Update 0.6.5 - Hotfix

Star Vortex

Humanity is fighting wars on all fronts only to be ambushed by a new enemy. As a combat pilot, you must protect the mothership and escort it back to Earth to warn them of this new threat. Upgrade your ship, salvage ancient technology, and turn the enemy's weapons against them.

Nothing major in this update just a lot of small changes and bug fixes. Enjoy! [h1]Patch Notes[/h1] [b]Balance Changes[/b] [list] [*] Friendly ships are now immune to collisions with asteroids. [*] Reduced sell price of Infected Seeds to 500c. [*] Added Infected Seeds as rewards for defeating invasions as they arrive. [/list] [b]Quality of Life / Accessibility[/b] [list] [*] Species-XI elites now play new music when they arrive. [*] Turrets now use same targeting logic as drones. [/list] [b]Bug Fixes[/b] [list] [*] Fixed Dialog.Name error when entering Species-XI encounters. [*] Invaders will no longer chain on already invaded encounters. [*] Invaded encounters now show the correct difficulty modifiers. [*] Invaded rescue / warzone encounters no longer retain original ships. [*] Beam weapons can now hit drones even if their parent ship is immune. [*] Auto weapons will no longer try to shoot phase shifted targets. [*] Fixed spelling of 'Formidable' difficulty. [*] Orbit / static drone weapons no longer get Max Range / Speed modifiers. [*] Turret weapons no longer get Max Range modifiers. [*] Arrival dialog no longer plays on complete encounters. [*] Infect Gateway mission requirement now correctly says Infect Waypoint. [*] Fixed Outcast / Junker elites not switching music correctly on final wave. [*] Fix for null pointer in SlotDisplay.Clear() when changing equipment in mothership. [/list]