Hotfix #2 - 23/05/2024

Synergy

An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.

Hello everyone! Here's a second patch, this time fixing a lot more than the previous one. We keep on chasing those nasty bugs! I'm also thanking you all for taking part of this ; you've really helped us a lot with all of your reports, either on Steam forums, to our support mail ( support@goblinzstudio.com , should you need it!) or on the Discord This really allows us to gain precious time on fixing the bugs, and we're super grateful about this. Here's a list of what's changed! [h2]Hotfix #2 - 23/05/2024[/h2] [list] [*] Fixed a blocking bug that could occur when deselecting the Field Laboratory [*] Fixed a bug with keyboard camera movements in the Research tree [*] Fixed a bug that prevented the achievement linked to obtaining Tablets from updating [*] Harbor district is now asking for WaterPump as main building and Pontoon has been made optional. Its score has been ajdusted. [*] Fixed a bug preventing Citizens to go to the Infirmary in some situations [*] Order prioritisation (Harvesting, Analysis...) is now correctly saved [*] The option to disable autosave should now work correctly [*] The Plant Nursery can now be used to plant a new plant on top of the small decorative props [*] The game's logo has now been localised for the Japanese, Chinese and Korean versions [*] Added the missing resolution to the JourneysNeverTaken event. The event reward is now correctly obtained [*] Objectives requiring you to explore a zone should no longer take the starting zone into account [*] Added the Early Access info modal popup to the main menu [*] Unused researches and narrative researches are now invisible in free modes [*] Buildings and plants duplicates are displayed only once in district owner module view [*] (text consistency) Use correct text tags and terms around protections resource mentioned in researches [*] Adjust a brambles analysis info (it was not mentioning the spread of the plant) [*] Fixed various bugs in the display of the panel and tooltip of production buildings operating without citizens (eg. the Well) [*] Added various missing translations [*] Corrected various errors in the translation of certain texts [*] Hatted Tree : added depth map [*] Embassy: added depth maps and updated pathfinding for citizens walking through the building [*] Added a security check on a potentially destroyed object that the game was trying to access (Exploration pins) [/list]