Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
[h2][b]Key changes:[/b][/h2]
[list]
[*]Prepare thyself for even more demonic foes
[*]Ranged combat has been revised (see below)
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[h3]Enemy changes[/h3]
[list]
[*]Three more terrifying fiends have been added to the depths: the Skinless Walker, Doomringer, and Ignifex
[*]Cruciform Thralls now sometimes scream when charging you
[*]The Priest of Blood's boss arena now contains foul, mysterious eggs...
[*]Gums can now shove their bulk backwards, knocking away players at their rear
[*]Greaselings now spread fire to nearby creatures and objects while burning
[*]Various other minor tweaks to enemy difficulty
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[h3]Ranged combat changes[/h3]
[list]
[*]You can now find more ranged weapons: shortbows, longbows, and greatbows
[*]Bolts are now Arrows, and are used by both crossbows and regular bows
[*]Arrows have a high chance to persist after being fired, allowing you to pick them up again
[*]Projectiles now fire with different speed/duration multipliers from different weapons
[*]Crossbows now take longer to reload
[*]Quivers no longer provide endless ammo, but instead provide a larger, dedicated ammo pool that gets refilled as you discover ammo of the same type on your Descent.
[*]Individual arrows now gleam on the ground (like gold)
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[h3]Other Changes[/h3]
[list]
[*]Vampiric blood consumption now glows, making it much more visible in dark areas
[*]The Frozen Needles spell has been reworked and now provides a buff that auto-summons needles over time, instead of constantly needing to be recast
[*]Icicles summoned by Frozen Needles can now be used as arrows if you have no other ammo
[*]Carried items now show a comparison against the slot they would replace (if no space remains)
[*]Dropped horns can now be played
[*]Corpses of summons and ephemeral creatures now fade away and vanish
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Also, Happy New Year! :D