Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.
Dear friends,
The transition to the F2P model is not the only thing we have been doing and of course we could not ignore fixing errors and adding new things.
In this patch you can see the following changes:
Added:
[list][*]Plant patches marked on the map. They produce 3 times more plants than other spawners.
This is one of the steps towards new players who, upon entering the mainland, encounter difficulties in providing themselves with resources;[/*][/list][list][*]Different types of forest monsters.
Maenads and Stickmans insects received varieties depending on the type of forest in which they are located:
1. Pine
2. Oak
3. Birch
4. Sequoia
They differ slightly from each other in characteristics and are noticeably different in appearance. At the same time, quests that required killing a particular type of monster to complete were transferred to new varieties. Quest givers generally require either the most common variety (Pine) or the variety that is closer to them geographically.[/*][/list]
Changed:
[list][*]Boss loot:
2x more equipment recipes
4x more enchantment recipes[/*][*]Along with this, the respawn time of T2 bosses has been increased to maintain the value of their loot[/*][*]FA and defense powders have been increased to 40%[/*][/list]
Fixed:
[list][*]Vampirism (both for players and the Heretic Master)[/*][/list]
Sincerely,
Atlant Games Team
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