Hotfix #4 - 29/05/2024

Synergy

An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.

Hello everyone! We're here with our 4th hotfix, the second big one, adressing different problem we found, or that you found during your playtime! We also made some small general adjustments that will improve the overall experience of the game I know I do this everytime, but I really want to thank you all again for helping us finding those issues. I cannot express how much it helps. I'm trying to answer to each one of you no matter where you're talking to us, but if I don't, know that we still read you! Anyway, here's the list of what's changing with this 4th Hotfix! [h2]Hotfix #4 - 29/05/2024[/h2] [list] [*] Fixed a bug where feedbacks on buildings were not correctly displayed [*] Fixed a bug where building panel buttons (pause, prio, destruction) could stop working properly if two buildings were selected very fast [*] Fixed a bug where citizens were not correctly assigned to their working place on reload [*] Fix a blocking bug which could happen when the citizens were trying to harvest a plant which has been removed from the map [*] Fixed a bug where building highlights were not correctly disabled [*] Fixed a bug where citizens' vital need could be disabled when starting a new game after the tutorial [*] The player can now build up to 3 Weather Stations. This will allow the completion of multiple districts requiring a Weather Station. [*] Research durations should now be correctly displayed in the Research screen even if they already are completed [*] The Sandglider Garage expedition speed bonus should now be correctly active on reload [*] The Sandglider Garage is now in its active visual state by default [*] Some exploration pins have been moved to be more easily selected [*] Fixed a bug where exploration pins had a wrong icon on reload [*] Fixed two inverted Diluvian Bush analysis info about its needs [*] Fixed the "mineral minimize analysis info" that was displaying organic icon instead of the mineral one [*] The resources counts displayed in the HUD are now visually limited to 9999 [*] Various text corrections [/list]