Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[list]
[*] Added enable/disable shadows
[*] Added framerate cap
[*] Added Vsync
[*] Added unlockables starting units and starting store
[*] Units that gain xp via the battlefield learning skill now show up in the end battle screen for clarity
[*] Improved single equipment loot on worldmap
[*] Improved fonts legibility
[*] Added MHP as a resistance to freeze attacks , improved defrost speed
[*] Increased ghost speed and experience
[*] Late game mobs now spawn earlier.
[*] Increased chances for high lvl spawns
[*] Improved catapult sound effect
[*] Increased protection prayer efficiency
[*] Wolverines now gain fast attack speed
[*] Bears have now longer reach
[*] Changed arena so it has random duels every 5 days
[*] Changed town upgrades for units: rebalanced xp gains and wage bonus, added health regen bonus
[*] High lvl skills have now higher chances to appear when hero is high level
[/list]
[h3]Fixes [/h3]
[list]
[*] Fixed close combat movement equation where small creatures had maneuvering problems
[*] Fixed attack anim glitch
[*] Fixed issue where the attack ready UI bar would not display the correct value after a canceled attack.
[*] Fixed a couple of missing translations
[*] Fixed many UI glitches
[*] Fixed arena coin display
[*] Fixed glitch when exiting dust storms
[*] Fixed bug with cloak of learning
[*] Fixed bug where dead units would gain xp from battlefield learning
[*] Fixed dungeon traps disease power
[*] Fixed battlefield for battle wave object
[*] Fixed battlewave UI
[*] Fixed final boss would not attack + fixed sound effects
[*] Fixed sound gate that was out of sink
[*] Fixed turret bug when they ran out of ammo
[*] Fixed single click select glitch with unit battle panel
[*] Fixed atkdown and defdown status effects
[*] Fixed worlmap speed for enemies
[*] Fixed damage popup for yetis
[*] Fixed bug with dungeon treasures that were too low level
[*] Fixed bug where enemy ammo was replenished between battle rounds
[*] Fixed bug when switching gear with a 2 handed weapons equipped and a shield in backpack
[/list]