Update 0.8c - The Halls of Hatred Update (Part 2) - is Now Live!

INTO EVIL

Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.

Welcome back - have a fresh update! This one has taken a bit, but I promise the wait has been worth it! [img]{STEAM_CLAN_IMAGE}/42626362/569e9a724f675304016d703e8711cb207949b905.png[/img] [h2][b]Key changes:[/b][/h2] [list] [*]The Inverted Tower's depths are now much more interesting! (No spoilers!) [*]The guaranteed "first dungeon" is now different. [/list] [h3]Dungeon changes:[/h3] [list] [*]Many more dungeon pieces fit together, resulting in less predictable and denser-feeling layouts. [*]Chests no longer trap characters/effects that are not supposed to be in them [*]In the second level of the Prison, the exit should much more reliably be far away from the start. [*]Stabbing attacks, projectiles, and similarly less-physical objects can pass through iron bars/grates and other "porous" obstacles. Enemies take advantage of this. [*]Bonfires in the dungeon now emit more light. [*]Enemies now path around tables. [*]Doors no longer open to a full 90 degrees, making things become trapped by them less frequently. [*]Knight-Wardens now hold Pikes less frequently. [*]Giant Rats are now more deadly. [/list] [h3]Tutorial / HUD changes:[/h3] [list] [*]Popup tutorials are now less intrusive when they appear but accumulate in the bottom right of the screen. [*]Now, when popup tutorials are "opened" via the Start button, they pause the game and appear as "info" windows in the center of the screen [*]Popup tutorials now display an image that adds context. [*]Picking up an item in a non-standard hand is now more intuitive. [*]The prompt that explains how to swap back after auto-stowing an item on pickup now also indicates how to drop items. [*]The Prologue now more clearly indicates how to drop an item in a specific hand. [/list] [h3]Other changes:[/h3] [list] [*]Updated Unity version to 2023.3.21f1. [*]Updated pathfinding library to latest version. [*]Updated dialogue library to latest version. [*]Sounds no longer play when offscreen by a sufficient margin, and their volume is always correct. [*]GradualChangeFloatVal no longer causes extraneous error logging due to object inaction. [*]Lightmaps can now contribute to the detected light level on entities. [*]"Manaforged" arrows generated by "Producing" bows now deal 2 damage instead of 1, making them more viable. [*]Various other visual tweaks and enhancements. [/list]