Upcoming Aug 27 Patch 1.2.7 - Fixes and balance/gameplay changes

Outlaws of the Old West

Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34593893/ebdc0398540343261b0df6ee3ff567e6655e8240.png[/img] Giddy up, Outlaws! August's patch is coming through! Headlining the changes in Build 1.2.7 is a major back-end update to improve Single Player performance, along with some critical server issue fixes amongst others. We've been paying attention to player sentiment and this patch includes balance and gameplay changes that addresses some of the concerns from the community as well. Please keep your feedback coming, we appreciate it! :) Here's what we have coming up for now. We will make an update if there are any more changes to the build before we release it [b]Tuesday, Aug 27[/b]. :) [b]Client Update:[/b] 8/27/19 5:00 PM Pacific [b]Estimated Downtime:[/b] 30 Minutes [h1]EDIT: 8/27 - Additional Fixes included in Build 1.2.7[/h1] [list] [*] Landmines will no longer trigger on owners. [*] Medicine bottles have cooldown now. [*] Horse dismount can no longer be used to teleport into rocks. [*] Fixed item duplication when two players quickly dequeue crafting. [*] Removed xp gain from grinders and table saws. [*] Disabled logging on clients to prevent large txt files from long play sessions. [*] Fixed random client crash when playing audio. [*] Fixed 3D fish missing sometimes when fishing. [*] Added destroy to fishtrap and snare. [*] Fixed raiding on PVE servers. [*] Made standup from chair smoother. [*] Added the ability to reset spent points and redistribute them on your character. [*] Fixed swaping item duplication. [*] Added takeall to fishtrap. [*] Changed US flag texture to 34 star flag from 1861-1863 [/list] [h1]Patch Notes originally published on 8/23[/h1] Changelog 8/27 [b]Code:[/b] [list] [*] Removed background server when running single player. All systems updated to work without a dedicated server. [*] Fix server memory leak caused by constantly increasing respawn list. [*] Fixed 6 different server crashes. [*] Fixed livestock houses blocking navigation and not allowing animals to leave/enter even if lassoed. [*] Fixed items being repaired when dropped into cooking windows. [*] Removed the ability to breakdown ammo as this was being exploited. [*] Removed health auto regeneration. [*] Added horse auto recovery system, if a horse falls through the ground for any reason it will be teleported back above ground. [*] Improved bed respawn tests to prevent spawning into items if the bed is too close. [*] Stopped chimneys from being lootable. [/list] [b]Assets:[/b] [list] [*] Changed name of Butter Mixer to Butter Churn (so it's more in line with historic naming) [*] Adjusted prices of all the items in game to be more in line with costs in the late 1800s [*] Changed horse shoe order in Horse Breeder's purchase menu so they're arranged by quality [*] Added Mineshafts to mailbox [*] Lowered cost of building with plank and barn kits [*] lowered spoil timer on berries [*] Changed gunpowder required to craft camera from 20 to 5 [*] Made hunger and thirst decrease at 50% of the current rate [*] Reduced cost of rope to 3 plant fiber (from 5) [*] Reduced cost of glass mold by 50% [*] Set rock resources (stone, iron, coat etc) to respawn in 3 hours instead of 6 [*] Removed timed dynamite from chemistry bench [*] Lowered damage on all dynamite [*] Added new occupation labels [/list]