Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
A smaller update this time, mostly centered on usability improvements and bugfixes.
As usual, please file feedback in the Steam forums or on the [url=https://discord.com/invite/aYFC4ar3st]INTO EVIL Discord[/url]!
[h2]HUD/Menu changes:[/h2]
[list]
[*] Carried items are no longer arranged "around" the character in the in-game HUD but are instead below them (mirroring the displayed Invocations)
[*] The multiplayer color indicator has been slightly adjusted to be more visible but less intrusive at all levels of camera zoom.
[*] Things are much more dramatic when a boss is slain
[*] "Escape" (or any other configured "start/menu" button input) now escapes the pause menu in the Descent.
[*] A list of all connected controllers is displayed in the Options > Input > Controllers menu
[*] The focused consumable slot can now be properly dropped from the Gear > Carried Items wheel
[*] Cycling through empty consumable slots on a gamepad no longer causes a "nothing to drop" popup (only long press)
[*] Long-range crossbow aiming now shows the prompt to "shoot" via hitting the Interact button for precise shots
[/list]
[h2]Input changes:[/h2]
[list]
[*] The game now auto-pauses when a player's controller is unplugged
[*] Auto lock-on and auto target switch can be disabled in the Options menu
[*] Enemy auto-lock is now weighted by "enemy importance" (i.e., it's easier to stay locked on to a boss instead of its minions)
[*] Manual locked-on target switching on gamepad has been improved and made easier to track
[*] It is easier to pan the camera around the edges of the screen with mouse and keyboard, and lock-on no longer disrupts this.
[*] You no longer dodge when leaving the on-character menu on a gamepad
[*] Crossbow fine-grained aiming now works properly again on gamepad.
[/list]
[h2]Other Changes:[/h2]
[list]
[*] Enemies no longer turn their back to you when projecting your movement
[*] The fire pools in the Hellfire boss arenas now properly damage you repeatedly
[*] The whirling blades in the Priest of Flesh's boss arena now only cause regular damage flashes (to reduce visual noise when minions are getting struck)
[*] The flesh walls summoned by the Priest of Flesh now do not act as lock-on targets.
[*] Shields no longer block "zone" attacks (pools of fire, blizzards, etc)
[*] Quivers drop less frequently
[*] The crossbow aim indicator is no longer disabled when travelling between levels
[*] The radius in which you hear Blood Demon chittering has been decreased
[*] Fixed a typo in the demo final boss fight dialog.
[/list]