An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Hello everyone!
Here's the second corrective patch for update 0.3! It's pretty short but the issues it solves were pretty annoying. This should be the last corrective patch before the next content update, the 0.4. Stay tuned for more info!
Please find the full patchnote below :
[h3]Bug Fixes[/h3]
[list]
[*] Fixed a bug where resources could be endlessly transported back and forth between 2 prioritized storage buildings, causing transport problems
[*] Fixed the spawning of flying fauna when loading a save, causing a lot of spamming
[*] Fixed pending analysis notifications when loading a save, causing a loss of analysis results
[*] Fixed mismatching notification count when loading a save with pending analysis notifications
[/list]