Humanity is fighting wars on all fronts only to be ambushed by a new enemy. As a combat pilot, you must protect the mothership and escort it back to Earth to warn them of this new threat. Upgrade your ship, salvage ancient technology, and turn the enemy's weapons against them.
[h2]Unrestricted Demo[/h2]
We have removed the "demo" version of our game. If you download the demo you'll now get the full and unrestricted version. You'll be able to access all of Sector 2 (up to level 24) and access all the developer tools including console commands, settings and sandbox mode!
This is where we're currently up to with development however I don't feel we have enough content yet to charge for Early Access. When we do the demo will be 1 content version behind the paid version but will remain unrestricted and fully playable forever.
More information about our plans and developer mode can be found in our Discord:
[url=https://discord.gg/BMwM8zB9yw]https://discord.gg/BMwM8zB9yw[/url]
[img]{STEAM_CLAN_IMAGE}/42825867/3f821b688647794e307b6a89cdefd88e2142a746.png[/img]
[h2]Sector 2[/h2]
Sector 2 is now here with Phantom enemies, elites, bosses and missions. Along with a rogue shadow faction of the Skeran. Explore and fight your way up to level 24 and gather new weapons along the way.
[img]{STEAM_CLAN_IMAGE}/42825867/0f753d4d8db5365020117956f0a91219ea9254b0.png[/img]
[h2]New Music[/h2]
Music is now final for the current content, along with a new custom made theme that you'll hear on the menu and when around the Mothership.
Lots of other bug fixes and improvements, check out the full details below.
[h1]Patch Notes[/h1]
[b]New Features / Content[/b]
[list]
[*] Demo mode has been entirely removed, and the game will now be unrestricted.
[*] Our new custom title theme music is now in the game!
[*] New boss Mjölnir (Phantom) added to Sector 2.
[*] New twin boss Baldur + Hodr (Phantom) added to Sector 2.
[*] New final boss Crystal Prism (Phantom) added to Sector 2.
[*] New primary weapon Leech Ray added that shoots a beam that leech hull back to your ship.
[*] Sector 3 gateway added to Sector 2 although currently disabled.
[*] All missions have now been added to Sector 2.
[*] New dialog added to Sector 2 encounters and missions.
[/list]
[b]Balance Changes[/b]
[list]
[*] Prism Ray is now a legendary drop for Freeze Rays instead of Heat Rays.
[*] Ships cannot be disabled more than once every 5 seconds (lasting 2 seconds).
[*] Proton Torpedoes now inherit the velocity of the ship firing them.
[*] Reduced Proton Torpedo recharge time by 50%.
[*] Reduced Proton Torpedo reload time by 25%.
[*] Increased Proton Torpedo max charges from 6 to 12.
[*] Reduced speed of Stalker / Javelin missiles by 33% so they can be dodged.
[*] Apparition (Phantom) now has an electric shield.
[*] Reduced speed of Pixie (Phantom) and Moth (Skeran) repair ships.
[*] Gateways on Elite and Boss encounters are now more spaced out.
[*] All enemy ships with turnable weapons now use turret mode to aim.
[/list]
[b]Quality of Life / Accessibility[/b]
[list]
[*] New setting added to select from 1 of 6 overheat warning sounds, default changed.
[*] Prism Ray weapon now has new artwork.
[*] Default music volume is now 40% up from 20%.
[*] Drones and turrets now vanish when equipment is changed, rather than explode.
[*] Improve performance of lots of squadron calculations.
[*] Summoned beacon ships will now activate boost when the player does.
[*] Moved invulnerability setting back in to developer tab.
[*] Vastly reduced number of raycasts AI use to aim at target.
[*] Music player now fades songs correctly when the game is paused.
[*] Missions panel now allows you to view complete mission list.
[*] Removed 'Contract' missions category as no longer a planned feature.
[/list]
[b]Bug Fixes[/b]
[list]
[*] Pulses now spawn from the middle of the ship not the position of the weapon.
[*] Velocity modifiers are now also applied to max speed and acceleration of missiles.
[*] Fixed issue where Faster Movement difficulty option would be applied multiple times.
[*] Fixed issue where antialiasing could be set to 6 breaking the game.
[*] Increased scale of elite / boss enemies now applies to displacement / temporal effects.
[*] AI now takes slot placement into consideration when calculating maximum weapon range.
[*] AI no longer underestimates range of missile based weapons.
[*] Enemy squadrons now space themselves out based on the size of the ships.
[*] Fixed error when menu ships got multiple Phantom Beacon weapons.
[*] Cleaned up some artefacts around the edges of sensor arrows due to the sprite sheet.
[*] Fixed null pointer in WorldController.FixedUpdate when updating container lights.
[*] Music will no longer get stuck in low pass mode and will fade more nicely.
[*] Chained bolts should no longer persist in the game after their parent bolt has deactivated.
[*] Fixed issue where AI ships with weapons spaced wider than their target would not fire.
[*] Bosses should no longer float around inactive, not attacking during some phases.
[/list]