Nothing major in this update just a lot of small changes and bug fixes. Enjoy!
[h1]Patch Notes[/h1]
[b]Balance Changes[/b]
[list]
[*] Friendly ships are now immune to collisions with asteroids.
[*] Reduced sell price of Infected Seeds to 500c.
[*] Added Infected Seeds as rewards for defeating invasions as they arrive.
[/list]
[b]Quality of Life / Accessibility[/b]
[list]
[*] Species-XI elites now play new music when they arrive.
[*] Turrets now use same targeting logic as drones.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed Dialog.Name error when entering Species-XI encounters.
[*] Invaders will no longer chain on already invaded encounters.
[*] Invaded encounters now show the correct difficulty modifiers.
[*] Invaded rescue / warzone encounters no longer retain original ships.
[*] Beam weapons can now hit drones even if their parent ship is immune.
[*] Auto weapons will no longer try to shoot phase shifted targets.
[*] Fixed spelling of 'Formidable' difficulty.
[*] Orbit / static drone weapons no longer get Max Range / Speed modifiers.
[*] Turret weapons no longer get Max Range modifiers.
[*] Arrival dialog no longer plays on complete encounters.
[*] Infect Gateway mission requirement now correctly says Infect Waypoint.
[*] Fixed Outcast / Junker elites not switching music correctly on final wave.
[*] Fix for null pointer in SlotDisplay.Clear() when changing equipment in mothership.
[/list]