Update 0.6.5 - Invaders Arrived

Big content update this time as Species-XI have arrived in full force. [h2]First Contact[/h2] Start a new player from scratch or load an existing one and after completing a few encounters you'll bump in to Species-XI. These new invaders come equipped with heat based weapons and are very aggressive. Just remember you can always run away! [img]{STEAM_CLAN_IMAGE}/42825867/dc415b5bee92f157b53a36c5afc357825d41582f.png[/img] [h2]Invasion[/h2] The first mission you get when you encounter the invaders allows you to infect a Waypoint. Doing this will cause more Species-XI to invade the sector with each encounter completed. [img]{STEAM_CLAN_IMAGE}/42825867/92b93cd384982946bcfb44c854e372b40fde416c.png[/img] Lots of other changes and bug fixes in this build so be sure to check it out! [h1]Patch Notes[/h1] [b]New Features / Content[/b] [list] [*] There is now a chance invaders will arrive when you complete a skirmish encounter. [*] Waypoints can now be infected using Infected Seed from initial mission. [*] Infected waypoints now cause invaders to spread as you progress. [*] Added Species-XI designs, squadrons and encounters. [*] Added Species-XI missions and related dialog. [*] Invader encounters now display differently in navigation. [*] New weapon 'Auto Heat Ray' added. [*] New auto special weapon Orb Drone Bay added that deploys orbiting drones. [*] New auto special weapon Spore Drone Bay added that deploys static drones. [*] New shield Internal Shield that grants hull instead of an actual shield. [*] Crystal Prism can now drop the new Orb Drone Bay. [/list] [b]Balance Changes[/b] [list] [*] Changed lots of NPC weapons around in for Species-XI and Flora. [*] Changed most passives to restrict drops to 2 - 3 types per faction. [*] PDL weapons on enemies will now ignore drones and mines if they're invulnerable. [*] Doubled Auto Stinger Launcher range back to what it was before. [*] Homing Missiles now have a 'Real-time Targetting' attribute, disabled for Stingers. [*] Doubled effective range of Tornado Launcher and fixed display issues. [*] Enemies with drones will now deploy all of them in combat. [/list] [b]Quality of Life / Accessibility[/b] [list] [*] Game now always pauses for dialog, regardless of being in combat or not. [*] Debris nebula now shows on navigation before encounters are visible. [*] Missions progress still counts even if your ship is destroyed in the process. [*] Auto Special weapons now target closest enemy when primary target is out of range. [*] Default value for 'Auto Untarget Out Of Range' is now off. [*] Black market items now re-roll every time equipment changes. [*] Tornado Launchers will no longer snap their target to drones or turrets. [*] Charges on weapon icons now display without spacing when more than 10 charges. [*] Removed background darkness setting from developer settings. [*] Increased player name limit from 14 to 15 characters. [*] Tooltips now also adjust based on UI scale setting. [*] Reduced glow on credit containers when dropped. [*] Reduced glow from frozen asteroids. [*] Made export button on players darker. [/list] [b]Bug Fixes[/b] [list] [*] Black market is now correctly 4x more likely to give weapons you have equipped. [*] Fixed issue where Auto Lasers would not fire if another enemy was in the way. [*] Auto lasers now only fire when target is in range. [*] Auto lasers now fire more consistently when dealing with moving targets. [*] Fixed panel size for any lunatics who try to play on portrait orientated monitors. [*] Fixed panel display on vertical monitors, Steam deck and 4:3 resolutions. [*] Fixed class list overflowing upgrades panel on 120% UI scale and 16:9 resolution. [*] Fixed ship stats misaligned and overly cropped on 120% UI scale. [*] Slots in equipment panel no longer overlap on 120% UI scale. [*] Fixed order of slots in ship designs when setting up sandbox. [*] Notice when turrets destroyed now calls them turrets instead of drones. [*] Fixed flickering slots and mixed up slot orders in ship designs. [*] Dragging items from the black market will no longer reveal their image. [*] Player ship is now immune to damage during the Citadel cutscene. [*] Debris now hit for full damage during Elite encounters. [*] Fixed null pointer when jumping directly into final boss of sector. [*] Smog Exhaust now benefits from projectile upgrades. [*] Mines now benefit from Shielded Projectile Damage upgrade. [*] Fixed issue where lower end of modifier values would not roll on items. [*] Ship stats breakdown now displays correctly in equipment panel. [*] Resetting a single upgrade point no longer deducts the cost twice. [*] Fixed some explosion animations flickering after they play. [*] Fixed issue where you couldn't delete templates with a controller. [*] Fixed invulnerable deployable upgrade not working for drones, beacons or mines. [*] Beams should now come in to contact with enemies instead of rendering short. [*] Fixed particles not playing from beam hits. [*] Fixed issue where music player would not switch songs correctly. [*] Fixed issue where encounter names would wrap on radar display. [*] Fixed null pointer when activating gateways with linked weapons active. [*] Particles from Overcharged Thruster boost now work correctly. [*] Encounters now highlight in navigation even if there is no route to them. [*] Removing single upgrade points should no longer allow you to get invalid builds. [*] Crystal Prism orbs now position themselves correctly for the cutscene on arrival. [/list]