Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[list]
[*] Added the ability to filter units in inventory by names
[*] Implemented all unit filters for the battle panel
[*] Axe of fury has been upgraded
[*] Tweaked final boss stats
[*] Nerfed help for final battle events
[*] New unit: heavy hunter
[*] fixed demolition tooltip
[*] Rebalanced wolverines
[*] Rebalanced create plant ability and updated its model
[*] Improved frost defense of various creatures and rebalanced the formula
[*] Traps in random events now randomly targets your units unless you have the disarm skill
[*] Improved the battlefield for the Ice Cavern boss
[*] Arena brawls are now animals only
[*] Added warning when you have units in reserve and it's the last round of a battle
[*] Increased clock speed
[*] Improved the cause random status effect ability
[*] The illusion skill now starts with one charge instead of 0
[*] Put experience cap to cloned units
[*] Improved spawn zone formula for final battle
[*] Summons experience gains now go to their respective creators
[*] Rebalanced basilisks bite
[*] TreeFaces now have demolition
[*] Rebalanced the respect formula
[*] Banks have now a maximum level of 8
[*] Added a boss to the Pit: unlike other dungeons, the boss is random
[*] New achievement: Pit explored
[*] Added charge button and tweaked charge AI settings
[*] Added engineering button
[*] Summoning blessing now raise summon cap per battle by 1 and increases number of summons gain per level by 1
[*] Trolls are no longer animals
[*] Improved Ice cavern
[*] New Boss: White Wyvern
[*] New Unit: White wolf
[*] You can now Save your game and exit during a Pit exploration
[*] Buffalo mobility down to 4
[*] Rebalanced ghost cave elite battles
[*] Improved attack animation of the Monster + fixed its damage indicator
[*] Auras now deactivate on death
[*] Jug of life now requires at least level 3
[*] Improved hydra's animations
[*] Improved psychologists models and armor penetration, and other stats
[*] Idols have new models
[/list]
[h3]Fixes [/h3]
[list]
[*] Fixed vampirism was working on castle gates and turrets
[*] Fixed NaN bugs in save games
[*] Fixed problem with blink where it would teleport the units in forbidden areas
[*] Fixed selection hero screen
[*] Fixed bug with consumables on sale
[*] Fixed glitch with auras of fire and ice
[*] Fixed various warnings and messages
[*] Fixed amulet of speed
[*] Fixed bug where units would spawn in the wrong zones
[*] Fixed bug with arena not restocking
[*] Fixed problems with blink/teleport in final battle
[*] Fixed bug with guardians where they would still be targets even when dead
[*] Fixed hermit bugs with empty weapons
[*] Fixed dungeon chests would not give blueprints
[*] Fixed bug with flying unit models
[*] Fixed bug with wandering merchants that would attack you if you had the aggression curse
[*] Fixed bug with psychologists not being classified as ranged units
[*] Fixed combat speed bug with haste bless
[*] Fixed armor penetration bless having wrong formula
[*] Fixed defense against fire
[*] Fixed fire attack not showing up in tooltips
[*] Fixed tooltip in status effect section
[*] Fixed stacking display glitch with items (finally)
[*] Fixed font size in tooltips in battles
[*] Fixed horns localization
[*] Fixed elemental defenses not showing in inventory
[*] Fixed problems with income display not updating
[*] Fixed display problem with summoning blessing
[/list]