An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Hello everyone!
Here's a second patch, this time fixing a lot more than the previous one. We keep on chasing those nasty bugs!
I'm also thanking you all for taking part of this ; you've really helped us a lot with all of your reports, either on Steam forums, to our support mail ( support@goblinzstudio.com , should you need it!) or on the Discord
This really allows us to gain precious time on fixing the bugs, and we're super grateful about this.
Here's a list of what's changed!
[h2]Hotfix #2 - 23/05/2024[/h2]
[list]
[*] Fixed a blocking bug that could occur when deselecting the Field Laboratory
[*] Fixed a bug with keyboard camera movements in the Research tree
[*] Fixed a bug that prevented the achievement linked to obtaining Tablets from updating
[*] Harbor district is now asking for WaterPump as main building and Pontoon has been made optional. Its score has been ajdusted.
[*] Fixed a bug preventing Citizens to go to the Infirmary in some situations
[*] Order prioritisation (Harvesting, Analysis...) is now correctly saved
[*] The option to disable autosave should now work correctly
[*] The Plant Nursery can now be used to plant a new plant on top of the small decorative props
[*] The game's logo has now been localised for the Japanese, Chinese and Korean versions
[*] Added the missing resolution to the JourneysNeverTaken event. The event reward is now correctly obtained
[*] Objectives requiring you to explore a zone should no longer take the starting zone into account
[*] Added the Early Access info modal popup to the main menu
[*] Unused researches and narrative researches are now invisible in free modes
[*] Buildings and plants duplicates are displayed only once in district owner module view
[*] (text consistency) Use correct text tags and terms around protections resource mentioned in researches
[*] Adjust a brambles analysis info (it was not mentioning the spread of the plant)
[*] Fixed various bugs in the display of the panel and tooltip of production buildings operating without citizens (eg. the Well)
[*] Added various missing translations
[*] Corrected various errors in the translation of certain texts
[*] Hatted Tree : added depth map
[*] Embassy: added depth maps and updated pathfinding for citizens walking through the building
[*] Added a security check on a potentially destroyed object that the game was trying to access (Exploration pins)
[/list]