An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
[h2]Bug Fixes[/h2]
[list][*] Fixed a bug causing a softlock on reload when a Research notification was not loaded correctly
[*] Fixed freezes where the system trying to update the score when destroying or replacing a paths by clay road (paths are no longer taken into account in the district score calculation)
[*] Fixed typo in the tutorial
[*] Fixed plural forms in various languages
[*] Corrected text "be entirely in range" to "be in range" across all languages (previously fixed in FR and EN)
[*] Update the way where Flying Fauna were spawning as they were appearing too frequently[/list]
[h2]Explorer Hut[/h2]
[list][*] Added feedback for “inventory full” and “missing transporters” when resources cannot be withdrawn
[*] Enabled prioritization of inventory movement in the explorer hut over others[/list]
[h2]Visual Enhancements[/h2]
[list][*] Improved shadow rendering for fauna and tall buildings
[*] Enhanced textures for the Hall of Wisdom and Pharmaceutical Factory[/list]