Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
[h2][b]Enemy changes[/b][/h2]
[list]
[*]Beware: 9 new devilish enemies have been added to the game.
[*]Tower Shield Guards now have an additional weapon, better AI, and are more "active"
[*]The branding iron no longer inflicts knockback (cultists instead are personally imbued with unnatural force)
[*]Flesh cultists should no longer stand around idle when no more frontline allies remain to engage with the player
[*]All demons now have darkvision.
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[h3]Other changes[/h3]
[list]
[*]The "close" prompt for popup tutorials now moves a bit to help players see it
[*]Status icons are always shown if the user has a temporary/expiring one, making it easier to track their status
[*]All items with imbued spells now show a more fleshed-out description of the spell they cast
[*]Fixed a bug where dying in the character select hub soft-locked the player
[*]Recharge and charge times of various spells have been tweaked for better balance.
[*]You now move more slowly while "holding" a fully charged spell.
[*]Armor now plays clash FX when fully negating a damaging blow
[*]Displayed item/ability info now handles the width of displayed content better
[*]Fixed a bug causing certain characters to spawn with equipment/property modifiers applied twice 9_9
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