Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Major performance optimizations for this update. First 3 items took a long time, but now the game runs a lot faster.
[h3]Changes[/h3]
[list]
[*] Opening the inventory when having >150 units in late games was getting slow, improved speed by 60%
[*] Town UI: Same
[*] Battles: many summons can now appear without too much FPS drop
[*] Changed formula for treasure quality
[*] Nerfed Carrier formula
[*] Monster generator units levels are now set according to their power
[*] Nerfed slings
[*] Changed formula for thorn
[*] Increased prices of mounts
[*] Increased thieves traveling speed
[*] Increased fire defense of golems
[*] Dungeon bonus are now displayed as icons
[*] New crafted battles formations: thieves + heavy hunters
[*] Crystal cloak now protects against cold and fire
[*] New crafted battles formations: exploding crystals + jellies
[*] Improved dungeon worldmap objects models
[*] Edited secret dungeon battles: it now has a custom biome
[*] Improved ghouls defense
[*] Rebalanced battle waves loot
[*] Outcasts no longer use shields but gain berserk
[*] Nerfed boulder attack delay
[*] Changed keep model
[*] Swordsmen no longer use shields
[*] Leprosy is now 15% more deadly(and annoying)
[*] Ballistae and catapults will now spawn as enemies
[*] Loyalty now affects taunts
[*]
[/list]
[h3]Fixes [/h3]
[list]
[*] Fixed chests would give duplicate items
[*] Fixed bug where flying units would not attack gates
[*] Fixed 3d sounds on some units
[*] Fixed the charge AI on units
[*] Fixed gates damage popup
[*] Fixed gates that would turn around
[*] Fixed issue with text and framerates
[*] Fixed performance of idols
[*] Fixed various bugs with town recruitment
[/list]