Patch 1.2.8 Preview and Previous Hotfixes

Outlaws of the Old West

Outlaws of the Old West is a massively multiplayer survival MMO with a huge world, thousands of items and a modular building system. Survive the wild, build your own homestead, defeat villainous bandits and work with others to tame the Wild West.

[img]{STEAM_CLAN_IMAGE}/34593893/0309267afb9da6d783bc7172713b68e064dd1e4a.png[/img] Howdy Outlaws! Better kick off those cowboy boots, because this post is a long one! The next patch brings fixes, new additions, and balance changes galore! We're also excited to get more in depth with crafting and cooking, creating a more immersive experience in Outlaws! There's still more to look forward to too, as this is only a preview of what we have so far for next week's patch. The development team still has a few more changes under their sleeves. ;) Stay tuned and let us know your feedback on what's to come! [b]Build 1.2.8 is scheduled for Tuesday, Oct. 1 at 5:00pm PDT.[/b] **Included after the patch preview are also the changelogs for the previous hotfixes on 9/4, 8/30, and 8/29 [h1]1.2.8 Tentative Changelog[/h1] Code: [list] [*] Fixed donkey animation on mine detach [*] Fixed Table_02 so it places on the ground/floor correctly [*] Made horse detect ground [*] Change train stop calculation [*] Fixed gold setting stack to what is on split when moved [*] Fixed leveling up stat not updating correctly [*] Fixed loot percentage [*] Fixed cooked fish so it no longer gives health [*] Fixed railings on staircases improving the look and collision [*] Fixed collision on half steps so you no longer have to jump at the top of the steps [*] Fixed building grid setup for half pillars [*] Removed dedicated server checks from various assets to fix in single player [*] Fixed floating rock in x14y13 [*] Fixed selling price of sharps rifles [*] Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives) [/list] Balance: [list] [*] Slightly increased damage on dynamite [*] Changed max stat progression to 100 [*] Added a 20% chance to get tin and copper from iron nodes [*] Lowered stone received from iron nodes [*] Adjusted drop rate formula [*] Made drop chance random [*] Made accuracy divide damage on amount of bullet shot [*] Increased ammo count for LeMat pistol to 9 rounds [*] Increased purchase price of seeds to $0.05 [*] Lowered selling prices for clothing [*] Adjusted purchase price of rawhide and pelt to $0.10 each [*] increased purchase price of ammo by $.02 each [*] Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health [*] Lowered experience given from tanning rack [*] Increased health of bounty hunter's companion bear [*] Increased damage dealt by tomahawks [*] Increased damage that the bounty hunter with a bear deals [*] Increased health of bounty hunters [/list] VFX & Assets: [list] [*] Added furnace to metal working bench for deconstructing items just like the Blacksmith [*] Added check for calling virtual cursor [*] Added Wash Tub and Washing Machine to carpentry bench for future dye making [*] Setup stoves so they can now craft the first wave of advanced recipes [*] Added variations for recipes in stoves so some of the meals could be made with the different types of meat. [*] Added Wine Press (crafted in carpentry bench) [*] Added White sugar and Flour to grinder recipes [*] Added Onion to general store merchant [*] Added 2 new flags to carpentry bench [*] Added Mortar & Pestle to carpentry bench [*] Added bronze and steel to forges [*] Added tar to brick forge [*] Added clay resource to stone nodes [*] Enabled crosshair when aiming down sights in first person [*] Added Adobe to the forges (refined clay) [*] Added charcoal as a fuel source to items like campfires and forges [*] Setup new meat types and changed the meat given by each animal. Different meat types have different stat values. [*] Added phys materials to barn pieces so they play sounds/fx when interacted with [*] Updated landscapes with build soil [/list] [h1]Hotfix 9/4/19[/h1] [list] [*] Honey and beeswax no longer increase health. [*] Made sheriff building zoom out camera when placing. [*] Fixed crafting not giving items back on dequeue. [*] Inventory crafting no dequeues and returns all items on logout. [*] Fixed deleting and sledgehammer on build pieces in single player. [*] Wondering merchants can no longer die. [*] Fixed light location on lamp post. [*] Resources are no longer allowed on hotbar to avoid confusion. [*] Morality only resets on death now if it was negative. [*] Players won't gain positive morality when damaging their own animals. [*] Adjusted amount of money bandits give. [*] Increased price of Gold & Silver in Gold Exchange. [*] Fixed a crash when moving items [/list] [h1]Hotfix 8/30/19[/h1] [list] [*] Disabled cloth physics which was causing hitching and crashes for clients. [*] Fixed weather for Single Player [*] Fixed crazed miner not taking damage. [*] Fixed barber purchases. [*] Fixed gold exchange not giving gold on single player. [*] Fixed incorrect prices showing on train station purchase menu for engine and cargo cars. [/list] [h1]Hotfix 8/29/19[/h1] [list] [*] Fixed horse progression. [*] Fixed split items on single player in storages. [*] Fixed canceling queue not giving back items. [*] Lowered price of rail hammer. [*] Fixed sledgehammer not notifying resource being returned in single player. [*] Fixed durability in single player. [*] Fixed wagon storage detaching horse at the same time as opening storage. [*] Added search to containers. [*] Fixed building crash. [/list] Don't forget to join our Official Discord and hang out with us at http://discord.gg/playoutlaws for more fun! :)