Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[list]
[*] Rebalanced the jock trait for warrior
[*] Increased wolverines acceleration
[*] Increased base acceleration for all units
[*] Giant weapons now have demolition
[*] Decreased most cutting damage of swords
[*] Increased cutting defense of armors
[*] Added special fx for mana shield
[*] Tweaked mana shield settings
[*] Updated Beholder speed sand stats
[*] Added sound effects for summons
[*] Updated fire orb
[*] Rebalanced crocodile armor
[*] Rangers now use crossbows
[*] Improved drunken bandit event
[*] Rebalanced the arena
[*] Overworld speed cap increased to 30
[*] Removed potion of traveler, wasn't useful enough
[*] Recruitable heroes now have a special color to distinguish them
[*] Improved units turn rate in battle
[*] Updated description for missionaries and their skills
[*] Updated town upgrades
[/list]
[h3]Fixes [/h3]
[list]
[*] Fixed secret cave layout, balance and bugs
[*] Fixed tail ability and animations
[*] Fixed mana shield bug and UI
[*] Fixed summoning messages at the start of battle
[*] Fixed summoning UI
[*] Fixed healing gem tooltip
[*] Fixed display radius bug for weapons reach
[*] Fixed bug where units would spawn in the air
[*] Fixed glitch in attack delay display
[*] Fixed glitch with thorn damage display
[*] Removed unusued ability from slimes
[*] Fixed various log bugs
[*] Fixed healing plants messaging
[*] Fixed gem of curiosity icon
[*] Fixed bug that would force all units on the battlefield in catacombs
[/list]