Update 0.4.5a - The Cog and The Wheel Update - is Now Live!

INTO EVIL

Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.

A smaller update this time, mostly centered on usability improvements and bugfixes. As usual, please file feedback in the Steam forums or on the [url=https://discord.com/invite/aYFC4ar3st]INTO EVIL Discord[/url]! [h2]HUD/Menu changes:[/h2] [list] [*] Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations) [*] The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom. [*] Things are much more dramatic when a boss is slain [*] "Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent. [*] A list of all connected controllers is displayed in the Options > Input > Controllers menu [*] The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel [*] Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press) [*] Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots [/list] [h2]Input changes:[/h2] [list] [*] The game now auto-pauses when a player's controller is unplugged [*] Auto lock-on and auto target switch can be disabled in the Options menu [*] Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions) [*] Manual locked-on target switching on gamepad has been improved and made easier to track [*] It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this. [*] You no longer dodge when leaving the on-character menu on a gamepad [*] Crossbow fine-grained aiming now works properly again on gamepad. [/list] [h2]Other Changes:[/h2] [list] [*] Enemies no longer turn their back to you when projecting your movement [*] The fire pools in the Hellfire boss arenas now properly damage you repeatedly [*] The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck) [*] The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets. [*] Shields no longer block "zone" attacks (pools of fire, blizzards, etc) [*] Quivers drop less frequently [*] The crossbow aim indicator is no longer disabled when travelling between levels [*] The radius in which you hear Blood Demon chittering has been decreased [*] Fixed a typo in the demo final boss fight dialog. [/list]