An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Hello everyone!
Here's the second corrective patch for the 0.4 Update! We do hope you're enjoying this big update so far!
In this corrective patch, of course a lot of different bugfixes, but also some tweaks about interface & global feedback, but also balancing and a bit of optimization! :D
Please find the full changelog below, and as always, thanks for playing Synergy!
P.S : MacOS version of this corrective patch is delayed just a bit following some issues, but it's also coming tonight at 8:30pm! (3 hours from this news, in case we're in different timezones)
[h2]Update 0.4 - Corrective Patch #2[/h2]
[h2]Balancing[/h2]
[list]
[*] Increased quantity of starting citizen for Scenario Sandbox 01 map (from 13 to 16)
[*] Adjusting starting stock for all Maps (both normal and easy mode)
[*] Swapped positions of the research “Green Water” (alternative recipe replacing clean water by toxic water) and “Open Circuit Cooling” (-2 Toxic Water per recipe if the building if near a water source) and adapting the cost of these
[*] Decreased the number of citizen in the reward for Step 05 "Reconciliation" of Scenario 03 (from “17 Adults, 3 Children” to “13 Adults, 2 Children”)
[*] Adapted mid-advanced flow to reduce tension on Carved Wood
[/list]
[h2]Interface & Feedback[/h2]
[list]
[*] Research point bars now also preview the numeric quantity of points in stock when hovering the buttons
[*] Fixed missing space in the title of the victory popup
[*] Reordered building in the construction menu
[*] Prevented the feedbacks over plants, buildings and citizens to appear while the UI is hidden (F9)
[*] The selected panel of a research point producing building now updates when using its research points
[*] Once a research is unlocked, its costs are hidden
[/list]
[h2]Bugfix[/h2]
[list]
[*] Corrected localization issues and made quality improvements to the EN localization
[*] Fixed a bug which could lock the game on the loading screen when going back to the main menu
[*] Fixed research unlocked notification animation that wouldn't replay if it was already playing
[*] Fixed a bug where color glitches occurred on some UI elements of selected building’s panels : the “?” button, the “destroy” button and some Werehouse’s UI elements (filter and min/max buttons)
[*] It is now possible to switch from pinned researches to diary in the HUD
[*] Researches that unlocks a new type of analysis now properly is pinned by the quest
[*] Hidden button “sent the expedition” on zone panel if the expedition is coming back to the city
[*] Fixed credits scroll which stopped too early when setting UI scale was set lower than 1
[*] Fixed a bug where citizen can’t eat/drink because the action was canceled if their houses was move
[/list]
[h2]Optimizations[/h2]
[list]
[*] Citizen Sorting only updates district scores instead of updating whole districts
[/list]