Humanity is fighting wars on all fronts only to be ambushed by a new enemy. As a combat pilot, you must protect the mothership and escort it back to Earth to warn them of this new threat. Upgrade your ship, salvage ancient technology, and turn the enemy's weapons against them.
This update has been less about content and more about making the existing game as fun as possible. We have some big (requested) quality of life features along with lots of balance changes to the enemies.
Avoiding damage using dodges should now feel viable and fun, especially against enemies using laser weapons.
We've moved the main ship bar across to the bottom left so you have more vertical space and made some changes to camera settings that should improve visibility. You can now hyperdrive jump directly to any linked encounters you have access to and your tractor range has been doubled so you shouldn't have to spend so much time flying around collecting loot.
As always we hope you enjoy this update full patch notes are below. The next should include Sector 3 and the new Flora enemy faction!
[h1]Patch Notes[/h1]
[b]New Features / Content[/b]
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[*] Species-XI now has its own debris type that does not give a debuff.
[*] Species-XI arrival will now spawn debris.
[*] Invaded encounters will now give the Molten Debris debuff if they previously had debris.
[*] Expanded invader debris with some larger objects.
[*] Added some Infected Falcons to Species-XI squadrons.
[*] Pulse weapons can now get modifiers to their maximum range.
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[b]Balance Changes[/b]
[list]
[*] Tractor beam range has been doubled.
[*] Items dropped outside the central play area will drift back in at around 50m/s.
[*] Reduced hull / shield increments in preset difficulty selections.
[*] Enemies now lose track of your position for 0.4 seconds when you dodge.
[*] All enemy weapons now have a 0% chance to critical hit the player.
[*] Beam enemies (non-boss) now have a maximum range of 160m in Sector 1.
[*] Auto Tesla Coil now has the same range as Tesla Coil (175m).
[*] Auto Heat Ray now has the same range as Heat Ray (190m).
[*] Gatling Gun, Prism Ray and Boomerang legendary weapons now do kinetic damage.
[*] Displacement thrusters now make you immune for 0.4s when dodging.
[*] Reduced hull of displacement using enemies by 25%.
[*] Increased cooldown between enemy dodges by 50%.
[*] First Species-XI invasion in Sector 1 now comes with only 3 pre-determined enemy squadrons.
[*] Skeran Citadel now only summons 3 enemies but they stay until destroyed.
[*] Increased speed of Osprey ships used by Junkers.
[*] All pulse waves now detach from the ship when activated.
[*] Increased range of smaller pulse weapons used by enemies.
[*] Vastly increased velocity, range and damage of enemy cone-based weapons.
[*] Locusts with Plasma Blasters now project a warning to dodge before they fire.
[*] Reduced Nanobots repair over time from 500 / 1000 / 2000 to 400 / 800 / 1200.
[*] Doubled instant restore value of Shield Batteries.
[*] Shield recharge time is now halved when a Shield Battery is active.
[*] Reduced damage of Skeran Hunter elite by 25%.
[*] Reduced range of all beam weapons to 75% of their previous values.
[*] Encounters next to waypoints are now capped at Different rarity rewards.
[*] Encounters two jumps from waypoints no longer have a cap on rarity.
[*] Reduced range of Spore and Orb drone lasers by 10%.
[*] Increased Inferno Cannon range from 120m to 170m.
[*] Increased Inferno Cannon damage by 10%.
[*] Beacon weapons now summon 2 ships increasing by 1 every 20 levels.
[*] Increased range of Crystal Prism Frozen Orbs by +50%.
[*] Surge modifiers will no longer drop lower than 50%.
[*] Enemy Repair Rays now scale with hull from difficulty modifiers instead of damage.
[*] Reduced phase time of lots of bosses from 10 seconds down to 5 seconds or lower.
[*] Mjölnir Lightning Orbs now self-destruct after 60s so only 10 should be active at once.
[*] Enemies now redeploy turrets as they chase the player.
[*] Adjusted some phase timing for enemies and reduced some weapon cooldowns.
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[b]Quality of Life / Accessibility[/b]
[list]
[*] Ship bar is now in the bottom left of the HUD instead of bottom center.
[*] Players can once again Hyperdrive Jump to any linked encounter.
[*] Capped maximum Zoom Distance at 15 instead of 20.
[*] Mission tracking now auto-switches at completion instead of collection.
[*] Removed highlight gateway button from navigation as no longer needed.
[*] Inactive gateways no longer show sensor arrows.
[*] Shields now show when they make you immune to status effects in their stats.
[*] Simplified camera lead / zoom advanced settings, disabled lead by default.
[*] Dynamic lead / zoom now begins as soon as you start moving.
[*] Increased size of Auto Machine Gun bullets by 50%.
[*] Cleaned up outline on pulse / scatter warnings displayed by enemies.
[*] Heat damage, weapons and related debuffs are now orange instead of red.
[*] Moved scrolling notices down in HUD so they don't overlap debug data.
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[b]Bug Fixes[/b]
[list]
[*] Fixed Griffin (Outcast) not using the elite loot table drop chances.
[*] Fixed Smog Exhaust damage not scaling correctly.
[*] Complete message no longer says all enemies have been destroyed.
[*] Fixed spelling mistake in Developer Console menu option.
[*] Removed old maximum slot warning from ship design.
[*] Advanced Zoom settings now work even if Camera Lead Distance is set to zero.
[*] Global modifier list now includes item stat names for passive / internal shield modifiers.
[*] Enemies will no longer respawn if destroyed while squadron is still jumping in.
[*] Fixed issue where invaders countdown could reset without triggering an invasion.
[*] Fixed kinetic shields not getting extra resistance as their level increases.
[*] Fixed bug where invaded encounters would still spawn enemies when complete.
[*] Fixed incorrect mission name in Sector 2 due to language translation key conflict.
[*] Old collected missions will no longer register as incomplete if their steps change.
[*] Auto weapons no longer continue to fire at targets that have phase-shifted.
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