Update 0.8.81 - Spaaaaace!

Part of being a solo-developer is establishing your own limitations. For example, I'm not a musician and I can't make music so I paid someone else to do it for me. That seemed like the obvious choice. [h2]Background Artwork[/h2] Well I'm also not an artist, and while most of the art in the game is made by myself I certainly couldn't draw character artwork and I also wasn't that great at drawing planets, stars and nebulas. Finally I've accepted this fact and got someone much better at art than me to draw them for me. [img]{STEAM_CLAN_IMAGE}/42825867/188a65f34089574a9c82058fce8cc0c1d2b26076.png[/img] [h2]Faction Icons[/h2] Turns out I'm also not that great at designing icons. Luckily I know a guy who is, so we have some new faction icons in the game as well [img]{STEAM_CLAN_IMAGE}/42825867/98e92dafd7274e6e81e475a193bd0c643c58885a.png[/img] [h2]Music[/h2] I've also replaced all the Skeran music in Sector 1 with a new music pack. One of the reviewers pointed out that the old music was quite jarring, so this all have a similar vibe. Enjoy! Sector 3 and the new Flora enemies are coming next! [h1]Patch Notes[/h1] [b]New Features / Content[/b] [list] [*] Remade all backgrounds with new artwork from one of our artists. [*]Added faction icons to encounter details, dialog background and template folders. [*] Main menu now uses a random background. [*] Replaced all Skeran encounters with a new music pack. [/list] [b]Balance Changes[/b] [list] [*] Swapped Basilisk and Behemoth around so the Behemoth is now the first boss in Sector 1. [*] Behemoth now has 6 x long-range fast roach drones to give it some constant damage. [*] Increased damage of all laser weapons due to faster overheating. [*] Reduced range of enemy Basilisk lasers by 10%. [*] Increased velocity of Citadel plasma guns by 25%. [*] Citadel now summons 4 ships instead of 3 and they're 2 levels higher. [*] Reduced the level requirement of lots of ship parts to give more options earlier on. [*] Mothership will now get sector-specific shield types when not in combat. [/list] [b]Quality of Life / Accessibility[/b] [list] [*] Beams now overlap their target slightly to make the larger hitboxes less obvious. [*] Shields now show beam hits immediately instead of waiting for the first damage tick. [*] Increased spacing in the navigation panel so it's easier to read. [*] Removed old stat tracking system from sandbox as no longer needed. [*] Console will now display a warning when you use developer tools on a player save. [/list] [b]Performance[/b] [list] [*] Optimized encounters with debris so they cause framerate drops (especially on Steamdeck). [/list] [b]Bug Fixes[/b] [list] [*] Fixed null pointer when tracking A Bad Idea mission. [*] Fixed invalid slot position in Species-XI Nautilus. [*] Overall achievements will no longer progress when playing in the sandbox. [*] Fixed achievements for completing sectors to correctly award progress. [*] Renamed rarity achievements to say item rarity so it's clear that they include all equipment. [*] Missions to destroy an enemy target are now only granted when the whole target is destroyed. [*] Fixed overall disabled message at bottom of achievement panel wrapping on higher UI scale. [*] Achievements for missions are now retroactively granted at load. [*] Low pass audio filter is no longer disabled when dialog displays over the core panel. [*] Fixed achievement tab text overflowing button on 120% UI scale. [*] Fixed achievement panel not correctly scrolling when UI scale causes the container to overflow. [*] Fixed achievement tab highlighting incorrectly. [*] Fixed invader debris debuff not giving damage bonus or permanent burning. [*] Fixed bosses and elites in Sector 2 having the wrong factions assigned. [*] Fixed difficulty modifiers for reward rarity not showing in navigation. [*] Sector complete achievements should now sync up properly for old saves. [/list]