Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
[h2][b]Key changes:[/b][/h2]
[list]
[*]Magic and spells have been revised and expanded (see below)
[*]The HUD has been revised and expanded (see below)
[*]All playable characters and NPCs have updated portraits (and their in-game appearance has been updated to match)
[*]The Barbarian and the Rogue have been removed from the game - they will return as part of the Mighty Weapons and Dual Wielding content updates after the Early Access launch (respectively)
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[h3]Magic changes[/h3]
[list]
[*]Pyromancy has been revised and contains 6 spells: Firebolt, Fireball, Ignition, Bonfire, Fireforge, and Mantle of Fire
[*]Cryomancy has been revised and contains 6 spells: Snap Freeze, Winterchill, Iceshatter Mine, Blizzard, Frozen Needles, and Mantle of Frost
[*]Tempestry has been revised and contains 6 spells: Step of the Wind, Static Spark, Lightning Bolt, Wind Blast, Sparkdash, and Thunderstorm
[*]Divination has been revised and contains 6 spells: Starlight, Starsight, Cartography, Intuition, Clarity, and Astral Projection
[*]Iasotrophy has been revised and contains 6 spells: Heal, Regeneration, Bolster, Inoculate, Blightbolt, and Toxic Mist
[*]Most spells can now be "charged up" to cause a "better" version of the effect with different properties
[*]Charging up spells causes your character to chant, which is audible to nearby enemies
[*]If your spell is disrupted before it is properly unleashed, it is "disrupted" and appropriate effects indicate that you lost the charge
[*]Spells that create an effect at a target spot can be more precisely placed with a mouse
[*]More effects now have magical auras that can be percieved
[*]Magical auras now (once revealed) can display text that explains what a given effect or aura "does"
[*]Spell Tomes are now held items that passively increase your knowledge of a selected spell while equipped held
[*]There is no longer a way to spend Vitae to permanently learn a spell; this feature will return in an upcoming update that will revise character progression
[*]There are now additional popup tutorials explaining the above during gameplay
[*]"Heroism" invocations - Battlecry, Flicker Dodge, etc - have been removed from the game and will be reworked in a later update.
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[h3]HUD changes[/h3]
[list]
[*]The look and feel of the on-character menu + HUD has been entirely redone
[*]Your player character's portrait now appears in the HUD "root menu"
[*]There is a new on-character submenu - "Invocations" - that explains the effects of all invocations a player currently has access to (including those castable from items)
[*]There is a new on-character submenu - "Active Effects" - that shows a description of any active status effects/debuffs on your character
[*]Buffs/sustained effects are now dispelled via the "Active Effects" menu
[*]Status bars/icons now appear above the player during active gameplay
[*]The HUD is now colorized with your player color
[*]You can now change your player color during character select
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[h3]Other Changes:[/h3]
[list]
[*]Invocation order and focused carried item/invocation now properly persists between levels
[*]Bleed is now more dangerous
[*]Bloodfly clouds now apply bleed at a much faster rate
[*]Shock now damages entities that have negative lightning defense (such as from metal armor)
[*]The gates of the cages in the Prologue can no longer accidentally trap the player
[*]The shortcut in the Prologue can no be opened from the other side of the wall
[*]Knight Lossaire no longers cares about allies outside the boss arena
[*]Map generation should be more tolerant of rare errors
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This is actually a [i]giant[/i] update that brings the core game much closer to the "final" state for Early Access! Go give it a try!