Hotline Miami x Dark Souls. Greatswords, demons, miniguns; up to 4 players. You are not prepared.
Beware and Behold, Unfortunate Souls!
It’s been a long time since the last update, but news has finally emerged from the abyssal depths of the dungeon.
It's high time to announce that [b]INTO EVIL[/b], the megadungeon you are still not ready for, is [b]joining the CRITICAL REFLEX family[/b]! Together we’ll deliver the most intense and brutal experience to anyone daring to face the dangers of the underworld.
[previewyoutube=0NCAQTCBseU;full][/previewyoutube]
In [i]INTO EVIL[/i], it’s T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝, not the Tower of Babel you need to worry about, as such we have [b]localized the demo into the following languages[/b]:
[list]
[*] English
[*] French
[*] German
[*] Italian
[*] Japanese
[*] Korean
[*] Polish
[*] Portuguese
[*] Russian
[*] Simplified Chinese
[*] Spanish
[*] Traditional Chinese
[*] Ukrainian
[/list]
We recognise it’s been a long time since the last update, so we’ve made sure to make it worth your while by making this one [b]the biggest[/b] yet. Beyond adding localisation, we’ve made adjustments to [b]every area[/b] of the game, here are some of [b]the key changes[/b]:[list]
[*] The "leveling up" process has been revised.
[*] All items (and the modifiers they can acquire) have been revised and polished.
[*] Each unlockable character’s starting traits have been revised.
[*] New items have been added to the game. Go discover what they do!
[/list]
[b]Scroll down[/b] in order to [b]study all the changes[/b] yourselves!
[img]{STEAM_CLAN_IMAGE}/42626362/86232492d776e746f6b0cbb47b6f57b3de3f9c97.png[/img]
[b]Progression changes:[/b]
[list]
[*] Consuming a Vitae flame is now more dramatic and more clearly indicates the rewards to the player.
[*] Branding Runes have been removed from the game.
[*] In their place, "Soulsear Engines" have been added - these devices allow a user to consume a Soul Point in return for one of three random traits.
[*] The Runes that characters can obtain have been reworked (and renamed “Essence”).
[*] Consuming a Vitae Flame no longer resets all cooldowns. (This is meant to simplify their effects and make them more understandable.)
[*] Being resurrected in multiplayer is now much more dramatic, as your bones and flesh are reconstituted by arcane power.
[/list]
[b]Character changes:[/b]
[list]
[*] Each unlockable character’s starting traits have been revised.
[*] Characters now begin with Essence traits unique to them that help grant them a more unique playstyle, as well as encapsulating their backstory.
[*] Unlockable characters now have an explicit “flaw” unique to them to counterbalance their increased starting abilities. Try out their new playstyles!
[/list]
[b]Gameplay changes:[/b]
[list]
[*] Many items have received tweaks and polish (or removed/replaced).
[*] New items have been added to the game. Go discover what they do!
[*] New item modifiers can be discovered.
[*] Healing Potions, and Potions of Magic are now “Vitae ampoules” and behave slightly differently.
[*] All other potions have been removed from the game. They are planned to be re-added in a more comprehensive “alchemy” update later in Early Access.
[*] Many items now have more visual variants - for example, more patterns of shields can be discovered.
[*] Some items are now "brittle" and degrade, then break, over time.
[*] You can now “struggle” while frozen to break free more quickly.
[*] There is a new status effect, “wet.” While its direct effects on your character are slight, its interactions with other elements are significant...
[*] Parry windows have been significantly tightened.
[*] Ammunition now persists between levels when loaded into crossbows.
[*] Whip yanks no longer make unaware enemies look in the wrong direction.\
[*] By default, you can no longer manually “unlock” when playing on a gamepad. This should prevent new players from accidentally unlocking themselves when getting used to the controls. (An option to revert to prior behavior is in Options > Gameplay.)
[/list]
[b]HUD Changes:[/b]
[list]
[*] Runes now display more holistic information in the Character Menu, detailing both their background and the exact changes they add to your character.
[*] Changes in Vigor and Vitality are more clearly indicated.
[*] When displaying the Armor of an item or ability, the HUD displays an armor icon next to the stat changes to make this more clear.
[*] Armor stats now are more clear when comparing the difference between the armor you are examining and the currently-equipped item you would be replacing.
[*] There is now a "Defenses" page on the Character Menu.
[*] Fixed a bug where the dialogue overlay would scale poorly in multiplayer.
[*] The look and feel of the HUD has been refined.
[*] You are no longer able to bring up the Character Menu or pause the game mid-dialogue.
[*] During multiplayer, players are no longer able to have clashing Character Menus displayed simultaneously.
[*] All item icons have been reworked.
[*] You can now change the cursor to a higher-contrast red if the simple white version is insufficiently visible.
[*] The game now displays an explanatory alert when a controller has “suppressed” keyboard input.
[*] Due to needing to support a broader range of characters for various languages, the “header” font in the UI has been changed.
[/list]
[b]Other changes:[/b]
[list]
[*] The pathfinding library has been updated to the latest version.
[*] Graphics jobs have been enabled (which should improve performance on Steam Deck).
[*] Sprites atlases have been created to improve batching at runtime (which should improve performance on Steam Deck).
[*] Unity has been updated to version 2022.3.32f1.
[*] Fixed some visual bugs in the prologue.
[*] Prisoner torture chairs no longer appear in narrow hallways.
[*] Fixed a bug where objects were placed too close to each other and protruded past the edge of walls.
[*] All references to acid damage have been changed to refer to psychic damage.
[*] The game’s build date is now visible in the Options menu. (Please reference when filing a bug!)
[*] You can now reset the game’s playthrough state in the Options menu (while leaving conventional settings intact).
[/list]
Lastly, join the [b]Critical Reflex Publisher Page and Discord[/b] to stay updated and connected with your allies.
[url=https://store.steampowered.com/publisher/CRITICAL_REFLEX][img]{STEAM_CLAN_IMAGE}/42626362/c122b4f363f5600746f25bc719e58b054b988d29.png[/img][/url]
[url=https://discord.gg/crchannel][img]{STEAM_CLAN_IMAGE}/44827864/2510a7aed052689adc5a03ed02bfb920df1f8f6d.png[/img][/url]
We will [b]keep an eye[/b] on you.