Part of being a solo-developer is establishing your own limitations. For example, I'm not a musician and I can't make music so I paid someone else to do it for me. That seemed like the obvious choice.
[h2]Background Artwork[/h2]
Well I'm also not an artist, and while most of the art in the game is made by myself I certainly couldn't draw character artwork and I also wasn't that great at drawing planets, stars and nebulas. Finally I've accepted this fact and got someone much better at art than me to draw them for me.
[img]{STEAM_CLAN_IMAGE}/42825867/188a65f34089574a9c82058fce8cc0c1d2b26076.png[/img]
[h2]Faction Icons[/h2]
Turns out I'm also not that great at designing icons. Luckily I know a guy who is, so we have some new faction icons in the game as well
[img]{STEAM_CLAN_IMAGE}/42825867/98e92dafd7274e6e81e475a193bd0c643c58885a.png[/img]
[h2]Music[/h2]
I've also replaced all the Skeran music in Sector 1 with a new music pack. One of the reviewers pointed out that the old music was quite jarring, so this all have a similar vibe.
Enjoy! Sector 3 and the new Flora enemies are coming next!
[h1]Patch Notes[/h1]
[b]New Features / Content[/b]
[list]
[*] Remade all backgrounds with new artwork from one of our artists.
[*]Added faction icons to encounter details, dialog background and template folders.
[*] Main menu now uses a random background.
[*] Replaced all Skeran encounters with a new music pack.
[/list]
[b]Balance Changes[/b]
[list]
[*] Swapped Basilisk and Behemoth around so the Behemoth is now the first boss in Sector 1.
[*] Behemoth now has 6 x long-range fast roach drones to give it some constant damage.
[*] Increased damage of all laser weapons due to faster overheating.
[*] Reduced range of enemy Basilisk lasers by 10%.
[*] Increased velocity of Citadel plasma guns by 25%.
[*] Citadel now summons 4 ships instead of 3 and they're 2 levels higher.
[*] Reduced the level requirement of lots of ship parts to give more options earlier on.
[*] Mothership will now get sector-specific shield types when not in combat.
[/list]
[b]Quality of Life / Accessibility[/b]
[list]
[*] Beams now overlap their target slightly to make the larger hitboxes less obvious.
[*] Shields now show beam hits immediately instead of waiting for the first damage tick.
[*] Increased spacing in the navigation panel so it's easier to read.
[*] Removed old stat tracking system from sandbox as no longer needed.
[*] Console will now display a warning when you use developer tools on a player save.
[/list]
[b]Performance[/b]
[list]
[*] Optimized encounters with debris so they cause framerate drops (especially on Steamdeck).
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed null pointer when tracking A Bad Idea mission.
[*] Fixed invalid slot position in Species-XI Nautilus.
[*] Overall achievements will no longer progress when playing in the sandbox.
[*] Fixed achievements for completing sectors to correctly award progress.
[*] Renamed rarity achievements to say item rarity so it's clear that they include all equipment.
[*] Missions to destroy an enemy target are now only granted when the whole target is destroyed.
[*] Fixed overall disabled message at bottom of achievement panel wrapping on higher UI scale.
[*] Achievements for missions are now retroactively granted at load.
[*] Low pass audio filter is no longer disabled when dialog displays over the core panel.
[*] Fixed achievement tab text overflowing button on 120% UI scale.
[*] Fixed achievement panel not correctly scrolling when UI scale causes the container to overflow.
[*] Fixed achievement tab highlighting incorrectly.
[*] Fixed invader debris debuff not giving damage bonus or permanent burning.
[*] Fixed bosses and elites in Sector 2 having the wrong factions assigned.
[*] Fixed difficulty modifiers for reward rarity not showing in navigation.
[*] Sector complete achievements should now sync up properly for old saves.
[/list]