INTO EVIL - Updated Demo and partnership with CRITICAL REFLEX

INTO EVIL

Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.

Beware and Behold, Unfortunate Souls! It’s been a long time since the last update, but news has finally emerged from the abyssal depths of the dungeon. It's high time to announce that [b]INTO EVIL[/b], the megadungeon you are still not ready for, is [b]joining the CRITICAL REFLEX family[/b]! Together we’ll deliver the most intense and brutal experience to anyone daring to face the dangers of the underworld. [previewyoutube=0NCAQTCBseU;full][/previewyoutube] In [i]INTO EVIL[/i], it’s T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝, not the Tower of Babel you need to worry about, as such we have [b]localized the demo into the following languages[/b]: [list] [*] English [*] French [*] German [*] Italian [*] Japanese [*] Korean [*] Polish [*] Portuguese [*] Russian [*] Simplified Chinese [*] Spanish [*] Traditional Chinese [*] Ukrainian [/list] We recognise it’s been a long time since the last update, so we’ve made sure to make it worth your while by making this one [b]the biggest[/b] yet. Beyond adding localisation, we’ve made adjustments to [b]every area[/b] of the game, here are some of [b]the key changes[/b]:[list] [*] The "leveling up" process has been revised. [*] All items (and the modifiers they can acquire) have been revised and polished. [*] Each unlockable character’s starting traits have been revised. [*] New items have been added to the game. Go discover what they do! [/list] [b]Scroll down[/b] in order to [b]study all the changes[/b] yourselves! [img]{STEAM_CLAN_IMAGE}/42626362/86232492d776e746f6b0cbb47b6f57b3de3f9c97.png[/img] [b]Progression changes:[/b] [list] [*] Consuming a Vitae flame is now more dramatic and more clearly indicates the rewards to the player. [*] Branding Runes have been removed from the game. [*] In their place, "Soulsear Engines" have been added - these devices allow a user to consume a Soul Point in return for one of three random traits. [*] The Runes that characters can obtain have been reworked (and renamed “Essence”). [*] Consuming a Vitae Flame no longer resets all cooldowns. (This is meant to simplify their effects and make them more understandable.) [*] Being resurrected in multiplayer is now much more dramatic, as your bones and flesh are reconstituted by arcane power. [/list] [b]Character changes:[/b] [list] [*] Each unlockable character’s starting traits have been revised. [*] Characters now begin with Essence traits unique to them that help grant them a more unique playstyle, as well as encapsulating their backstory. [*] Unlockable characters now have an explicit “flaw” unique to them to counterbalance their increased starting abilities. Try out their new playstyles! [/list] [b]Gameplay changes:[/b] [list] [*] Many items have received tweaks and polish (or removed/replaced). [*] New items have been added to the game. Go discover what they do! [*] New item modifiers can be discovered. [*] Healing Potions, and Potions of Magic are now “Vitae ampoules” and behave slightly differently. [*] All other potions have been removed from the game. They are planned to be re-added in a more comprehensive “alchemy” update later in Early Access. [*] Many items now have more visual variants - for example, more patterns of shields can be discovered. [*] Some items are now "brittle" and degrade, then break, over time. [*] You can now “struggle” while frozen to break free more quickly. [*] There is a new status effect, “wet.” While its direct effects on your character are slight, its interactions with other elements are significant... [*] Parry windows have been significantly tightened. [*] Ammunition now persists between levels when loaded into crossbows. [*] Whip yanks no longer make unaware enemies look in the wrong direction.\ [*] By default, you can no longer manually “unlock” when playing on a gamepad. This should prevent new players from accidentally unlocking themselves when getting used to the controls. (An option to revert to prior behavior is in Options > Gameplay.) [/list] [b]HUD Changes:[/b] [list] [*] Runes now display more holistic information in the Character Menu, detailing both their background and the exact changes they add to your character. [*] Changes in Vigor and Vitality are more clearly indicated. [*] When displaying the Armor of an item or ability, the HUD displays an armor icon next to the stat changes to make this more clear. [*] Armor stats now are more clear when comparing the difference between the armor you are examining and the currently-equipped item you would be replacing. [*] There is now a "Defenses" page on the Character Menu. [*] Fixed a bug where the dialogue overlay would scale poorly in multiplayer. [*] The look and feel of the HUD has been refined. [*] You are no longer able to bring up the Character Menu or pause the game mid-dialogue. [*] During multiplayer, players are no longer able to have clashing Character Menus displayed simultaneously. [*] All item icons have been reworked. [*] You can now change the cursor to a higher-contrast red if the simple white version is insufficiently visible. [*] The game now displays an explanatory alert when a controller has “suppressed” keyboard input. [*] Due to needing to support a broader range of characters for various languages, the “header” font in the UI has been changed. [/list] [b]Other changes:[/b] [list] [*] The pathfinding library has been updated to the latest version. [*] Graphics jobs have been enabled (which should improve performance on Steam Deck). [*] Sprites atlases have been created to improve batching at runtime (which should improve performance on Steam Deck). [*] Unity has been updated to version 2022.3.32f1. [*] Fixed some visual bugs in the prologue. [*] Prisoner torture chairs no longer appear in narrow hallways. [*] Fixed a bug where objects were placed too close to each other and protruded past the edge of walls. [*] All references to acid damage have been changed to refer to psychic damage. [*] The game’s build date is now visible in the Options menu. (Please reference when filing a bug!) [*] You can now reset the game’s playthrough state in the Options menu (while leaving conventional settings intact). [/list] Lastly, join the [b]Critical Reflex Publisher Page and Discord[/b] to stay updated and connected with your allies. [url=https://store.steampowered.com/publisher/CRITICAL_REFLEX][img]{STEAM_CLAN_IMAGE}/42626362/c122b4f363f5600746f25bc719e58b054b988d29.png[/img][/url] [url=https://discord.gg/crchannel][img]{STEAM_CLAN_IMAGE}/44827864/2510a7aed052689adc5a03ed02bfb920df1f8f6d.png[/img][/url] We will [b]keep an eye[/b] on you.