time to real system date and time (a tooltip opens when you hover over it);[/*] [*]The ability to change Tabula Rasa points by holding the mouse button;[/*] [*]Token vendors selling tokens to Mennitz and Gwaelot;[/*] [/list][h3]Changed[/h3][list] [*]The drop rate of T8-9 frozen equipment (Fazira) decreased by 50%;[/*] [*]Requirements for frozen robes (Fazira);[/*] [*]evels of frozen equipment (Fazira);[/*] [*]Skins that required the Base version of the game now require Knight;[/*] [/list][h3]Fixed[/h3][list] [*]Tooltips for powders/abilities that didn’t show the effect;[/*] [*]Incorrect conversion of in-game time into real world time when filling the castle and saving it to the database;[/*] [*]Disappearance of cauldrons and campfires when trying to pick them up into an overfilled inventory or overloaded bag;[/*] [*]Incorrect saving of the result of a siege and uploading the Hannerziff castle;[/*] [*]Buff levels that could lead to overwriting/not saving of buffs;[/*] [*]Descriptions of alloys;[/*] [*]The possibility of reverse transferring wromg item types into the recipe book;[/*] [*]Missing damage logs on the training dummy;[/*] [*]Issues with passing through objects in several remote locations;[/*][*]Resource requirements for magistrate bills (oak);[/*][*]Quest "Axe Mastery" (T2 was given by a different quest-giver);[/*][*]Quest "Another Report";[/*][*]Texts for T2 stages quests of Vocations;[/*][/list]
Hotfixes:
[list] [*]fix for displaying tokens in the token box;[/*] [*]only mid-level and higher ranks can collect taxes from castles;[/*] [/list]
Best regards,
The Atlant Games Team