Update 0.6.5 - Hotfix

Nothing major in this update just a lot of small changes and bug fixes. Enjoy! [h1]Patch Notes[/h1] [b]Balance Changes[/b] [list] [*] Friendly ships are now immune to collisions with asteroids. [*] Reduced sell price of Infected Seeds to 500c. [*] Added Infected Seeds as rewards for defeating invasions as they arrive. [/list] [b]Quality of Life / Accessibility[/b] [list] [*] Species-XI elites now play new music when they arrive. [*] Turrets now use same targeting logic as drones. [/list] [b]Bug Fixes[/b] [list] [*] Fixed Dialog.Name error when entering Species-XI encounters. [*] Invaders will no longer chain on already invaded encounters. [*] Invaded encounters now show the correct difficulty modifiers. [*] Invaded rescue / warzone encounters no longer retain original ships. [*] Beam weapons can now hit drones even if their parent ship is immune. [*] Auto weapons will no longer try to shoot phase shifted targets. [*] Fixed spelling of 'Formidable' difficulty. [*] Orbit / static drone weapons no longer get Max Range / Speed modifiers. [*] Turret weapons no longer get Max Range modifiers. [*] Arrival dialog no longer plays on complete encounters. [*] Infect Gateway mission requirement now correctly says Infect Waypoint. [*] Fixed Outcast / Junker elites not switching music correctly on final wave. [*] Fix for null pointer in SlotDisplay.Clear() when changing equipment in mothership. [/list]