Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.
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Howdy Outlaws!
Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come!
[b]Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.[/b]
**Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29
[h1]1.2.8 Tentative Changelog[/h1]
Code:
[list]
[*] Fixed donkey animation on mine detach
[*] Fixed Table_02 so it places on the ground/floor correctly
[*] Made horse detect ground
[*] Change train stop calculation
[*] Fixed gold setting stack to what is on split when moved
[*] Fixed leveling up stat not updating correctly
[*] Fixed loot percentage
[*] Fixed cooked fish so it no longer gives health
[*] Fixed railings on staircases improving the look and collision
[*] Fixed collision on half steps so you no longer have to jump at the top of the steps
[*] Fixed building grid setup for half pillars
[*] Removed dedicated server checks from various assets to fix in single player
[*] Fixed floating rock in x14y13
[*] Fixed selling price of sharps rifles
[*] Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives)
[/list]
Balance:
[list]
[*] Slightly increased damage on dynamite
[*] Changed max stat progression to 100
[*] Added a 20% chance to get tin and copper from iron nodes
[*] Lowered stone received from iron nodes
[*] Adjusted drop rate formula
[*] Made drop chance random
[*] Made accuracy divide damage on amount of bullet shot
[*] Increased ammo count for LeMat pistol to 9 rounds
[*] Increased purchase price of seeds to $0.05
[*] Lowered selling prices for clothing
[*] Adjusted purchase price of rawhide and pelt to $0.10 each
[*] increased purchase price of ammo by $.02 each
[*] Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health
[*] Lowered experience given from tanning rack
[*] Increased health of bounty hunter's companion bear
[*] Increased damage dealt by tomahawks
[*] Increased damage that the bounty hunter with a bear deals
[*] Increased health of bounty hunters
[/list]
VFX & Assets:
[list]
[*] Added furnace to metal working bench for deconstructing items just like the Blacksmith
[*] Added check for calling virtual cursor
[*] Added Wash Tub and Washing Machine to carpentry bench for future dye making
[*] Setup stoves so they can now craft the first wave of advanced recipes
[*] Added variations for recipes in stoves so some of the meals could be made with the different types of meat.
[*] Added Wine Press (crafted in carpentry bench)
[*] Added White sugar and Flour to grinder recipes
[*] Added Onion to general store merchant
[*] Added 2 new flags to carpentry bench
[*] Added Mortar & Pestle to carpentry bench
[*] Added bronze and steel to forges
[*] Added tar to brick forge
[*] Added clay resource to stone nodes
[*] Enabled crosshair when aiming down sights in first person
[*] Added Adobe to the forges (refined clay)
[*] Added charcoal as a fuel source to items like campfires and forges
[*] Setup new meat types and changed the meat given by each animal. Different meat types have different stat values.
[*] Added phys materials to barn pieces so they play sounds/fx when interacted with
[*] Updated landscapes with build soil
[/list]
[h1]Hotfix 9/4/19[/h1]
[list]
[*] Honey and beeswax no longer increase health.
[*] Made sheriff building zoom out camera when placing.
[*] Fixed crafting not giving items back on dequeue.
[*] Inventory crafting no dequeues and returns all items on logout.
[*] Fixed deleting and sledgehammer on build pieces in single player.
[*] Wondering merchants can no longer die.
[*] Fixed light location on lamp post.
[*] Resources are no longer allowed on hotbar to avoid confusion.
[*] Morality only resets on death now if it was negative.
[*] Players won't gain positive morality when damaging their own animals.
[*] Adjusted amount of money bandits give.
[*] Increased price of Gold & Silver in Gold Exchange.
[*] Fixed a crash when moving items
[/list]
[h1]Hotfix 8/30/19[/h1]
[list]
[*] Disabled cloth physics which was causing hitching and crashes for clients.
[*] Fixed weather for Single Player
[*] Fixed crazed miner not taking damage.
[*] Fixed barber purchases.
[*] Fixed gold exchange not giving gold on single player.
[*] Fixed incorrect prices showing on train station purchase menu for engine and cargo cars.
[/list]
[h1]Hotfix 8/29/19[/h1]
[list]
[*] Fixed horse progression.
[*] Fixed split items on single player in storages.
[*] Fixed canceling queue not giving back items.
[*] Lowered price of rail hammer.
[*] Fixed sledgehammer not notifying resource being returned in single player.
[*] Fixed durability in single player.
[*] Fixed wagon storage detaching horse at the same time as opening storage.
[*] Added search to containers.
[*] Fixed building crash.
[/list]
Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)