An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Hello everyone,
Here's the second corrective patch for the 0.2 update.
We're always on the lookout for your feedback, so [url=https://discord.gg/fbkha84eXe]feel free to share yours on Discord[/url]!
Thanks for your help and support.
[h2]Feedback[/h2]
[list][*] Updated gradient colors for satisfaction heatmaps. When satisfaction is zero, the color is black. This makes it easier to see where there are satisfaction bonuses, even when they are low.
[*] The dark color of the shadow heatmap has been adjusted.
[*] The analysis icon in the search that unlocks a new analysis is now a little cleaner.
[*] Analysis names are correctly colored in an analysis tooltip.
[*] In Polish and Russian, the font and shadow of the time font in the HUD have been improved to make them more readable.[/list]
[h2]Bug Fixes[/h2]
[h3]Save/Load[/h3]
[list][*] Fixed an issue with the “obtain resources” objective not appearing as “valid” when reloading a save.
[*] Fixed an issue where heatmaps were empty when loading the game after accessing the main menu.
[*] Previously explored destinations (blue pins) are now correctly displayed in blue when loading a save.
[*] Fixed the problem of selection ranges still visible when loading a save.
[*] Citizens assigned to a building thanks to a bonus number of additional slots will be correctly restored after reloading a game.[/list]
[h3]Plants and harvesting[/h3]
[list][*] Arborist workshop and Agricultural farm no longer highlight plants with which they cannot interact.
[*] Amount of resources shown above the Cabbage shrub is no longer inverted on “rip out” and “pick” orders.
[*] Plants of size 1x1 will no longer be killed by the Volcano 1 cell tree further than what is displayed in the south and west directions.
[*] The Throated lily no longer mentions the Diluvian bush in its “propagation” trait description.
[*] The Plant nursery orders no longer start while the first order is being painted (to avoid losing resources).
[*] Harvesting workshop module requests are now correctly canceled when the building no longer has the necessary resources. This prevented other buildings from selecting these plants.[/list]
[h3]Various[/h3]
[list][*] Fixed an error that could cause the game to hang when selecting a clay road worksheet and then unselecting it once construction is complete.
[*] Fixed the current expedition’s panel, which indicated a shorter expedition time if a Sandglider garage was built.
[*] Fixed unlocked scenario information in the victory window that displayed misleading information when completing a scenario in the sandbox mode.
[*] Some cells in scenario 3 of the island campaign are no longer available for construction.[/list]