Just a smaller update this time but I didn't want to delay some QoL changes and bug fixes. Just a reminder if you have feedback please let us know, almost all these changes were requested by our community!
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[h1]Patch Notes[/h1]
[b]New Features / Content[/b]
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[*] Added Unity Analytics for collecting anonymized data but only if you agree to the request on load.
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[b]Balance Changes[/b]
[list]
[*] Invaded intercept encounters are now guaranteed rare rewards from Species-XI.
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[b]Quality of Life / Accessibility[/b]
[list]
[*] Dialog display now only pauses the game if an enemy ship targets you while you're reading it.
[*] Removed audio from layer / rotation buttons in ship design when using keybindings.
[*] Added new setting 'Small Ship Bar' to remove the hull / shield / heat and save vertical space.
[*] Swapping weapons directly will no longer reset linked status on slots.
[*] Offset upgrade tooltips down a bit so upgrades below can still be seen and clicked.
[*] Added extra dialog after defeating a boss with the help of the mothership.
[*] Moved major event banner (level up, arrival, encounter complete) down and made it smaller.
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[b]Bug Fixes[/b]
[list]
[*] Fixed pulse crit damage upgrade reducing damage instead of increasing it.
[*] Hyperdrive jump countdown no longer displays on top of panels if opened during jump.
[*] Pulse weapons will no longer damage your own projectiles (missiles, mines, etc).
[*] Fixed null pointer when dragging a weapon to replace an equipped Shield Ward.
[*] Fixed issue where selected weapon on ship bar would lose it's yellow highlight.
[*] Fixed description off starting ships to say correct weapons.
[*] Fixed controller navigation when dealing with upgrade tooltips.
[*] Removing a slot unlock upgrade will now unequip the slot if it is in use.
[*] Overheat warning sound volume is no longer effected by interface volume setting.
[*] Mission collect can no longer be clicked quickly to get multiple rewards.
[*] Level up banner now correctly displays if you level up by collecting missions.
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