Update 0.707

Rogues Don't Cry

Rogues Don't Cry is a mix of roguelike and strategy game. Choose your hero, build an army, explore and fight enemies in a harsh procedurally generated world, with semi permadeath and a strong final boss.

Hi everyone, Here are the highlights from latest update. [h3]Changes[/h3] [list] [*] Added the ability to filter units in inventory by names [*] Implemented all unit filters for the battle panel [*] Axe of fury has been upgraded [*] Tweaked final boss stats [*] Nerfed help for final battle events [*] New unit: heavy hunter [*] fixed demolition tooltip [*] Rebalanced wolverines [*] Rebalanced create plant ability and updated its model [*] Improved frost defense of various creatures and rebalanced the formula [*] Traps in random events now randomly targets your units unless you have the disarm skill [*] Improved the battlefield for the Ice Cavern boss [*] Arena brawls are now animals only [*] Added warning when you have units in reserve and it's the last round of a battle [*] Increased clock speed [*] Improved the cause random status effect ability [*] The illusion skill now starts with one charge instead of 0 [*] Put experience cap to cloned units [*] Improved spawn zone formula for final battle [*] Summons experience gains now go to their respective creators [*] Rebalanced basilisks bite [*] TreeFaces now have demolition [*] Rebalanced the respect formula [*] Banks have now a maximum level of 8 [*] Added a boss to the Pit: unlike other dungeons, the boss is random [*] New achievement: Pit explored [*] Added charge button and tweaked charge AI settings [*] Added engineering button [*] Summoning blessing now raise summon cap per battle by 1 and increases number of summons gain per level by 1 [*] Trolls are no longer animals [*] Improved Ice cavern [*] New Boss: White Wyvern [*] New Unit: White wolf [*] You can now Save your game and exit during a Pit exploration [*] Buffalo mobility down to 4 [*] Rebalanced ghost cave elite battles [*] Improved attack animation of the Monster + fixed its damage indicator [*] Auras now deactivate on death [*] Jug of life now requires at least level 3 [*] Improved hydra's animations [*] Improved psychologists models and armor penetration, and other stats [*] Idols have new models [/list] [h3]Fixes [/h3] [list] [*] Fixed vampirism was working on castle gates and turrets [*] Fixed NaN bugs in save games [*] Fixed problem with blink where it would teleport the units in forbidden areas [*] Fixed selection hero screen [*] Fixed bug with consumables on sale [*] Fixed glitch with auras of fire and ice [*] Fixed various warnings and messages [*] Fixed amulet of speed [*] Fixed bug where units would spawn in the wrong zones [*] Fixed bug with arena not restocking [*] Fixed problems with blink/teleport in final battle [*] Fixed bug with guardians where they would still be targets even when dead [*] Fixed hermit bugs with empty weapons [*] Fixed dungeon chests would not give blueprints [*] Fixed bug with flying unit models [*] Fixed bug with wandering merchants that would attack you if you had the aggression curse [*] Fixed bug with psychologists not being classified as ranged units [*] Fixed combat speed bug with haste bless [*] Fixed armor penetration bless having wrong formula [*] Fixed defense against fire [*] Fixed fire attack not showing up in tooltips [*] Fixed tooltip in status effect section [*] Fixed stacking display glitch with items (finally) [*] Fixed font size in tooltips in battles [*] Fixed horns localization [*] Fixed elemental defenses not showing in inventory [*] Fixed problems with income display not updating [*] Fixed display problem with summoning blessing [/list]