Big content update this time as Species-XI have arrived in full force.
[h2]First Contact[/h2]
Start a new player from scratch or load an existing one and after completing a few encounters you'll bump in to Species-XI. These new invaders come equipped with heat based weapons and are very aggressive. Just remember you can always run away!
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[h2]Invasion[/h2]
The first mission you get when you encounter the invaders allows you to infect a Waypoint. Doing this will cause more Species-XI to invade the sector with each encounter completed.
[img]{STEAM_CLAN_IMAGE}/42825867/92b93cd384982946bcfb44c854e372b40fde416c.png[/img]
Lots of other changes and bug fixes in this build so be sure to check it out!
[h1]Patch Notes[/h1]
[b]New Features / Content[/b]
[list]
[*] There is now a chance invaders will arrive when you complete a skirmish encounter.
[*] Waypoints can now be infected using Infected Seed from initial mission.
[*] Infected waypoints now cause invaders to spread as you progress.
[*] Added Species-XI designs, squadrons and encounters.
[*] Added Species-XI missions and related dialog.
[*] Invader encounters now display differently in navigation.
[*] New weapon 'Auto Heat Ray' added.
[*] New auto special weapon Orb Drone Bay added that deploys orbiting drones.
[*] New auto special weapon Spore Drone Bay added that deploys static drones.
[*] New shield Internal Shield that grants hull instead of an actual shield.
[*] Crystal Prism can now drop the new Orb Drone Bay.
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[b]Balance Changes[/b]
[list]
[*] Changed lots of NPC weapons around in for Species-XI and Flora.
[*] Changed most passives to restrict drops to 2 - 3 types per faction.
[*] PDL weapons on enemies will now ignore drones and mines if they're invulnerable.
[*] Doubled Auto Stinger Launcher range back to what it was before.
[*] Homing Missiles now have a 'Real-time Targetting' attribute, disabled for Stingers.
[*] Doubled effective range of Tornado Launcher and fixed display issues.
[*] Enemies with drones will now deploy all of them in combat.
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[b]Quality of Life / Accessibility[/b]
[list]
[*] Game now always pauses for dialog, regardless of being in combat or not.
[*] Debris nebula now shows on navigation before encounters are visible.
[*] Missions progress still counts even if your ship is destroyed in the process.
[*] Auto Special weapons now target closest enemy when primary target is out of range.
[*] Default value for 'Auto Untarget Out Of Range' is now off.
[*] Black market items now re-roll every time equipment changes.
[*] Tornado Launchers will no longer snap their target to drones or turrets.
[*] Charges on weapon icons now display without spacing when more than 10 charges.
[*] Removed background darkness setting from developer settings.
[*] Increased player name limit from 14 to 15 characters.
[*] Tooltips now also adjust based on UI scale setting.
[*] Reduced glow on credit containers when dropped.
[*] Reduced glow from frozen asteroids.
[*] Made export button on players darker.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Black market is now correctly 4x more likely to give weapons you have equipped.
[*] Fixed issue where Auto Lasers would not fire if another enemy was in the way.
[*] Auto lasers now only fire when target is in range.
[*] Auto lasers now fire more consistently when dealing with moving targets.
[*] Fixed panel size for any lunatics who try to play on portrait orientated monitors.
[*] Fixed panel display on vertical monitors, Steam deck and 4:3 resolutions.
[*] Fixed class list overflowing upgrades panel on 120% UI scale and 16:9 resolution.
[*] Fixed ship stats misaligned and overly cropped on 120% UI scale.
[*] Slots in equipment panel no longer overlap on 120% UI scale.
[*] Fixed order of slots in ship designs when setting up sandbox.
[*] Notice when turrets destroyed now calls them turrets instead of drones.
[*] Fixed flickering slots and mixed up slot orders in ship designs.
[*] Dragging items from the black market will no longer reveal their image.
[*] Player ship is now immune to damage during the Citadel cutscene.
[*] Debris now hit for full damage during Elite encounters.
[*] Fixed null pointer when jumping directly into final boss of sector.
[*] Smog Exhaust now benefits from projectile upgrades.
[*] Mines now benefit from Shielded Projectile Damage upgrade.
[*] Fixed issue where lower end of modifier values would not roll on items.
[*] Ship stats breakdown now displays correctly in equipment panel.
[*] Resetting a single upgrade point no longer deducts the cost twice.
[*] Fixed some explosion animations flickering after they play.
[*] Fixed issue where you couldn't delete templates with a controller.
[*] Fixed invulnerable deployable upgrade not working for drones, beacons or mines.
[*] Beams should now come in to contact with enemies instead of rendering short.
[*] Fixed particles not playing from beam hits.
[*] Fixed issue where music player would not switch songs correctly.
[*] Fixed issue where encounter names would wrap on radar display.
[*] Fixed null pointer when activating gateways with linked weapons active.
[*] Particles from Overcharged Thruster boost now work correctly.
[*] Encounters now highlight in navigation even if there is no route to them.
[*] Removing single upgrade points should no longer allow you to get invalid builds.
[*] Crystal Prism orbs now position themselves correctly for the cutscene on arrival.
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