Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[list]
[*] Improved Jelly animations
[*] Improved big slimes
[*] Tweaked power formula for late game spawns
[*] Fixed Strength status effect formula
[*] Unicorns now have an aura of protection that protects your units againsts elements
[*] New siege weapon: Cannon. Weak defense compared to other siege engines but high offense
[*] New ability: inflate. When this unit kills an enemy, it gains strength
[*] Improved golem defense
[*] New world map object: rescued units. They will join your team.
[*] Tweaked world map object generation settings
[*] Dust storms now reduce ranged damage by 25%
[*] Disarm traps now give a chance to sacrifice a unit for a trap if the party failed to disarm it
[*] New unit: thief. Will steal your gold and run away. You will like it a lot.
[*] Rebalanced traveler skill
[*] Heroes now have 1 random starting trait
[*] Leeches now move a little faster
[*] Cause random effects now include push
[*] Rebalanced some permanent blessings
[*] Beholder melee attacks now push
[*] Nerd trait now gives 15% xp instead of 20%
[*] Increased arena power by 10%
[*] Rebalanced worms and added the angry trait
[*] Battlefield learning now divides experience among all units with this skill
[*] Eliminated duplicate dungeons on worldmap
[*] Beastmaster trait now has a chance to summon a creature in battles
[*] Added visual effect for aura of protection
[*] Changed idol model
[*] Added a forfeit button in the arena
[*] Added visual effect for dust storms in battlefields
[*] Fat frogs now have better battle animations
[*] Nerfed tigers damage
[*] Rebalanced prayers
[*] New worldmap object: grandma
[*] Nerfed income formula
[/list]
[h3]Fixes [/h3]
[list]
[*] Fixed mount object on slingers
[*] Fixed reduced defense status effect going into the negatives
[*] Fixed some units localization
[*] Fixed tooltips for lairs and catacboms
[*] Fixed some diseases
[*] Fixed protect AI
[*] Fixed about 50 item descriptions
[*] Fixed push and pull formula
[*] Fixed portal tooltip
[*] Fixed nasty crown not being worn on helmet slot
[*] Fixed issue where battle would not end until all units from carriers were spawned
[*] Fixed clipping issues with models on the worldmap
[*] Fixed issue where lairs would never spawn
[/list]