Update 0.6.5 - Invaders Arrived

Star Vortex

Humanity is fighting wars on all fronts only to be ambushed by a new enemy. As a combat pilot, you must protect the mothership and escort it back to Earth to warn them of this new threat. Upgrade your ship, salvage ancient technology, and turn the enemy's weapons against them.

Big content update this time as Species-XI have arrived in full force. [h2]First Contact[/h2] Start a new player from scratch or load an existing one and after completing a few encounters you'll bump in to Species-XI. These new invaders come equipped with heat based weapons and are very aggressive. Just remember you can always run away! [img]{STEAM_CLAN_IMAGE}/42825867/dc415b5bee92f157b53a36c5afc357825d41582f.png[/img] [h2]Invasion[/h2] The first mission you get when you encounter the invaders allows you to infect a Waypoint. Doing this will cause more Species-XI to invade the sector with each encounter completed. [img]{STEAM_CLAN_IMAGE}/42825867/92b93cd384982946bcfb44c854e372b40fde416c.png[/img] Lots of other changes and bug fixes in this build so be sure to check it out! [h1]Patch Notes[/h1] [b]New Features / Content[/b] [list] [*] There is now a chance invaders will arrive when you complete a skirmish encounter. [*] Waypoints can now be infected using Infected Seed from initial mission. [*] Infected waypoints now cause invaders to spread as you progress. [*] Added Species-XI designs, squadrons and encounters. [*] Added Species-XI missions and related dialog. [*] Invader encounters now display differently in navigation. [*] New weapon 'Auto Heat Ray' added. [*] New auto special weapon Orb Drone Bay added that deploys orbiting drones. [*] New auto special weapon Spore Drone Bay added that deploys static drones. [*] New shield Internal Shield that grants hull instead of an actual shield. [*] Crystal Prism can now drop the new Orb Drone Bay. [/list] [b]Balance Changes[/b] [list] [*] Changed lots of NPC weapons around in for Species-XI and Flora. [*] Changed most passives to restrict drops to 2 - 3 types per faction. [*] PDL weapons on enemies will now ignore drones and mines if they're invulnerable. [*] Doubled Auto Stinger Launcher range back to what it was before. [*] Homing Missiles now have a 'Real-time Targetting' attribute, disabled for Stingers. [*] Doubled effective range of Tornado Launcher and fixed display issues. [*] Enemies with drones will now deploy all of them in combat. [/list] [b]Quality of Life / Accessibility[/b] [list] [*] Game now always pauses for dialog, regardless of being in combat or not. [*] Debris nebula now shows on navigation before encounters are visible. [*] Missions progress still counts even if your ship is destroyed in the process. [*] Auto Special weapons now target closest enemy when primary target is out of range. [*] Default value for 'Auto Untarget Out Of Range' is now off. [*] Black market items now re-roll every time equipment changes. [*] Tornado Launchers will no longer snap their target to drones or turrets. [*] Charges on weapon icons now display without spacing when more than 10 charges. [*] Removed background darkness setting from developer settings. [*] Increased player name limit from 14 to 15 characters. [*] Tooltips now also adjust based on UI scale setting. [*] Reduced glow on credit containers when dropped. [*] Reduced glow from frozen asteroids. [*] Made export button on players darker. [/list] [b]Bug Fixes[/b] [list] [*] Black market is now correctly 4x more likely to give weapons you have equipped. [*] Fixed issue where Auto Lasers would not fire if another enemy was in the way. [*] Auto lasers now only fire when target is in range. [*] Auto lasers now fire more consistently when dealing with moving targets. [*] Fixed panel size for any lunatics who try to play on portrait orientated monitors. [*] Fixed panel display on vertical monitors, Steam deck and 4:3 resolutions. [*] Fixed class list overflowing upgrades panel on 120% UI scale and 16:9 resolution. [*] Fixed ship stats misaligned and overly cropped on 120% UI scale. [*] Slots in equipment panel no longer overlap on 120% UI scale. [*] Fixed order of slots in ship designs when setting up sandbox. [*] Notice when turrets destroyed now calls them turrets instead of drones. [*] Fixed flickering slots and mixed up slot orders in ship designs. [*] Dragging items from the black market will no longer reveal their image. [*] Player ship is now immune to damage during the Citadel cutscene. [*] Debris now hit for full damage during Elite encounters. [*] Fixed null pointer when jumping directly into final boss of sector. [*] Smog Exhaust now benefits from projectile upgrades. [*] Mines now benefit from Shielded Projectile Damage upgrade. [*] Fixed issue where lower end of modifier values would not roll on items. [*] Ship stats breakdown now displays correctly in equipment panel. [*] Resetting a single upgrade point no longer deducts the cost twice. [*] Fixed some explosion animations flickering after they play. [*] Fixed issue where you couldn't delete templates with a controller. [*] Fixed invulnerable deployable upgrade not working for drones, beacons or mines. [*] Beams should now come in to contact with enemies instead of rendering short. [*] Fixed particles not playing from beam hits. [*] Fixed issue where music player would not switch songs correctly. [*] Fixed issue where encounter names would wrap on radar display. [*] Fixed null pointer when activating gateways with linked weapons active. [*] Particles from Overcharged Thruster boost now work correctly. [*] Encounters now highlight in navigation even if there is no route to them. [*] Removing single upgrade points should no longer allow you to get invalid builds. [*] Crystal Prism orbs now position themselves correctly for the cutscene on arrival. [/list]